Activision Appeals CMA Ruling On Its Activision Acquisition, Calling It ‘Irrational’

from the sick-burn dept

Microsoft’s acquisition of Activision Blizzard plods along with a drip of news coming out every so often. For those of you with your pencils and scorecards ready, the current state is: the FTC has sued to stop the deal in the States, the EU has given its approval for the purchase to move forward, and the UK’s CMA blocked the purchase outright.

Obviously Microsoft could not have been pleased with the CMA’s decision. In the least surprising news of all time, it has appealed that decision to the Competition Appeal Tribunal (CAT? Really meow?) and it is not mincing words in its complaints. I also don’t know that this appeal is going to get very far, since it primarily focuses on the issues in the cloud gaming space, acting as if that was the only issue the CMA had with the purchase.

The appeal takes particular issue with the CMA’s focus on cloud gaming in a vacuum, without taking into account competition from “native gaming” via games running on local hardware. The ability to easily switch from one type of game experience to the other means that cloud gaming should not be a “separate product market,” Activision argues.

A source close to Activision’s appeals process (who asked for anonymity to speak frankly about the appeal) put a finer point on this argument, saying that cloud gaming is a niche technology and that “most consumers continue to get games by download or physical disc because running the game on their local hardware gives them a much better experience.”

And this is where Microsoft’s inking 10 year deals to keep Call of Duty on other cloud and/or console platforms comes into play. Microsoft points to those deals as though they were of infinite length, suggesting two things. First, that the cloud gaming market will have sufficient options for consumers due to those deals. Second, that cloud gaming is a niche market that will soon go away entirely because… reasons?

“Gamers want to play games. They don’t care whether they are downloaded or streamed,” the source told Ars. “The CMA’s approach to this question was irrational…”

Except this is quite silly. Just because Stadia bombed doesn’t mean cloud game streaming as a whole is going to go away, or even remain stagnant. The last 10 years of technology has one central theme above all else: cloud services are the path of the future.

But, says Microsoft, even if you allow for cloud gaming as more than a niche market, it still doesn’t matter because, again, Microsoft inked 10 year deals with other console makers as well.

Even if you grant that cloud gaming is an important and separate market, though, Activision argues that its 10-year agreements with Boosteroid and other cloud providers provide a way to avoid anti-competitive market harms. The CMA failed to take these agreements into account, Activision says, and ignored proposed remedies that would fall well short of barring the entire merger.

“Prohibition was a totally disproportionate outcome given the deal’s global scope and obvious benefits to consumers,” our source said. “The European Commission not only accepted Microsoft’s 10-year license of Activision content to cloud gaming providers, it found that the industry would be more competitive with the merger and licenses than without.”

This was always going to be Microsoft’s tactic the moment the EU approved the purchase: Hey, CMA, the EU is cool, baby, so why can’t you be cool, too? But that’s nonsense. There’s a reason there isn’t some homogenous global regulatory body approving or blocking these deals. What’s good for the EU may not be good for the UK. Or America. And an appeal that amounts to, “Hey now, all you had to do was take our word that everything will be fine and you didn’t do that, therefore we appeal” isn’t the most compelling case.

And, frankly, the CMA has a pretty good track record when it comes to surviving these appeals.

Activision might not want to get its hopes up about a successful appeal. Industry analysts have noted that the CMA has a very successful track record before the appeals body.

It wouldn’t be unheard of for the appeal to work, of course, but Microsoft might want to start thinking about its contingencies if it fails.

Filed Under: , , , ,
Companies: activision blizzard, microsoft

Rate this comment as insightful
Rate this comment as funny
You have rated this comment as insightful
You have rated this comment as funny
Flag this comment as abusive/trolling/spam
You have flagged this comment
The first word has already been claimed
The last word has already been claimed
Insightful Lightbulb icon Funny Laughing icon Abusive/trolling/spam Flag icon Insightful badge Lightbulb icon Funny badge Laughing icon Comments icon

Comments on “Activision Appeals CMA Ruling On Its Activision Acquisition, Calling It ‘Irrational’”

Subscribe: RSS Leave a comment
20 Comments
PaulT (profile) says:

Re:

“From what Im hearing cloud gaming isnt all that it was cracked up to be”

I’ve had no problem with it, and it in fact opens up much more value for me (for example, playing X/S exclusive games despite not having those consoles)

“So cancel cloud gaming and then the UK cant claim MS is trying to monopolize it.”

I have a feeling they’d find another excuse to block the merger, it’s just that opposing it on that basis is easier to parse than, for example, complaining about what might happen with exclusives in 10 years, especially since their main competitor are notorious for abusing exclusivity deals.

This comment has been flagged by the community. Click here to show it.

Matthew M Bennett says:

cloud gaming is dead

Just because Stadia bombed doesn’t mean cloud game streaming as a whole is going to go away, or even remain stagnant.

Yeah, it kinda does. Or more precisely, stadia died cuz the idea was unworkable to start with.

I’m a pretty avid gamer. Lag exists. There are compensation mechanisms but it’s a continual problem. Cloud gaming by default doubles your lag and that’s IF everything else is working well which it almost certainly isn’t.

