Copyright Has Been One Of Life’s Certainties: But Will It Always Be?

from the time-for-a-change dept

Copyright seems to be a fixture of our legal, economic and social systems. For 300 years, it has formed the backbone of the structures used to incentivize and remunerate creators. During that time, copyright has been extended repeatedly in length and breadth. The original term of the 1710 Statute of Anne – 14 years’ monopoly protection with a provision for renewal for a further 14 years – has blossomed into life plus 70 years for much of the world. Copyright now applies to areas far beyond the original scope of printed works. These constant and unidirectional moves by legislators around the world might seem to confirm that copyright is an effective approach where more is better, and that it is working as a means of rewarding artists fairly. The facts suggest otherwise.

For example, in 2018 the US Authors Guild conducted a survey of US writers. It revealed that the median author income was $6,080, down from $8,000 in 2014, $10,500 in 2009 and $12,850 in 2007. Respondents who identified themselves as full-time book authors still only earned a median income of $20,300, even including other sources of income such as teaching. That is a level that is well below the US federal poverty line for a family of three or more.

In the world of academic publishing, the situation is even worse: authors are typically not paid for their work at all. No wonder, then, that the leading academic publisher Elsevier has consistently enjoyed profit margins of 30-40% – far beyond what companies in other industries ever achieve. Moreover, academics are routinely required to assign the copyright of their work to the publishing companies. This has the effect of making it hard or impossible for researchers to share their own papers and results with colleagues unless they seek and are granted permission by the publisher. In this case, copyright impedes wider access to knowledge, and acts as an obstacle to the collaborative approach that lies at the heart of research.

Things are also bad in the music industry. A report published by a UK Parliament committee found in 2021 that “the terms under which the major music groups in particular acquire the rights to music favor the majors at the expense of the creators”. This has resulted in an average income for performers that is less than the median wage.

One possible explanation is that music streaming services and Internet platforms retain a disproportionately large share of the revenues they generate, and pay artists too little. A new report from the UK’s Competition and Markets Authority (CMA) explores this issue in detail. It found that “music streaming services are not making sustained, excess profits: indeed, our analysis has shown that many services have low or negative operating margins.” Another concern is that a large “value gap” might exist between what platforms like YouTube pay to artists, and what streaming services like Spotify pay for similar works. The CMA found that in 2021 the gap, such as it was, amounted to less than 0.5% of the £1,115 million total UK recorded music revenues that year – about £5 million. Shared among the 400,000 creators releasing music in the UK in 2020, that would represent an average “missing” payment of around £12 per year.

Even superstars struggle under the current system. There are few more popular musicians than Taylor Swift: her most recent songs occupied all ten of the top positions in the U.S. singles chart. And yet even she lost control of her early songs as a result of being required to assign the copyright to recording companies. Her solution was extreme: in 2020 she announced that she was re-recording those songs in order to retain rights to the new master recordings.

Copyright seems to serve the public well enough – there’s no shortage of books, music or films being produced each year. But here, too, there are problems, albeit of a less obvious kind – for example, the issue of orphan works. These are works, typically books, that are still covered by copyright, but unavailable because the original publisher has gone out of business, or simply isn’t interested in keeping them in circulation. Copyright means that unless the current owner can be located – a difficult task for obscure works that were created decades ago – it is against the law for someone else to reprint them. Nobody benefits from this, but attempts to address this situation, like the EU’s Orphan Works Directive have been half-hearted and ineffectual, and the problem remains.

The situation is arguably worse in the world of cinema. While books held in libraries are durable, and are likely to survive until such time as their copyright expires and reprints may be made, that’s not true for films, which often exist as a unique copy on extremely flammable or delicate media. It is estimated that already half of all U.S. films made before 1950 have been lost, while the figure for films shot before 1929 is over 90%. Copyright restrictions prevented copies being made of the films, which could have preserved them for posterity.

