Leaks Suggest EU Set To Approve Microsoft, Activision Acquisition
from the so-much-for-that dept
For months and months now, we have been talking about Microsoft’s proposed acquisition of Activision Blizzard. The $68 billion mega-deal had drawn narrow glares from several regulatory bodies, including in America, the UK, and the EU. While the FTC in the States and CMA in the UK have thus far not come off some very strongly worded concerns about approving the purchase, the EU appears like it will be the first domino to fall in this whole thing moving forward.
According to Reuters, the European Commission is not expected to ask Microsoft to divest large parts of Activision—like separating out its Call of Duty business—to win approval. Instead, long-term licensing deals of lucrative games that Microsoft has offered to rivals could suffice, in addition to agreeing to “other behavioral remedies to allay concerns of other parties than Sony,” one insider told Reuters.
This was exactly Microsoft’s playbook. The company announced the deal and then started making all sorts of wishy-washy comments about what franchises would be exclusive, how they would be exclusive, which ones wouldn’t be exclusive, and varying lengths of time it would promise to make non-exclusives available on which platforms. When that didn’t satisfy literally anyone — because how could it? — the company pivoted to inking 10 year promises for major franchises like Call of Duty appearing on competing platforms, such as Nintendo and Sony’s consoles.
Which might mean that Microsoft intends to keep these titles multi-platform for longer than that. Or Microsoft could be playing the long game here, willing to be multi-platform for a decade only to claw those franchises, or new franchises, back to exclusivity in the 2030s. Who knows? Not these EU regulators, but that apparently doesn’t matter.
Microsoft appears to being trying to get creative with the UK as well.
Microsoft got its big chance to sway the UK this week when it attended a private hearing with UK’s antitrust watchdog, the Competition and Markets Authority (CMA), to discuss “feasible remedies,” Bloomberg reported. Sources said that Microsoft offered to pay a third-party monitor to oversee the company’s compliance with any behavioral remedies proposed by the UK to approve the deal. The CMA is expected to make its decision on April 26.
We shall see if the CMA, like the EU, is willing to give into this sort of easily circumvented window dressing.
Now, to be clear, acquisitions, even massive ones, aren’t always bad in general, nor bad for the market. In times of economic turmoil, it’s quite common to see industries consolidate for a period of time, where large entities gobble up smaller ones that cannot survive the bad times. That culling of the industry can be a good thing, opening up space for new startups to break into the market when the lean times get better.
But none of that makes what Microsoft is doing to get the regulators to play ball any less suspect. Nor are comments like this.
An Activision spokesperson told Ars that the merger would help the company continue to make multi-platform games that can compete in an “industry dominated by growing competitors.” Activision’s spokesperson also said that the solutions Microsoft has presented “are legally binding, and beyond that, our passionate player community would hold Microsoft accountable for keeping its promises.”
That last bit is pure fantasy. That just isn’t how monopolistic practices work. The market can’t hold Microsoft accountable if the most major gaming franchises are taken exclusive. Or, rather, it could… but won’t.
Otherwise, we’d see Nintendo games be far more cross-platform. And they most certainly are not.
Filed Under: antitrust, call of duty, uk, us
Companies: activision, microsoft


Comments on “Leaks Suggest EU Set To Approve Microsoft, Activision Acquisition”
And the homogenisation of the games industry continues. Yay.
It is funny that Microsoft is the less cartoonishly villainous company involved in this deal though.
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It really just goes to show you – all corporations are in a race to scrape the bottom of the barrel.
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If you really despise Microsoft that much, you might wanna turn to Steam, Youtube, streaming services and “gaming forums” to find new indie games.
It’s definitely bad if you were into “big budget games”, and I’m no big fan of them.
Fortunately for those who are more discerning (and no, this isn’t a piracy dogwhistle), we have more options.
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“It’s definitely bad if you were into “big budget games””
I’d say the opposite actually. The console makers are largely obsessed with exclusives, trying to force people to buy their console if they want to play their games. MS were already taking a different path with their releasing Game Pass in ways not tied to owning a MS product, and now they’ve been forced to commit to releasing games on Nintendo and nVidia devices as well as promising continued support for PlayStation.
If this is approve and helps pay off, it could increase pressure on Sony to stop with the exclusivity nonsense as they continue to lock up developers in order to force people to buy a new console, and it’s very good for player of all systems if artificial exclusivity is ended. It made sense when every console had totally different hardware infrastructure, but it’s just a cash grab in today’s market.
Of course, I’d also tell anyone angry at this situation to support more indie games too.