For the concept to work the lag involved would have to be “negligible” which it just isn’t. It isn’t going to be anytime soon.

This is “your-refrigerator-can-order-you-new-milk” stuff. It’s something the corps really wanna sell you but has basically nothing to do with what a consumer wants to buy.

PaulT (profile) says:

Re:

It’s all down to taste and your local experience, but I very much disagree. I don’t play much in the way of “twitch” gaming and don’t particularly care for online multiplayer, so we might be talking about different things, but in my experience XBox cloud gaming has been almost nothing but a great experience. Mobile can be spotty, but playing via my laptop or XBox One has been very similar to playing a locally installed game. The bonus is that I can play Series X/S games despite not having the hardware.

A local install will always be superior, but don’t make the mistake of thinking “I don’t have a use for it” equals “there is no use for anyone”. You might not be able to get 60fps 4K with low ping rates or whatever, but if you’re playing anything other than an FPS multiplayer game I’ve generally had a good experience and it’s a selling point for Game Pass.

bengreene (profile) says:

Re: Gotta disagree

Cloud gaming works, as long as you can deal with any shortcomings it has. The most successful cloud gaming systems currently are the gamepass type services where you get access to a large library out of the gate. Or if you bought a game digitally it is in your library for cloud gaming as well as logal installations.

Stadia had all of the same drawbacks and advantages of other clour gaming systems but demanded customers start from scratch. They had no deals with Steam, GOG, Epic, MSD, Sony, etc.

So you had to buy into their hardware ecosystem, and start from scratch with an empty game library. Compare that to established cloud gaming service services it was competing with and gamers with established libraries of games.

Stadia did not bring enough additional advantages to offset this and thus it simply did not gain traction.

That is not ‘cos it was a cloud gaming service, it is ‘cos it was a badly conceived cloud gaming service with no killer app / edge over competitors.

This comment has been flagged by the community. Click here to show it.

This comment has been flagged by the community. Click here to show it.

ashwini57sharma (profile) says:

Progressive Web Application Market Size

The global progressive web application market is estimated to reach value of USD 10.44 Billion by 2027, according to a current analysis by Emergen Research. Progressive web applications (PWAs) remove any friction by using web to deliver app-standard experiences. The user need not have to install apps and he/she can simply navigate to the site on the browser, including Safari and Chrome. PWA focuses on loading more rapidly and using fewer data.

This comment has been flagged by the community. Click here to show it.

engage sports (profile) says:

Best sports academy in dubai

Nice. very informative
Are you passionate about badminton and looking to take your skills to the next level? Look no further than Engage Sports, Dubai’s premier academy for badminton champions! Whether you’re a beginner or an advanced player, Engage Sports provides the perfect platform to unleash your badminton potential and achieve greatness in the sport you love.

LostInLoDOS (profile) says:

Case history

Let’s reiterate

This whole mess is because a group of PlayStation owners are upset that they may not get new content for a game series 10 years from now.
They made a big noise crying about and a few over-reaching government agencies took up the pointless cause.

Nobody has yet shown how this merger could possibly hurt anyone else but this group of PlayStation owners. Microsoft has shown a history of cross platform support.
Notice the lack of Nintendo owners complaining? The lack of steam and GOG users? The lack of MacOS users?

When are governments going to stop fawning over 1% of the population of gamers?!! Because that’s who’s complaining. Even in the Sony world we’re talking about 1% complaining.

PaulT (profile) says:

Re: Re:

I’m in the same sort of place. I’d like to play the new God Of War, Uncharted, etc., but I’m not going to but another system for hundreds just to play a few titles when I already have a backlog I couldn’t play to completion if I retired today and did nothing else.

My main reasons for sticking with XBox are that I prefer the achievement system and like the meta games with Trueachievements, but the fact I can play so many games even without an XBox Series X/S nearby is also a big reason to go that way. Sure, the fact that the average CoD player might not get the most out of the setup I currently use is a valid complaint – but the idea that the sticking point here is that the company most known for refusing to offer games to people without their new hardware is scared that in a decade their users might not have the full experience is also nonsense.

As a long term FOSS advocate and someone who used to have every console in a generation, it’s uncomfortable to keep defending Microsoft in there threads, but in terms of how customers are treated it’s insane to me that Sony’s exclusives are being treated as if they’re better for the public.

Add Your Comment

Your email address will not be published. Required fields are marked *

Have a Techdirt Account? Sign in now. Want one? Register here

Comment Options:

Make this the or (get credits or sign in to see balance) what's this?

What's this?

Techdirt community members with Techdirt Credits can spotlight a comment as either the "First Word" or "Last Word" on a particular comment thread. Credits can be purchased at the Techdirt Insider Shop »

Follow Techdirt

Techdirt Daily Newsletter

Ctrl-Alt-Speech

A weekly news podcast from
Mike Masnick & Ben Whitelaw

Subscribe now to Ctrl-Alt-Speech »
Techdirt Deals
Techdirt Insider Discord
The latest chatter on the Techdirt Insider Discord channel...
Loading...