Nor is the digital world immune to this problem. The world of video games is already suffering because of copyright, which makes academics reluctant to risk transferring video-game code from older media such as floppy discs to newer, more reliable systems, for example cloud storage, in order to make backups. It also stops them from creating software emulators of the hardware needed to run old games. As a result, even when copyright protection on a game expires – in a century or so – there is a danger that copies of old video games will be unplayable because the media on which they are stored has degraded, or there is no hardware available on which to run them.

One of the main reasons that artists tolerate a system that sees most of them struggling to get by is that copyright is presented as the only way in which they can be rewarded for creating new works for the public. That may have been true in the past, but is no longer the case: the spread of the Internet means that there is now an alternative channel for creators to reach out to their audience. Music, books and films placed on a web site can be downloaded by anyone with an Internet connection, anywhere in the world. That global reach also allows completely new business models to be explored.

Perhaps the most promising of these is the “true fans” model, first articulated by Kevin Kelly in 2008. Instead of receiving a small cut of the sales revenues of works handled by intermediaries like publishers and recording companies, creators are paid directly by their most engaged, “true” fans, and keep almost all the money. That means a smaller number of true fans can provide the same level of financial support that a larger number of today’s customers offer. True fans typically pay regularly, and in advance of a work being created. The approach provides a steady income for an artist, and helps alleviate the fear of being without income until a work is finished and placed on sale.

The near-ubiquity of the Internet means that it is now possible for a creator to find true fans around the world willing to support their work, and for the latter to pay directly, using well-established services like Patreon and Kickstarter etc. A good example of how a well-known creator can use a crowdfunding platform to support work is the writer Cory Doctorow, the first person to be interviewed on Walled Culture. In 2020, when Doctorow’s publisher could not afford to pay for an audio version of his latest book, he asked his fans to fund it. Within a month, he raised $267,613.

Not everyone commands the level of support that Doctorow has garnered, but this example does at least indicate the potential of the true fans approach as an alternative to today’s copyright. The scale of this fan-based patronage ecosystem is under-appreciated. According to one research report, crowdfunding was valued at $17 billion in 2021. By 2028, the global crowdfunding market is projected to grow to $43 billion, with an average compound growth rate of 16.5% over the forecast period. Not all of that will go to creators, but many billions certainly will, which will put it on a par with payments made by traditional intermediaries such as publishers, film studios and music labels.

An interesting aspect of the true fans approach is that it although it is fully compatible with copyright, it does not require it to work. Crowdfunding aims to fund future production, by supporting artists as they create. After a work is finished and released, it is not necessary to invoke copyright law to punish unauthorized copies, since the artist has already been rewarded. Indeed, there is an important advantage in encouraging copies to be shared widely: it allows an artist’s work to be discovered by more people around the world, some of whom will go on to become true fans and to contribute money towards future work. Even mis-attributed copies can ultimately lead fans to the original source, bolstering an artist’s reputation and – potentially – finances.

This form of crowdfunding would eliminate one of the biggest problems with copyright today: the need to stop people making unauthorized copies of digital material under copyright. Every attempt to achieve that over the last twenty-five years has failed – whether through huge fines, threats of Internet disconnection or, most recently, by requiring upload filters, as the book Walled Culture explores in detail (free ebook versions available). These efforts are futile because we live in a digital world where billions of people have a cheap copying machine in their pocket: a smartphone. They use it routinely hundreds of times a day to make perfect copies, which they send out over the Internet to family and friends, who make further copies, and pass them on. Trying to prevent this sharing means fighting against both technology and human nature – a lost cause, as history shows.

A wider use of crowdfunding and the true fans approach could help address the poor rewards that the vast majority of creators receive under today’s business models relying on copyright. It might also see the importance of copyright diminish to the point that it is no longer regarded as indispensable, or requiring yet more ineffectual laws in a doomed attempt to enforce it online.

Follow me @glynmoody on Mastodon or Twitter, Originally published to the WalledCulture blog.

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Comments on “Copyright Has Been One Of Life’s Certainties: But Will It Always Be?”

