Rockstar To Use SecuROM DRM On Grand Theft Auto

from the not-smart dept

Given the incredibly negative reaction that many video gamers have been giving any video game that uses the rather draconian SecuROM DRM system, you would think that most video game companies would think twice about using it. Yet, apparently, Rockstar has decided to move forward in using it on the PC release of Grand Theft Auto IV. It won’t be quite as draconian as Spore in that there won’t be a limit on the number of installs, but the whole thing makes very little sense. The DRM won’t stop the game from being pirated — and once a single copy is available, it will be available everywhere. While Rockstar also claims that cracked copies will have some hidden easter eggs that make the game somewhat unplayable, it’s quite likely that folks will figure out ways around those changes as well. In other words, it’s not actually going to stop any piracy, but it may serve to annoy legitimate purchasers. So why bother?

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Comments on “Rockstar To Use SecuROM DRM On Grand Theft Auto”

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60 Comments
Spectere (profile) says:

Well, that saves me $50...

I was planning to purchase the PC version of GTA4 and sell my Xbox 360 copy since I prefer the PC GTA games but now I think I’ll just stick with the console version.

SecuROM is an automatic deal breaker for me. I can understand companies wanting to protect against casual copying but this is the wrong way to do it.

Spectere (profile) says:

Re: Re: Well, that saves me $50...

Yeah, I can understand companies wanting DRM, just like I can understand people wanting slaves. But understanding it doesn’t excuse it.

You’re confusing copy protection with DRM. The two systems have some similar concepts behind them but are actually very different in how they’re implemented.

The thing that copy protection systems should do and, at one point, actually did, was prevent friends from copying games for each other. Honestly, would your average Joe even know that doing that is illegal? Highly doubtful. People don’t read EULAs.

I have no qualms against CD checks, product keys, and similar protection mechanisms because they actually do have a hope of protecting against things like this. Like I said, I can certainly understand why something like that is in place. You could argue that it’s easy to find a crack, but the people that it’s designed to stop generally wouldn’t know where to look or, for that matter, how to get everything working. Long story short, copy protection works for what it was designed to do.

DRM is a different beast. Rather than simply being prevented from copying the media that the software comes on, DRM requires you to contact the company to unlock the software. You cannot use the software without permission and that permission can be revoked at any time and for any reason, remotely. If software is designed to phone home repeatedly, the publisher can choose to kill installed copies of the software at any time. Due to the install limits that most DRM “solutions” enforce, you can’t even loan your original CD/DVD to a friend like you could with copy protected media.

The way I see it, copy protection is about protection while DRM is about nothing more than control. Each method is equally effective at stopping piracy (i.e. not at all) but at least the former doesn’t leave a bad taste in my mouth.

Anonymous Coward says:

Re: Re: Re: Well, that saves me $50...

Very, very, very well explained Spectere.

Going strictly by definitions, I’m not sure how comprehensive/accurate it is, nor do I care.

What you have explained though is why many people strongly oppose activation/limit based DRM, yet completely understand the need for publishers and developers to protect their product (copy protection).

Lucretious (profile) says:

what I think annoys me most is that these same assholes will turn around and then give an interview on how they are dropping the PC as a supported platform due to piracy and lack of sales in general.

when literally thousands of your customers tells you unequivocally that they will NOT purchase your game if you use a certain app in your software you should probably listen to them…..

Wayne (user link) says:

It’s almost as if these companies aren’t listening to their customers.

So they’re going to hide “Easter-Eggs” within cracked copies, how long before a copy comes along with these easter eggs removed? Probably happen before the initial launch. How long before the hundreds of people using the easter egged copies start spamming amazon and other review sources to say how muggy the PC version of the game is and start to reduce real consumer confidence?

Seriously this could cause more harm to Rockstar than not releasing the game at all on PC, but I guess all they care about is the bottom line and not those of us in the line to buy.

SteveD says:

Tripple DRM

Just to add to this; to play the game you’ll also have to verify the CD key online (no phone activation), log in with ‘Games For Windows Live’ and also install and run ‘Rockstar Social Club’ in the background.

