Failure to adopt such a technology could, in the view of those who like it, make meshpages an unsafe pirate site.I think they would need to ground their accusations more to the legal statues. Rejecting some proprietary technology is so common operation that you cannot base legal status of different websites on that. The operations that make site illegal must be so extraordinary that only criminals will attempt to do it. Fraud, blackmail or extortion does not happen accidentally or automatically. You need active participation in the criminal operation.
Good luck trying to display the 3d graphics my website offers https://meshpage.org/418 curl and wget can fetch the html stuff, but can it properly run the javascript, do all the webassembly stuff, render 3d graphics and pass it to web canvas. If yes, you have nothing to worry about. Internet is not about images/videos/3d graphics that you cannot open, but instead internet's main ability is to open those content items properly.
And that will still need to be tested in a court of law,mapping the real world is a clear failure in substantial similarity copyright test that usa courts are using.
just like the way you claim “fair use” doesn’t count as a defense.You can use it as a defense, but you just run out of money for lawyer fees before they evaluate your fair use defense. Google vs Oracle paid millions is lawyers fees before courts decided on the fair use. Also you first need to admit copyright infringement, which is kinda bad position to take. Its significantly better position, if you dont need to admit infringement.
What products did you even discard two years ago?The 100 games project output?
Then that’s a pretty big indictment that none of your “brainwashing operation” has been successful, ain’t it?Sadly brainwashing operation is management's responsibility. I.e. I was never responsible of it. Guinea pig is better status for me.
If the systems worked as “perfectly” as you claimed they were,Perfection means that the targets of your brainwashing operation wouldn't be able to notice the odd activity that controls their behaviour. It's as if you some day find out that newton's laws didn't really work the way you think and the forces involved are significantly stronger than you think, and when the friction is removed from the system, full power of newton is unleached and you'll realize your mistake. Perfection is the activity that gets every small detail exactly correctly implemented.
All it takes is for a lawyer to claim that the visual node looks close enough to the Kismet portion of Unreal,I have explained already years ago why this idea of yours is broken. Basically the subway maps problem where the map creators are actually mappping the real world instead of copy-pasting other people's software. What part of the real world both unreal engine and our meshpage/gameapi builder is mapping is the intel x86 cpu instruction maze. This mapping the real world is powerful defense against claims of copyright infringement.
All you have is a 3D engine that most programming students in videogame college can create as a part of their compulsory curriculum.These so called programming students are not in the market for selling gltf_to_zip converters. So if these students ever got their engines ready and shipped to customers, they're doing something completely different operations than what meshpage is doing given that their output is not actually competing against meshpage in any meaningful way.
An engine that you have personally rendered incompatible with most other corporate production functionsYes, supporting standards like gltf is bound to make it incompatible. Embrace&extend is their story. Not mine.
copied the user interface appearance from other similar applicationsThis is strange claim after you've been complaining that the user interface is too difficult to use and incompatible with the standard right-mouse-button-select that competition like blender can offer. If I just copied the user interface, then those same errors that make meshpage's user interface impossible to use, would be present in the competition's cloned solution too. And this is why you fail. I didn't clone other people's user interface, since I know better. How builder's user interface was designed was by rejecting the user interface components that symbian phones used, and implementing user interface on the remaining space of user interface components. Since I've implemented both symbian's user interface and meshpage/gameapi builder's user interface, I can claim to have knowledge of the full set of different user interface components. Just the same product doesnt have all of them. This is why you fail. You cannot see that my phone development restricts heavily what kind of product is possible in meshpage and gameapi builder. Since the "innovative idea rejections" comes from phone side, you cannot claim that I have cloned other people's user interface. The nearest clone to builder is from wordpress/woocommerce user interface, which has menu of operations in the left side of the window. And woocommerce is not doing any 3d stuff.
you don’t have a right to complaint when someone else does that work for you, for free.Of course I have right to complain if some 3rd party tries to resurrect products that we decided to discard 2 years ago. Any open source or hobbyist "improvement" to proprietary products is bound to just cause damage to the people who actually do the hard work. See how sco unix failed because linux offered the clone of the features? It extended the product lifecycle, but failed to keep original sco unix developers in the loop.
they ended up not implementing certain features of your design and demand.I never designed or demanded any features to the phones. A cog wheel must recognize its location in the system and not complain about rest of the engine relying on your services. It's always good to remind that the whole engine wouldn't exist without every part working perfectly. It's this "working perfectly" that you simply cannot understand. You never had the experience of things just working as designed and there would be no need to question the fine details embedded in the output of your work.
European studios can’t leverage it to compete with mainstream Hollywood.Yes, competition against hollywood is what meshpage is doing. You just can't do that properly if you use video technology.