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PaulT (profile) says:

Copyright was a solution to a certain problem. It’s been a long time since the solution didn’t introduce more problems than it solved, especially as its nature was so fundamentally changed in the battle to extend it (automatic vs. opt-in).

I’ve said before that I don’t believe that a simple abolishing of copyright is the answer (entrenched interests would freely steal without repercussions and their greater resources would kill off emerging talents), but there’s at least a middle ground that needs to be reached. Plus, most alternative models such as CC depend on copyright to exist (the protection is guaranteed, they just change the terms they approve)

Some form of legal protection is needed, but it’s not what current exists. I’m not sure of the best form, but I think something has to exist to prevent the natural tendency for profiteers to rip off those who care about the art, which is the thing that led to copyright being around. It wasn’t originally meant to provide a retirement fund for someone who wrote a song 50 years ago, or provide a corporation with a catalogue to sell ad infinitum, it did have a good basis once upon a time. We just have to work out how to return to that. Even if everything’s crowdfunded independently, we still have to work out how to stop the guy making $500k to not just copy the new thing released by the guy who makes $10.

Anonymous Coward says:

Re:

Even if everything’s crowdfunded independently, we still have to work out how to stop the guy making $500k to not just copy the new thing released by the guy who makes $10.

That need is met by requiring correct attribution, as that would send people to the source looking for earlier and latter works. Also, some way of reducing legal costs to chase down people plagiarizing the works of others.

PaulT (profile) says:

Re: Re:

“That need is met by requiring correct attribution, as that would send people to the source looking for earlier and latter works”

I fear that you vastly overestimate the general public. I could probably name many songs that people don’t realise are covers in the first place, so why would they seek out the original if they don’t know that? Did people seek out the original blues artists when they heard Elvis sing his versions, or did they assume the Hound Dog was his song to begin with?

“Also, some way of reducing legal costs to chase down people plagiarizing the works of others.”

Which becomes way more difficult if the original version isn’t automatically protected.

Anonymous Coward says:

Re:

…. we still have to work out how to stop the guy making $500k to not just copy the new thing released by the guy who makes $10.

The answer to that is easy – upon the first publishment to the web, a record is created that simply cannot be edited to give some other, false, info about who, when and so on. All one would need to do is capture the headers of that first transmission and store them safely.

From then on, any ‘copy cat’ will have the Devil’s own time trying to overcome a verifiable record of when the work first appeared on the ‘net, and who posted it. But I’d personally go one step further and make my first publishment directly to http://www.archive.org. They also keep their own detailed records of who, when, from where, etc.

tl;dr:
IOW, the internet never forgets.

Anonymous Coward says:

Re: Re:

The answer to that is easy – upon the first publishment to the web, a record is created that simply cannot be edited to give some other, false, info about who, when and so on.

That is not as easy as you think, Who is responsible for capturing the first publication, and how do they ensure that the content can be compared to that capture, noting that both question need solution that deal with web sites disappearing.

Note an even bigger problem, and that of capacity, able to deal with the real time rate at which new material is published to the Internet, and with 100% uptime while staying in real time as any failure of the system would cause works not to be recorded.

PaulT (profile) says:

Re: Re: Re:

For all the scams and abuse with NFTs, that was essentially the original concept – since a digital work posted online doesn’t record who owns the “original” in the same way it’s possible to trace ownership of works first created physically, the NFT would be the proof of who “owns” the “original” work. It’s been distorted and abused way outside of the point of usefulness, but that was the original concept.

PaulT (profile) says:

Re: Re:

“upon the first publishment to the web, a record is created that simply cannot be edited”

Cool, so if someone copies the work offline before the original author publishes, they can steal it forever?

“All one would need to do is capture the headers of that first transmission and store them safely.”