So if you buy this via Steam, thats three sets of username and password to remember. Where will the madness end?

http://www.rockpapershotgun.com/2008/11/29/the-many-doormen-of-gta-iv/#more-5609

Scrappy Coco says:

Re: Tripple DRM

In a few years, Game Manufacturers will probably pay $1M-$2M per game on DRM to various 3rd parties. Eventually, someone will look at the mountain of DRM code that was added to the software and wonder if it actually increases sales.

This DRM would be circumvented with a phone call to “Nameless DRM TechCompany”. where 24-hour a day, heavy-accented Keyboard Jockeys provide emergency back-door activation codes as a result of a class-action lawsuit lost in District 9 Circuit Court. In such a D9 case, it would be re-established that when you buy music/game/software, you purchase rights to playability and with that comes portability, and DRM limits that ownership ability (duh).

But whatever.

Anonymous Coward says:

Even worse, they're doing it on Steam!

They’re releasing the game via Steam as well on the PC. Steam does have built in DRM, but its the “good” kind. It doesn’t interfere with you playing the game after you initially download it.

Steam had a shaky start, but people forget Valve had to suddenly find a way for games to be hosted online for free when WON (ATT provided means of finding games for Half Life and its expansions/mods) went down. It has matured *considerably* over the years and they are quickly gaining more and more game studios.

Anyways, even though Steam has built in DRM, they’re including SecureROM. So way to go Rockstar, you just cost yoruself more problems. People tried that (Bioshock anyone?) and had to make a patch to remove the SecureROM later because of all the problems.

Whoever approved this needs to get canned.

Twinrova says:

A few isn't going to stop the sales to prevent future DRM.

If ONE person buys the PC version, expect to see more DRM in future titles.

The video game industry keeps shooting itself in the foot, causing them to hobble now. More companies are laying off employees due to poor sales, and I’m sure they’ll scream “piracy” in these layoffs.

What I find interesting is gaming companies continue to whine about the cost of gaming, despite growing prices per game. Most gamers would agree that graphics, while nice to look at, doesn’t mean much when compared to how the game is played.

Since most of the game is spent designing stellar graphics, I can only surmise it’s their fault the costs continue to rise. If Nintendo has proven anything with its virtual console, it’s that graphics just don’t matter.

Games like GTA become successful because of the mechanics, not the graphics. Maybe if gaming studios would take a few steps back to designing, maybe they’ll see a profit?

Of course, with DRM, in-game advertising, microtransactions, and outrageous game prices, they’ll only see their current direction as a bad one, then wonder why they’re not making money (which NPD can quickly denounce).

It’s no secret that one stellar title pays for the not-so-stellar titles. Halo didn’t become successful because it looks good. It achieved this status with its online play capabilities.

The worse part about all this is those small studios, who make great games, end up closing their doors, leaving companies like EA to continue screwing over customers.

Chalk one up for another industry which doesn’t understand its market because the dollar signs cloud their judgments.

Anonymous Coward says:

A solution as opposed to hatred for SecuROM DRM

If I remember correctly didnt Rockstar take a bunch of heat from some third party add that incorporated a xxx sex scene in the Grand Theft Auto game??? While it is easy to criticize Rockstar’s incorporation of SecuROM DRM, it is much more difficult to come up with a solution.

Perhaps your of the mindset that you could care less that Rockstar took heat over something it was absolutely innocent of doing. But still that doesnt address the problem. Unless people offer up an alternative rather then a chorus of boos, I doubt Rockstar (or anyone else) will pay much attention to your complaints about SecuROM DRM.

Anonymous Coward says:

Re: Re: A solution as opposed to hatred for SecuROM DRM

As I hinted in my original message I did not remember all the facts of the case. So lets look at what happened:

The Hot Coffee minigame controversy concerns a normally inaccessible minigame in the 2004 video game Grand Theft Auto: San Andreas, developed by Rockstar North. Public awareness of the existence of the minigame arrived with the release of the Hot Coffee mod, created for one version of the product (the 2005 release for Windows-based computers). This mod enables access to the minigame.