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To pay Sony a slight compliment, they have got significantly better at this over the past few years with PC ports of games like Spider-Man, Uncharted, God Of War, Horizon: Zero Dawn, as well as the upcoming ports of The Last Of Us and (hopefully) Horizon: Forbidden West.
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But most of the titles are initially exclusive for 6 months to a year. There are games on your list that I would have liked to play on PC, but waiting up to a year have made me loose all interest because the expected experience was ruined by all the “spoilers” in the media even though I actively tried to avoid them. And it’s the last part that really kills the expected experience, actively avoiding anything related to a game in question.
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Waiting for 6-12 months rather than having to purchase a console I wouldn’t have otherwise is still a win for me. If Sony starts seeing the monetary benefits of porting to other platforms, there’s at least potential for them reducing that exclusivity window, or doing away with it completely.
As for spoilers, you’re an unluckier man than I. So far, GoW:Ragnarok and Horizon: Forbidden West haven’t been spoiled for me, and I look forward to playing them.
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Here’re some spoilers for every AAA game for the next five to ten years: it will be 15 to 20 hours too long and will involve crafting, skill trees, a battlepass, and cosmetic microtransactions
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Oh, I agree fully with everything you say.
And while I hope this also has knockon effects that’ll also affect PC gaming as well, specifically, showing Epic Games that their exclusivity deals are in fact, hot garbage and should be scrapped, I prefer to simply tell people not to buy from EGS and to not use Unreal Engine or support games made on Unreal Engine.
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Assuming Microsoft is doing the porting, they can tilt the field in their direction by ensuring their platforms provide a better experience that those they port the game to.
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I’m fairly certain that intentionally making the same product inferior on someone else’s platform is an antitrust violation.
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But what about making it run better on your platform via proprietary and patented libraries? It noat as if Microsoft is any stranger to that sort of tactic, like undocumented interfaces to give their own products an advantage under windows.
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I’m not sure what you’re referring to here. Do you have a specific example?
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Microsoft has undocumented (or had) interfaces/API’s that their own products use. This was something that came to light in the early 90’s and the issue persisted at least all the way to the early 00’s. I haven’t really kept up since then but when I did a stint at Microsoft 15 years ago I had to use undocumented features to get the application we where building to interface properly with the OS.
So yeah, undocumented API’s were a thing but I don’t know if it’s still the case today but I wouldn’t be surprised that it so. From my experience at Microsoft having the API’s we used available to the public would probably lead to all sorts of security related and/or stability problems but a lot has happened since then.
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Why bother?
Give Sony guaranteed Call of Duty games for the next decade.
Shunt CoD off on one of the formerly interesting smaller studios in the Microsoft katamari, have them churn out battlepass crap for Battlezone.
Activision is proud to announce Dutiful Call, the brand new franchise from Infinity Ward, exclusively on GamePass.
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Industry consolidation is bad for anybody who works in or with that industry or buys that industry’s products.
See, for example, the WB Discovery merger bullshit: https://www.techdirt.com/company/warner-brothers-discovery/
Its not going to magically make the market more welcoming to micro indies, it’s just going turn mid-budget studios into content farms for battlepass driven megafranchises.
Boy, at that price, it’s no wonder Microsoft are so keen. 😛
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The Activision stock can’t have dropped that bad…
I mean, Kotick hates gaming, but he’s definitely not as clueless as Elon…
Sony’s latest list of bizarrely specific hypothetical scenarios about how Microsoft could potentially sabotage cross-platform games (Which came pretty close to ideas like “they could fill every PS5 Call of Duty box with spiders so when players open them they get a face full of spiders”), was an odd choice. Up until now, I hadn’t remotely considered the reason for so many poor PC ports of Sony’s games might be deliberate, to drive people to buy a PS5 instead, but since this list of ways in which Microsoft might choose to sabotage cross-platform titles came out, I’m certainly a little more paranoid about the examples that track with PC ports of Sony’s games. How exactly did they come up with this list of “hypotheticals” again?
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Yeah their hypotheticals are wild and childish. Sony says Microsoft may release a PlayStation version of Call of Duty “where bugs and errors emerge only on the game’s final level or after later updates”
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I’m pretty sure Activision have ALREADY released playstation versions of Call of Duty where “bugs and errors only emerge following later updates”, it’s one of the infuriating things about “live service” games, that subsequent “content updates” keep adding new bugs and glitches. Just look at the latest Pokemon Scarlet and Violet DLC deleting people’s saves.
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Well, he did say “later updates”. Needing day one patches to fix bugs, followed by a quick patch to fix the bugs that only got noticed after the early adopters volunteered to pay to be beta testers are par for the course.
