Xbox Game Pass Gets ‘Enshittified’: Pay More, Get Less
from the game-pass-fail dept
Karl Bode was just talking through some of the changes that Netflix is making to its subscriptions, most of which revolve around charging more for same or lesser service. In the case of Netflix, this means raising subscription rates while injecting advertisements where once there were none. This so-called “enshittification” process — a word I have very much come to love — follows a predictable track. Instead of writing that track out, I’ll just post Karl’s opening paragraph from the post above, as it’s perfectly written.
We’ve illustrated repeatedly how as streaming subscriber growth has slowed, streaming giants have had to pivot to some bad industry habits to ensure Wall Street gets those sweet improved quarterly returns. That’s included everything from utterly pointless layoff-creating mergers and price hikes, to annoying new restrictions and a steady increase in ads (that you have to pay more to avoid).
That. All of it. Which brings us to Xbox’s Game Pass service. Game Pass has long been something of a gold standard in video game streaming programs for a couple of reasons. First, it operates quite well. I’m a subscriber and use it several times a week and, anecdotally at least, it’s great in its current form. Second, the subscription tiers were both fairly limited in number and simple to understand, as well as coming with great features, such as day-1 access to Xbox first-party titles.
But because the enshittification process is so predictable, Xbox Game Pass will shortly be enshittified. Microsoft is making changes to the program in the form of new tiers, discontinuing existing tiers, price increases, and the removal of some features from existing or replacement tiers. Let’s start with the price increases:
- “Game Pass Ultimate” is going from $16.99 to $19.99 per month.
- “Game Pass for PC” is going from $9.99 to $11.99 per month.
- “Game Pass Core” (previously known as Xbox Live Gold) is going from $59.99 to $74.99 for annual subscriptions (and remains at $9.99 for monthly subscriptions).
This follows the common track, as the new subscriber rates for Game Pass as a whole have slowed. With that slowing down of adoption, the investor class sitting behind the product has to have stock gains driven by something other than new subscribers. That comes from simply collecting more revenue for the service as a whole. Hence the price increases. There’s no real new benefit to speak of here, mind you. This is just more cost for the same (at best) service.
Then there’s the removal of certain subscription tiers.
Things get a bit more complicated for the $10.99/month “Xbox Game Pass for Console” tier. Microsoft announced that it will no longer accept new subscriptions for that tier after today, though current subscribers will be able to keep it (for now) if they auto-renew their subscriptions.
In its place, Microsoft will “in the coming months” roll out a new $14.99 “Xbox Game Pass Standard” tier. That new option will combine the usual access to “hundreds of high-quality games on console” with the “online console multiplayer” features that previously required a separate Xbox Game Pass Core subscription (“Core” will still be available separately and include access to a smaller “25+ game” library).
Except that the Console tier had the access to the day-1 releases we mentioned earlier. The Standard tier does not seem to have that. So here again, we have the new program including increased cost, but this time with a decrease in what you get for that cost. To get those previous features, you have to subscribe to Game Pass Ultimate for $20/month. That’s almost double the cost of what was on offer through the Console tier, just to get what has been a core feature of Game Pass to begin with.
So, as the enshittification process dictates, Xbox gobbled up subscribers with a good offering at a good price, and is now seeking to extract as much money for as few features as possible now that the gobbling phase has run its course.
Including first-party titles with cheaper, console-focused Game Pass subscriptions probably seemed like a good idea when Microsoft was still trying to attract subscribers to the service. But Game Pass subscriber growth is starting to slow as the market of potential customers has become saturated. Microsoft now needs to extract more value from those subscribers to justify Game Pass cannibalizing direct sales of its own first-party games.
And let’s not forget Activision, which Microsoft recently spent a whopping $69 billion to acquire after lengthy legal and regulatory battles. Recouping that cost, while also offering Game Pass subscribers launch day access to massive sellers like Call of Duty, likely forced Microsoft to maximize Game Pass’ revenue-generating opportunities.
“Forced” is certainly a choice of words, but not one I would have picked myself. I can’t say I know for certain that some flavor of this was always Microsoft’s plan for Xbox Game Pass, but given how closely this follows the brunchlord playbook, to borrow Karl’s phrase, it sure feels that way. These were all choices made by Microsoft.
Whether customers will continue to choose to subscribe to Game Pass, on the other hand, is an experiment we’re about to witness in action.
Filed Under: enshittification, game pass, price increase, xbox
Companies: microsoft


Comments on “Xbox Game Pass Gets ‘Enshittified’: Pay More, Get Less”
I actually had people tell me on YouTube that they don’t understand the logic behind getting hard copies of games and the physical original console instead of getting an XBox S and Game Pass. I told them that I’m, in that case, less under the whims of whatever Microsoft feels they want to delete, I can hold on to my copies for generally much longer, and I can play at whatever pace I want to set for myself.
