Unity Lays Off 25% Of It’s Work Force, Is Having A Bad Time

from the yikes dept

The bad times for Unity continue, it seems. Or, at the very least, for the ostensibly hardworking men and women that called the company home. The bad times really began late last summer when Unity decided to drastically change its pricing scheme both for future projects that used the game engine, and, somehow, retroactively as well, all without any transparency or much notice. This led to massive fallout among game developers, with a ton of them swearing off the engine entirely, while associated dev groups around the internet just simply shut down. Then Unity CEO John Riccitiello resigned, the company walked back some portion of its new pricing plan, and an interim CEO was named in James Whitehurst, formerly of Red Hat.

All of that takes you up to October of 2023. And that’s when the layoffs began. In November of 2023, Unity laid off over 250 workers, or something like 4% of its workforce. That was part of a plan to shut down a division it spent over a billion dollars acquiring several years ago. And now, two months later, the company has announced that it is laying off another 1,800 workers, or a full quarter of its remaining employees.

“This decision was not taken lightly, and we extend our deepest gratitude to those affected for their dedication and contributions,” Unity Director of PR Kelly Ekins said in a statement to The Verge. Ekins added that the layoffs will be spread across “all teams,” and a company spokesperson told Reuters that this round of layoffs will be complete by March, with additional internal changes coming thereafter.

The massive staffing cuts come after over 1,300 layoffs already implemented across the company in multiple waves since June 2022 (including those November Weta Digital cuts). Despite that, Unity’s statement to the SEC says these further cuts are necessary “to position [the company] for long-term and profitable growth.”

We’ll see about that growth, but it’s going to be hard to come by given the massive hit in goodwill and interest the company has taken for its core business in providing the Unity game engine. This doesn’t smell like some kind of positioning for growth at all, in fact. Instead, it sounds like classic shareholder value generation by massively trimming obligations such that stock prices rise in preparation for a sale. And, when you couple all the layoffs with reports of the state of Unity’s financial books, well, it drives the point home even further.

The company’s recent financial statements show why such a drastic change is even being considered. Despite annual revenues measured in the billions, Unity has struggled to show a profit in recent years, reporting net losses of $859 million for the 12 months ending in September 2023.

Notably, while the stock price jumped after the layoffs were announced, its price is still way, way down from just three years or so ago. Still, it’s trending back up significantly overall since Whitehurst came on board and started really driving the cost-trimming. Again, all the hallmarks of a play to make the company as attractive to buyers as possible.

And it seems as though the company is still banking on the fallout over the new pricing scheme to subside and for developers to jump back on board.

Even with the massively reduced headcount and new focus on the engine business, Unity isn’t expecting its corporate fortunes to turn around any time soon. In his November investor letter, Whitehurst said, “We expect the impact of this [runtime fee] business model change to have minimal benefit in 2024 and ramp from there as customers adopt our new releases.”

If the company really is trying to make a new go of it after all of this reputational self-immolation, all I can say is: good luck, you’re going to need it.

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Companies: unity

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Comments on “Unity Lays Off 25% Of It’s Work Force, Is Having A Bad Time”

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25 Comments

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Anonymous Coward says:

Re: Re:

Eh, I’ll give the context since the OP won’t, I guess.

Tero Pulkinnen is a washed-up coder from Nokia who has made it his life’s goal to force everyone to use his 3D engine on browsers, which he calls Meshpage. He has close to no users, no products, no feedback on anything he does, and he spends time on Techdirt whining about things like fair use and advocating for stricter penalties for copyright infringement, including and up to execution and organ harvesting.

He’s also gloated that the backlash against Unity will obviously drive users towards Meshpage as a game engine, which… hasn’t materialized. But his views on copyright genuinely make the RIAA look like The Pirate Bay.

Anonymous Coward says:

Re: Re:

You copyright fucknuggets are genuinely some of the easiest people to bait. I make fun of one, you fall over yourself to defend his honor. And look what that got you. You got your comment hidden. Big brain play, dumbass!

Every time you tardbuckets post just underscores how much of a waste of oxygen and resources you truly are. But that’s what happens when you demand that the rest of us support your “life plus 70 years” pyramid scheme, innit?

bhull242 (profile) says:

Re: Re: Re:2

Doubtful. TP (the guy who is being referenced by the first AC in this thread) is a copyright maximalist who has many wrong ideas about how copyright actually works.

Notably, the comment you are replying to specifically calls out the length of copyright terms, or rather what some are proposing: life plus 70 years. Frankly, that is an absurd length of time for anyone to have a monopoly over some particular expression of an idea. One doesn’t need to have engaged in piracy themself to see that and call it out.

And rather than angry, this person in particular comes across as almost gleeful about your response.

Finally, even if this person did engage in piracy in the past, jumping from that to piracy of music, specifically, and assuming that they failed to get away with it are both large leaps in logic. It’s possible that what anger you perceive led them to piracy rather than the other way around.

Anonymous Coward says:

Re: Re: Re:4

You’re not wrong there.

I haven’t a single clue what it’s like to have my head so shoved up Chris Dodd’s backside I begin to legitimize the economic rape of children and grandparents.

You guys fucked up your own gravy train and now you’re lashing out looking for an easy mark. Maybe you should’ve actually made a statement while Prenda Law and Malibu Media were flooding the docket with their mass filings like the RIAA did, instead of letting your industry reputation collectively go down the toilet.

This comment has been deemed insightful by the community.
That One Guy (profile) says:

Well, almost all...

Ekins added that the layoffs will be spread across “all teams,” and a company spokesperson told Reuters that this round of layoffs will be complete by March, with additional internal changes coming thereafter.

That includes managers and execs, right? The highest paid people in the company and therefore the ones that should be shown the door first by any company looking to ‘trim unnecessary costs’ as sacking or severely dropping the pay of just one exec is likely to result in the same amount of money saved as firing a dozen or more general workers?

Right?

Anonymous Coward says:

It almost sounds like apologizing for terrible actions that you did in an effort to please Wall Street and generate more money for themselves, doesnt work when said action destroyed some of the last bits of Good Will a company (Thats not named Goodwill) had towards the people who would give money to a company…..

Real case of Damned if you Dont, Damned if you Wall Street.

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