The minigame portrays sexual intercourse between the main character, and his in-game girlfriend. The name of the mod is derived from the girlfriend’s offer for the main character to come into her home for “coffee” — a euphemism for sex.

Although the “Hot Coffee” minigame was completely disabled and its existence was only highlighted after the mod’s release for the PC version in June 9, 2005,[1] the assets for the minigame were also discovered in both the PlayStation 2 and Xbox versions of the game, and people found ways to enable the minigame via console video game hacking tools. By the middle of July 2005, the minigame’s discovery attracted considerable controversy from lawmakers and politicians, prompting the game to be re-rated as an adult game, and pulled from some shelves. An updated version of San Andreas has since been released with the minigame removed completely, allowing the game to regain its original rating. A patch for the original version of the game, which disables the minigame and crashes the game if one attempts to access it, has also been released.

That was taken from the Wikipedia.. I know the wikipedia is not always reliable but as I remember it, thats fairly accurate. Your arguement that the content was already there is a non-arguement. Unles you want me to believe that Rockstar had some sort of a plot to force this content on the public all along. And due to to the heroic efforts of some hacker got found out. No, this was not supposed to go out to the public. It was uncovered by a hack. Should the content have been removed? YEAH!! Was it a bad business decision to leave it in there? The answer to that should be obvious. But that does not mean Rockstar should take the heat over the actions of a hacker(s). The SecuROM DRM is just a another way that Rockstar is going to use protect itself.

DanC says:

Re: Re: Re: A solution as opposed to hatred for SecuROM DRM

The SecuROM DRM is just a another way that Rockstar is going to use protect itself.

Protect itself from what, exactly? The DRM doesn’t adequately protect the game, and can annoy legitimate customers, so there’s little to no point in including it. If the pirated version of a game is more user-friendly than the legit version, you’re doing something wrong.

As a previous poster stated, the solution is to not include the DRM.

Anonymous Coward says:

Re: Re: Re:2 A solution as opposed to hatred for SecuROM DRM

I dont think Rockstar is really concerned with an air tight security mechanism. Many have gone to great lengths explaining the security flaws of SecuROM DRM. However, should another Hot Coffee type incident occur. They have something to use in court to say, “Look we took security measures to prevent people from altering content. But this user bypassed them”.

Its something that is just there to pacify the many people who target the video game industry. And its something they can use in court should an incident like Hot Coffee arise again. Or if Rockstar takes the blame again for the actions of third party software hacks, hackers, etc..

As for your solution… Imagine telling a group of 100 offended christians, “Well folks I understand your upset little junior just watched a xxx sex scene”. But the real solution hear is to not use the DRM!!!!” Yeah, I am sure thats going to fly. I am afraid your gonna have to come up with something more solid then that. That is if you want to draw the attention of anyone other then the anti-DRM cronies.

The infamous Joe says:

Re: Re: Re:3 A solution as opposed to hatred for SecuROM DRM

“No DRM” is a pretty solid answer to the question. The confusion is clearly in what question should be asked.

The wrong question is, “How can we stop our game from being pirated?” and it’s the wrong question because the answer is only “Stop making games.”

The correct question is, “How do we increase sales?” and since DRM has only been successful at causing problems for those poor bastards who pay money for games, the solid answer is “Remove DRM and stop treating people who ARE buying your game like criminals.”

It’s that easy.

Anonymous Coward says:

Re: Re: Re:3 A solution as opposed to hatred for SecuROM DRM

The problem here is that “junior” is most likely smarter than you, and will download a hacked version of the game and see the content anyway. DRM has nothing to do with any kind of “hot coffee” mod, and even if it did, it wouldn’t stop anyone who wanted to get to such content from doing so.

DanC says:

Re: Re: Re:3 A solution as opposed to hatred for SecuROM DRM

They have something to use in court to say, “Look we took security measures to prevent people from altering content. But this user bypassed them”.

Which isn’t any different than claiming someone hacked the game in the first place. So adding the DRM doesn’t accomplish anything.