I realize that hard copies are still subject to the DRM behind them, but by the time those systems go down, I will probably find myself emulating if necessary.
I still have no plans of getting Game Pass, personally, though I understand the draw.
Besides, it’s well known how much of a gamble it is to play day 1 games anyway.
This makes me happy I still buy my games on Steam (and Nintendo Switch (son’t kill me!)) and stick to one game rather than be a tenant to some subscription service…
Re:
I got Switch games and a Nintendo Switch as well. At this point, all the major console manufacturers have done horrible awful no good things to the point where anyone can reasonably justify not buying their stuff. If I wasn’t writing video game reviews, I probably wouldn’t even be on Steam, let alone looking into modern consoles these days. May as well extract some value out of this situation.
Re: Re:
At the very least, the Steam Deck is a portable Linux Gaming PC, so Valve has some merit there, and it’s why I chose to make my purchases on Steam for the most part.
Re:
Word of warning – no, you don’t. You may have purchased a licence to access those games, but there are examples where that licence you thought you had isn’t what you expected. If DRM is infecting those games, you don’t “own” them.
Outside of that, while the new pricing is annoying, I’m not sure what people expect. It’s not a service where you own the games, it’s a service where you rent a library for a month at a time. I can see the problem with people only wanting the online access with what used to be Gold, but at the other tiers you can just choose whether to rent games or not.
Re: Re:
And this is why I buy my PC games on GoG, and keep the standalone installers backed up on multiple redundant drives stored at different locations.
Re: Re:
Some of the DRM on those games can be circumvented, such as with Doom (1993) and the Sega Genesis/Mega Drive collection games, which are really just ROMs (save for the Sonic collection, on which Sega reneged).
Re: Re: Re:
With your continued funding, perhaps they’ll be able to “improve” their DRM.
Re: Re: Re:2
Considering they released hardware with voluntary interoperability, I doubt it.
'The ship is sinking!' 'So, start bailing water?' 'What? No! Start looting it!'
Between mangling what should have been their golden goose offering here and the sacking of numerous studios including several successful ones I’m left wondering if Xbox might very well have tipped over into the death spiral and are flailing around in a desperate attempt to prolong it.
Re:
Xbox has a long way to fall. Remember that the Zune and the Windows Phone existed.
This comment has been flagged by the community. Click here to show it.
If I game, it’s on my Xbox360 using physical media, like Operation Flashpoint: Dragon Rising, where I get to kill endless Chicom scum.
Never had a problem overpaying for a crappy value subscription service. All lives matter, btw.
Re:
This comment has been flagged by the community. Click here to show it.
Re: Re:
Yes, and?
Anyway…it’s really fun battling the yellow horde in Operation Flashpoint: Dragon Rising!! Might play now! 😀
Re: Re: Re:
so you’re a racist loser?
This comment has been flagged by the community. Click here to show it.
Re: Re: Re:2
Killing virtual Chicoms and rejecting terroristic, anti-American BLM hate speech is not racist. Sorry.
Re: Re: Re:3
For people who aren’t racist losers, it doesn’t take that many words to say “no.”
It was weird how Game Pass Console didn’t have online multiplayer access whereas Game Pass Core did. Not to mention the inevitable confusion that ended up causing (which probably drove subscriptions to Game Pass Ultimate).
If nothing else, at least the new Game Pass Standard fixes that issue by including online multiplayer access
Re:
Erm, unless I missed something, console always had online multiplayer. Console was just the tier that didn’t include PC, whereas Ultimate included PC and xCloud, but all of them included online. Core was the renamed Gold service that included a limited selection of Game Pass games instead of the Games With Gold program, but the other tiers all included Gold before that.
All that’s really happening here is that they don’t want to give away CoD without a price hike, so they’re offering the Standard tier to allow people to opt out of the day one releases that includes the CoD games.
Re: Re:
Can I play multiplayer with Game Pass?
Source: Game Pass Console FAQ
The new Game Pass Standard tier fixes that issue and includes online MP access.
Steam
I have about two thousand games on Steam. I’ve been running Linux since 2005. Fuck Microsoft.
Re: Aren't you special!
I also enjoy having to fuck arse around for an hour configuring drivers before I play a new game. Adds to the challenge, right?
Re: Re:
I don’t think I’ve had that issue for the better part of a decade with any common Linux distro. You might as well be bitching about Internet Explorer.
Get new material.
I never understood the existence of this never-advertised middle tier of Game PAss in the first place. Everyone either has Core, for the online multiplayer, mostly legacy XBLG subs that rolled over in the rebranding, or Ultimate, which it’s easy to convert to and stack cheaply. They only ADVERTISE Ultimate on the XBox itself, it takes a lot of searching to find “Console” was even an option. Which is arguably more consumer friendly since it plus Core was way more expensive than Ultimate which combined the benefits of the two.