Game Jam Winner Spotlight: Stopping by Woods on a Snowy Evening to Steal Treasure

from the gaming-like-it's-1923 dept

Yesterday, we announced the winners of our public domain game jam, Gaming Like It’s 1923. We had a lot of great entries that deserve to be played, so for the next few Saturdays we’re going to highlight some of the winning in the various categories.

This week, it’s our winner for Best Digital Game: Stopping by Woods on a Snowy Evening to Steal Treasure by Alex Blechman.

Most of you are probably familiar with the Robert Frost poem, Stopping by Woods on a Snowy Evening, which was published in 1923 and as of this year is officially in the public domain. Well, here’s what the introduction of this tongue-in-cheek game adaptation has to say about that:

Robert Frost’s classic poem about stopping in the woods for no reason is very well written, but it’s also pretty boring.

Not much happens. A dumb guy stops to look at some snow, and his horse gets weirded out by him. Dull. Yawn. Snoozeville.

Maybe that was considered an action-packed poem back in 1923, when Frost wrote it, but it’s overdue for an update.

That’s where you, the player, comes in. In this simple browser game, you are tasked with updating Frost’s poem to sate a modern audience’s craving for action, adventure, and… treasure! Verse by verse, you are presented with the poem and given the ability to swap out various nouns, verbs and adjectives for more exciting alternatives. So this:

…becomes something like this:

With some prompting and encouragement, you’ll edit the entire poem in this fashion, until finally gazing upon your finished creation. Yeah: it’s a very simple game, but one that made lots of us crack a smile and give it a second playthrough to see if we could do an even better editing job. It’s funny, well-written and succinct, and we’re thrilled to call it our winner for Best Digital Game. Check it out now on Itch, and share your best poem in the comments!

Next week, we’ll take a look at another one of the winners, though you can always explore them all right now as well as all the other entries that didn’t quite make the cut.

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Comments on “Game Jam Winner Spotlight: Stopping by Woods on a Snowy Evening to Steal Treasure”

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Anonymous Coward says:

Re: Re:

It is quite, quite interesting that it’s always the copyright maximalists who claim to be about "helping artists" and "encouraging creativity" who are the ones slamming creativity and mocking artistic works. Quite, quite interesting.

Meanwhile, just to make the point that you either already know (and therefore are being a disingenuous prick) or are completely ignorant of (which makes you unqualified to comment): game jams are just that. A quick and dirty setup to allow people to create barebones experiments on ideas. Not fully formed games or ideas. Nothing in a game jam is supposed to compete with "Nintendo, Sony or Xbox."

Anonymous Coward says:

Re: Re: Re: Re:

A few games based on 1923 stuff doesn’t exactly rival the professional games made today

A few games built during a game jam, which is purposefully designed to be about quick and dirty game design and NOT about creating a mega platform game. So, you’ve set up a comparison that makes no sense.

This is like saying the quick and dirty novels written during NaNoWriMo aren’t making Penguin/Random House shutter. Yeah. They’re not supposed to. That’s not the point.

PaulT (profile) says:

Re: Re:

Yes, there we have it. The people who claim to be only thinking about those poor artists will immediately crap on any independent work that fall in line with what a handful of corporations want you to consume. It doesn’t matter how much true creativity is on display, it doesn’t count if it can’t be sold as a "AAA" title with lootboxes and DLC, art be damned.

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