Imagine telling a group of 100 offended christians, “Well folks I understand your upset little junior just watched a xxx sex scene”. But the real solution hear is to not use the DRM!!!!” Yeah, I am sure thats going to fly. I am afraid your gonna have to come up with something more solid then that.

When did you lose track of reality? DRM is in no way concerned with sanitizing games for the benefit of parents that are too lazy to care about what their kids are doing. The choice you’re presenting here exists only in your mind.

The point is that DRM doesn’t prevent piracy, often encourages it, and potentially hurts legitimate customers. So why use it?

Tamara says:

Re: A solution as opposed to hatred for SecuROM DRM

Anon Coward #13 – There is a simple solution. No DRM. If people want to pirate they will anyway. I refuse to purchase any products – software, music, movies that have any form of DRM. There are some games I would love to pay for, but I won’t until developers learn. I want to buy a game, install it, put the CD away safely in the cupboard and play without using it. But they insist not only on installing mountains of crap on your system with the game, but demanding that I keep the CD next to the machine at all times. The only games I have purchases recently have no DRM. You can install them without any other unwanted extras, and no need to use the CD. They’re mainly games from small companies, but they get my business because they give customers what they want – NO DRM.

Anonymous Coward says:

Circular Effect

This is ridiculous. I could have EASILY copied the XBOX360 version, but I bought it – to show my support for the good games. I was planning on buying it for Pc as well, but now I can’t.

They say that PC games do not sell as well because of piracy, when console piracy is just as widespread and easy, Their copy protections are what turn away PC buyers, and then it gets cracked and downloaded anyway.

It is not the “pirates” fault that PC games are failing, it is the developers. Thanks so much Rockstar, now I hate you. And it will effect how I look at every single game you release from now on. Good job.

Kyle says:

My Letter to Rockstar... MAKE YOUR OWN!!!

My Letter to Rockstar (usa@rockstarsupport.com):

This is ridiculous. I bought it for 360, and barely played it(shooters MUST be played on PC) – but I bought it to show my support for the good games. For you guys.

I was REALLY looking forward to, and planning on buying it for PC as well, but now I can’t. SecuROM is not allowed on my computer.

You say that PC games do not sell as well because of piracy, when console piracy is just as widespread and easy, Your copy protections are what turn away PC buyers, and then it gets cracked and downloaded anyway. I choose not to pirate games because it is what is right to do. Just like NOT supporting companies who install malware on their customers computer, is the right thing to do.

It is not the “pirates” fault that PC games are failing, it is the developers. Thanks so much Rockstar, now my love for you has turned to hate. I thought you were different, but you are the same as EA, and the rest of the scumbags trying to steal my money with shoddy software.

And it will effect how I look at every single game you release from now on. Good job. I work for a living, and enjoying spending my money on games and giving it to companies that do a good job. this means in making the game and distributing it. You have failed on the latter.

I don’t know if my opinion matters to you, but I wanted to know you have turned off a loyal customer. I have bought every single GTA game up until now, on PC & Xbox (as well as a 2nd copy of vice city for PS2) But now Rockstar has been moved to my shitlist. And I am not alone in that.

everyone should write one. email is usa@rockstarsupport.com

Nick says:

Re: My Letter to Rockstar... MAKE YOUR OWN!!!

I am extremely disappointed in your desion to include SecuROM in the PC release of GTA4. As such I will not be buying it. SecuROM is a shotty unreliable program that does nothing to stop piracy (Spore included it and was pirated 2 weeks before it launched) and does everything to violate the rights of legitimate buyers (I can no longer play Spore despite the fact I own a physical copy of the game). If a company uses SecuROM I, and a large group of people shall boycott the product in question. I cannot see how any self respecting company could use SecuROM after the Fascist displays of EA. Do you intend to revoke peoples rights to play the games they bought if they complain on your forums as well. More laughably is the you’re launching GTA4 on steam. Steam already has a robust suite of copy protection safe guards in place, you’ll most likely run into issues running Steam and SecuROM at the same time (Bioshock tried to do the same and had to remove SecuROM due to glitches).