It’s a concern, but compared to Sony’s tactic of “we’ll bribe devs to just not offer an XBox version even if earlier games were on both platforms”, I think I’ll sleep safe when/if this goes through.
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Like…
CD Projekt Red making their latest Witcher 3 DLC fuck up so bad it caused performance issues?
Oh, and the new THE OUTER PLANETS SPACER EDITION?
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At least Take Two were honest about what to expect from that particular update they farmed out to Virtuos on the cheap, a studio with a well known reputation for shoddy work, much like the eponymous corporation from the game’s setting…
“It’s not the best choice, it’s Spacer’s Choice!”
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People aren’t taking this seriously enough! Microsoft COULD start logging the IPs of Playstation users, demanding their identities from ISPs, and mailing them boxes of poo!
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“Sony says”
Yeah… the company that makes most of its money by blocking devs from offering games to competing platforms at all claims something that isn’t in evidence. I can’t imagine why they’d be complaining about competition.
Let me start by copping to the fact that I’m a fan of Microsoft (odd, I know), so I may be biased, though that bias should be at least a little bit tempered by my innate skepticism about mega-mergers. In this case, though, we have some history to consider – Minecraft and the Bethesda properties.
I’m not sure what the terms of those acquisitions said about exclusivity, so maybe keeping Minecraft and things like Fallout and Doom cross-platform was baked in from the start, but shouldn’t those serve to inform the discussion of the Activision Blizzard buy from a competitive standpoint?
Obviously the upcoming exclusivity of Starfield needs to be considered, too, but that’s a new IP – if Microsoft’s Activision Blizzard buy carries a restriction that only new IP can be exclusive, that would be great in an industry that has become very franchise-focused (full disclosure: I love me some sequels, but we need new stuff, too).
From the start, I’ve assumed that the Activision Blizzard buy was geared towards getting compelling content more for Game Pass than Xbox per se. Microsoft has made noise about wanting to let players play where they want, which I always took to mean they’d love to put Game Pass client software on Sony and Nintendo platforms. Maybe that would allow the Xbox to become something akin to the Surface line, with Microsoft putting out really solid hardware as a way of shaping what consumers expect to see from Sony and Nintendo, but making the actual games available everywhere, either through a cloud system or otherwise.
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“Microsoft has made noise about wanting to let players play where they want, which I always took to mean they’d love to put Game Pass client software on Sony and Nintendo platforms”
Which they have. It’s coming on Switch from what I understand, and the blocker for it on PS is Sony, as it was when everyone else collaborated on cross-platform play but Sony refused to play ball. They also allow it on non-MS PC platforms (I can polay GP games perfectly on my Mac), even on MS platforms (I have an XBox One, but can stream games that only exist on the Series X/S quite well without paying for another console). They’re even doing things with Smart TVs, though I think that’s only a trial on Samsung at the moment.
Which, I suspect, is what Sony dislikes. They don’t want games to be everywhere as a service, they want everyone to pay $500+ for the hardware. They spent a ot of money making sure that if you want Uncharted, Spiderman, God Of War, etc., you have to use PS, and they’re restricting other devs at the same time (e.g. Square, who have a lot of things on XBox but apparently the recent FF games aren’t going to be among them)
There’s less and less reason for exclusives at all (consoles are now generally unified on architecture with PC, a far cry from when the PS3 introduced new hardware that was difficult to develop on, etc.), and the cloud systems allow gamers to escape even the more natural restrictions, albeit variable depending on connection.
We’ll see how this goes, but with MS agreeing to get CoD on Nintendo’s hardware and already being able to play on a Mac if you want to, I don’t think Sony are going to be the consumer protectors here – and they never have been in all honesty. This is coming from someone who ditched Windows 10+ years ago because of what they tried in opposition to Linux as well as their other sordid history.
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Oh, one hilarious thing.
Microsoft has instructions on how to get Game Pass games working…
On a STEAM DECK.
Why EU permission?
Aren’t MS and Activision US based companies? Why would they bother checking in with EU regulators? Can EU regulators really even push back on this?
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Yes, if the companies do business in the EU they have to follow regulations.
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“Aren’t MS and Activision US based companies? Why would they bother checking in with EU regulators?”
Both companies have a large market in the EU (the EU being a place that supports consumers rather than just allowing corporations to do whatever, for the most part). and they both have physical presences on the continent, employing many people. Damn right they can have a say.
Good
Hope they pull the games out of Sony.
There’s a great opportunity for gamers here! Sony looses big titles, the system sales flop, the current game content board gets the axe.
And the disgusting butchering of titles comes to an end.
Maybe Sony can recover with new people in charge. Maybe they fail. I don’t really care.
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