by Mike Masnick
Mon, Dec 1st 2008 3:53am
Given the incredibly negative reaction that many video gamers have been giving any video game that uses the rather draconian SecuROM DRM system, you would think that most video game companies would think twice about using it. Yet, apparently, Rockstar has decided to move forward in using it on the PC release of Grand Theft Auto IV. It won't be quite as draconian as Spore in that there won't be a limit on the number of installs, but the whole thing makes very little sense. The DRM won't stop the game from being pirated -- and once a single copy is available, it will be available everywhere. While Rockstar also claims that cracked copies will have some hidden easter eggs that make the game somewhat unplayable, it's quite likely that folks will figure out ways around those changes as well. In other words, it's not actually going to stop any piracy, but it may serve to annoy legitimate purchasers. So why bother?
If you liked this post, you may also be interested in...
- Oculus Is Hurting VR's Development By Supporting Walled Gardens, Closed Ecosystems
- Walking Dead Producer Claims Real Cable Set Top Box Competition Will Result In Piracy Armageddon
- Why Won't W3C Carve Security Research Out Of Its DRM-In-HTML 5 Proposal?
- Lindsay Lohan Moves Forward With Lawsuit Against GTAV
- Rockstar Games Promises To Use Copyright To Delete Spoiler Cutscene Videos