Try this: go to a bit torrent site, any will work. Look at the download stats for spore, then look at the down load stats for Left 4 Dead. DRM encourages piracy, you give hacks something to do, making more pirated copies available faster.

I’ll be looking else where for my games from now on. You just lost a sale not to piracy, but to your own actions. And the people who pirate games- adding DRM won’t make them buy your game. They’ll either remove it, or not play at all.

another fool who bough the game says:

Re: Re: My Letter to Rockstar... MAKE YOUR OWN!!!

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Hello, a letter to rockstar
Saturday, December 6, 2008 7:47 AM
From:
“Dinko Smilovic”
Add sender to Contacts
To:
usa@rockstarsupport.com

This is quite obsurd. I have bought this and every single GTA game you ever had before. The first time i upgraded my computer was because i couldnt run the first GTA 3 game, but only by putting the camero to look from above (like GTA2+1+london).

During the past few days, i have been trying to start the GTA 4 i bought on thursday.

And the thing is, i still am. I have been to every single forum about, it, i have 4!!! acounts on the Social group you so blatantly put in the game for which i made 3 extra e-mails. i have 3 accounts on Games for windows live as well just for the SINGLE reason. I have done 6 instalations, and reinstalations, after it didnt work on my windows vista x64 bit, i tried to do it on my friends windows XP WITH service pack 3, and it just wont work.
I do not know if you are realising this, but by putting SecureRom, you have effectivly lost 60-70% of buyers that would have bough this game. Also the outrage of games has resulted in 1.4 out of 5 rating on Amazon, Steam allowing customers to sell their copies, and you have my word, that me, and anyone i can have an effect on, will NOT buy another rockstar game anymore.

You know what’s the funniest thing? I bet you will blame all the small sell rates on PIRACY. You know what? SecureROM didnt prevent piracy, it ENCOURAGED it.

It is so frustrating to have a ORIGINAL game and not being able to play it, while seeing the “nausy camera” and other stuff you said would prevent pirates, is already fixed. I mean just visit thepiratebay.org there are already 4 working, stable cracks for the game, 5 days after it was release.

Well i know you will earn about 2’ce you put into the game, which would make about 200 milions if my calculations are right, but ask yourself, after all those who bought the game try messing with it, how well will the sales of your future games go?

Anonymous Coward says:

Let me see if I have the facts straight.

1. Program will have a form of DRM.
2. Purchaser can install on all of his/her PCs and activate without a numerical limit.
3. Presumably one who uses the program is capable of making a HD partition backup.

Assuming an install does not cause corruption of the computer, how is a consumer hurt?

Anonymous Coward says:

Could it be a desperate measure to increase sales on products anticipated to receive poor reviews?

Spore was hyped as the second coming, but the actual product was horrible and dull.
By placing resources towards anti(theft) perhaps the decision makers believe they can increase potential sales.

GTA is hyped to the same level or more. I know it is the one game I have been looking forward to for quite some time.

Perhaps they are beginning to realize that it didn’t quite convert to the PC as nicely as expected. Maybe it is just a great idea but stuck in a platformed world. Maybe there is fear it won’t sell.

Bob says:

Marketing genius!

SecuROM has got to have the best sales team…. ever. How they manage to keep pulling dimwitted publishers into using their product directly increasing piracy and shunning their own customers, is beyond me.

By publishers using SecuROM, they do more damage to their own product than piracy will ever do.

Meanwhile, Securom completely dominates the market in DRM, and the worse the DRM gets, the more people pirate, the more income Securome gets. Genius!

Anonymous Coward says:

Let me see if I have the facts straight.

1. Program will have a form of DRM.
2. Purchaser can install on all of his/her PCs and activate without a numerical limit.
3. Presumably one who uses the program is capable of making a HD partition backup.

Assuming an install does not cause corruption of the computer, how is a consumer hurt?
——————————————-

I have an idea since you don’t have a clue. Google Securom and read about all the problems it causes people on their computers. It can do a lot of bad things to your computer and is very hard to remove. All in the name of protecting their game which will be cracked probably before it’s released in stores.