Nobody on this side of the planet cares bollocks for your content.the grassroots phenomenon always starts hidden but then conquers the whole area.
it is still entirely legal to pay for a ticket to watch Titanic or Star Wars instead of MeshpageWe do know that hollywood studios are powerful. Their technology is result of 100 years of hard work, and anything built with computers cannot match the quality. Given that meshpage is made with computers, it struggles to beat hollywood studio's technology. But at least I don't compete against them with their own tech. Many tech vendors in similar situation have decided to try sell video technology to the masses, even though customers already have access to such tech via hollywood's technology license. Meshpage simply does not use video technology, and the competition against hollywood is significantly more healthy operation than what most of the tech vendors can invent. Thus meshpage is in very good position in the marketplace. While popularity is still lacking, the technology has real innovations implemented and deployed to customers. And the innovations are not just copyright infringement of hollywood's blockbuster movie magic, but instead we work with 3d models that are completely different basis for content display.
You’re no friend of even your own culture.By having strong movie industry in usa is most of the time good thing for citizens of usa. There will be large local market that consumes the locally built products. But where strong market fails is that companies outside that area are unwilling to directly compete against the strong players. Thus its clearly visible that people in usa has not seen movies built locally in europe, since none of the european companies alone can compete against the whole hollywood. Thus many european companies are not expanding their movies to america's markets, and instead the marketing efforts are directed to other side of the globe.
if a foreign work is organically generating so much demand that people are already producing pirate translations, that’s an indicator of an opportunity to profit from marketing an official translation.Problem with these pirate translations is that they're always coming late in the product lifecycle. This information that some product gathers enough popularity that it would be worthwhile to release additional releases of it would be very useful at the time when original market reach is being designed. But after that product was already available in the market for 4 years and noone in the company even remembers what features we included to that product, the information that its now popular among mississippi river boats isn't really too useful. The info just comes too late in the process.
I’m not allowed to watch, or import, strange Finnish horror movies because by your “rules”,yes, this is designed feature of copyright laws. When original author decides that your market area is not worth supporting, for various reasons like distance to the company headquarters is too large, then users outside the supported area has no such content available. This can happen for example if usa has hollywood fiercely competing for movie dominance so that finnish publishers will decide that they cannot beat hollywood's marketing muscle, and thus rejects entry to usa market. When that happens, users have no alternative other than not watching the material. expanding the market reach of the material is illegal. how it can also happen is that publisher insists on getting exclusive license from the author. Then author is legally forbidden to offer the same material to another publisher, even if the geographic areas are non-intersecting. Thus publishers can limit the scope of the material in the world and can easier handle the end user support requests coming from the product.
lmao no it doesn’twhat will you do when your dvd collection fills your bookshelf/space reserved for the movies? you either throw part of the dvds to trashcan or you stop buying new ones. When the world is full of movie copies, you need to throw some copies to transcan, or you'll stop buying new ones... the logic is perfectly valid.
“Official” translations are often not good quality because quality human translation is time-consuming and expensive, and most companies just want the job done fast and cheap.The amount of money reserved for translation depends on how much valid sales they expect to receive from that geographic area. If your area praises pirates and never buys the original, of course your area might have trouble getting investments for translation and marketing. you can blame the lack of money for translation to your copyright minimisation patterns.
the fact that copyright, far from preserving culture, often leads to its permanent loss.This is designed feature of copyright laws. The old material need to disappear for there to be space for new entrants. The market dynamics/people buying movie tickets simply do not work if people spend their time watching star wars. The popular works will survive longest amount of time, but everything will be gone after 200 years. New products will take their place. Business of selling movie tickets is relying on old material to become unavailable when content companies upgrade their storage mechanisms from film to vhs tapes to cdroms to dvd disks to hard disks to web services etc. Each iteration will find that old material will be permanently lost when last film projector disappers to the dust of time. The preservation activities should focus on less popular works. Noone cares if you preserve yet another star wars collection, but everyone will be angry if copy of mega motion disappears to the dust of time.
It’s absurd that anyone could consider subtitles to be piracy in any way.It's not absurd. The original author of the material already handled subtitling the movie to the markets where they plan to distribute the material. Since subtitles already exist, any additional hobbyist subtitles are completely redundant. If the hobbyist subtitle operation plans to widen the available area where movie could be available, i.e. original author didn't handle subtitling to that market area, then the geographic area expansion is illegal under copyright laws. This is because copyright owners need to have control over which area of the world their material is available at, and unauthorised widening or expansion of the material availability is always illegal operation. The other reasons for allowing hobbyist subtitling operations are not very convincing either. Supporting local languages from disappearing has been cited as a reason, but again the problem is that the original material is coming from piracy market and not from original authors of the movie. Proper preservation activity will ask for permission from the authors. This is known good pattern, and has been working well in the past.