Anonymous Coward says:

Boycott Sony...

With Christmas coming up, I hope all those that hate DRM remember that Sony is the supplier of SecuROM and boycott any products made for them. The protests against DRM should send a message to the companies that use it as well as those that supply it. I hope for those that are serious that the tell Sony NO to PS3, NO to BluRay, NO to LCDs, AND NO to DRM.

For those that were damaged by SecuROM in Spore, this site might be useful for legal action against EA for using it…

http://www.girardgibbs.com/Spore.asp?_kk=spore

Mike says:

Console

I own GTA4 for the PS3.

I do not agree with them adding SecuROM to the games. If Spore did bad, I think GTA4 will do even worse.
SecuROM is now a target for hacking and like someone mentioned, Rockstar and any developer who adds SecuROM to what they publish, are making themselves targets for hacking and bittorrent sharing.

I did not expect Rockstar to do something like this, I really had better expectations from them. I hope they reconsider their decision.

Since I got my PS3, I have stopped buying games for my computer.

Anonymous Coward says:

securom

Seriously, most mainstream consumers could care less if they have an extra securrom process running on their computer. To be honest, it does not really bother me that much. (Not being able to uninstall it completely *is* a problem, though)

My biggest problem with draconian DRM the limited installation garbage imposed on us with bioshock and mass effect. Bioshock was a wonderful game, but the whole install count business has completely stopped me from buying another game that has an install limit.

If y’all are looking for a great game to drop some Christmas cash on, check out Sins of a Solar Empire. Totally addictive, totally without copy protection.

PaulT (profile) says:

I’ll repeat what I’ve said elsewhere:

Having recently purchased an XBox 360, I was trying to decide whether to buy the 360 version of GTA4 or wait for the PC version. Thanks to this announcement, not only will I be buying the 360 version, but I’m going to make sure it’s a second-hand copy so that Rockstar don’t get my money. The same decision I’ve made with Bioshock and Mass Effect.

Want to know why the PC market is having problems – here’s your answer.

TFP says:

DRM is bad!

The minigame portrays sexual intercourse between the main character, and his in-game girlfriend. The name of the mod is derived from the girlfriend’s offer for the main character to come into her home for “coffee” — a euphemism for sex.
… the minigame’s discovery attracted considerable controversy from lawmakers and politicians, prompting the game to be re-rated as an adult game…

So, running over prostitutes, stealing their money, shooting people in the head, stealing cars, disobeying the laws of the road and basically acting like a psychopath are mature themes whereas heterosexual sexuality between two consenting adults makes it for ‘Adults Only’?

Oh yea, DRM is bad…

Anonymous Coward says:

It isn’t that the game won’t be pirated. Think about it like this …

You’ve got mobs and mobs of people who will want it on the first day. They simply must have it. They do not want to wait. This trickles off rapidly, but they’re a big hump at the front, like the people who must see a film on the opening night.

If DRM slows down the propagation of copies just a tiny bit, then DRM helps the company grab that first day crowd. That’s what it’s useful for.

After a couple of weeks, it’s more or less there to help the honest stay honest. Do it wrong, like EA has, and you tick them off.

Anonymous Coward says:

Cheap-ass punks vs. Technical concerns

If I believed this was about purely technical objections to DRM-like software, that would be one thing. But what I actually believe is that a bunch of punks didn’t want to pay developers for their hard work, which led to this situation. So if you’re looking for someone to bitch at about all the fuss over piracy, bitch at the cheap-ass punks, not the companies fumbling around for a way to deal with them.

Many of the aforementioned cheap-ass punks can be found in the comment thread above …

Anonymous Coward says:

FUCK EA games, Rockstar, SONY and any and all others that support DRM! You are killing PC gaming forever, WHAT A WASTE OF SOFTWARE.

GET A CLUE!

Not 1 cent!

Sony: Bought a new TV this year, was going to buy Sony, also bought a game console, was going to buy Playstation, Also , maybe BlueRay, I guess not! Thats about $3000 in lost sales SONY, You can thank SECUROM! LOSERS!

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