Define “headers”, then define the parameters. The problem is that when you set solid boundaries, people will try to bypass those boundaries. As an example that comes to mind – YouTube will take a fingerprint of a video, and then use ContentID to block copies of a work with that fingerprint. But, people try all sorts of tricks to get around that, creating new versions of a video with added/removed content, removed fames, changes speed, etc. so that the original fingerprint doesn’t apply. If there’s profit, people will try to bypass the copyright parameters and the original user will at some point still have to defend the work in court at their own expense, possibly against an opponent who has more resources because they “stole” the original.

“They also keep their own detailed records of who, when, from where, etc.”

They’re also a volunteer service funded by donations and which has come under fire from many quarters from corporations who would rather they didn’t exist. If that central point of failure goes down, what then?

“IOW, the internet never forgets.”

That’s a popular meme, but it’s not always true. If you’re just part of the background noise of the internet and you’re not being shared/promoted/whatever it is possible for things to be missed, and it can be very difficult to find older information.

I’d agree there’s steps for the tech-savvy to take in order to protect their work, but not everyone has the knowledge that this has to be done, and nobody can predict what will later become popular.

Anonymous Coward says:

Re:

Even if everything’s crowdfunded independently, we still have to work out how to stop the guy making $500k to not just copy the new thing released by the guy who makes $10.

Why? You seem to be implying it’s really easy to just find a thing on the Internet and make a shitload of money by copying it. But why’s everyone gonna pay the copycat rather than the original guy? Particularly if, without copyright, there’s nothing standing in the way of people getting it for free?

The obvious reason would be if it’s not really a “copy”, but an improvement. Or if people are paying just for the convenience (…in a world where “Popcorn Time” and the currently-sketchy “Android TV boxes” are fully legal?). But anyway, why not focus on improving things for the “$10 guy” and forget about trying to deprive others of profit? The Free Software / Open Source people figured that out decades ago.

Anonymous Coward says:

Re: Re:

why not focus on improving things for the “$10 guy” and forget about trying to deprive others of profit?

The whole idea seems grounded in an “old way” of thinking: we’re talking about how to remunerate people for work that’s already been done, when we should be talking about how to get people to do things we actually want.

Nobody’s really talking about how to make sure I can’t hire somebody to redo my bathroom for $3000 and then sell my house for $30,000 more than I otherwise would’ve (where’s their fair share!?). In any area other than copyright, you’re pretty much expected to do more work if you want more money. (Or save enough of the money you earn so you can afford not to work—but that typically takes decades and rarely continues for decades after death.)

Anonymous Coward says:

Re: Re: Re:

Nobody’s really talking about how to make sure I can’t hire somebody to redo my bathroom for $3000 and then sell my house for $30,000 more than I otherwise would’ve (where’s their fair share!?).

Isn’t that the analogy studios used during the 2007/8 writer’s strike over streaming royalties?

More directly, the plumber is not assuming any risk. They are being paid upon completion for a job done. Try saying to a plumber “do up my bathroom and I’ll pay you a percentage of the sale price above the local average property vallue” and see what their response is. Go on, I’m sure your local artisans could do with a chuckle.

Anonymous Coward says:

Re: Re: Re:2

More directly, the plumber is not assuming any risk.

There’s risk in everything. Good tools aren’t cheap, there could be unexpected things found upon opening walls, prices might shoot up as the job’s in progress (a big problem during COVID), people might not pay. An experienced remodeler will want partial payment in advance, and the same is true in the entertainment business (Eddie Murphy famously refers to net points as “monkey points”). That’s basically what Glyn’s suggesting: convince people to pay for your project before you sink money into it, and then we don’t need copyright to mitigate the risk because it’s already mostly gone.

If bathroom remodeling is an analogy the studios used, I was unaware of it, but you can substitute almost any other job, because almost nobody gets to work for a year or two and get paid for that work “forever”. That might’ve made sense for authors when copyright was invented, when publication was expensive and slow and it might’ve taken years to get an accurate sense of public opinion. Now, publication is instant and free, and people hear about things even before they’re published. Risk is only going down, and copyright terms should be too.

Anonymous Coward says:

Re:

we still have to work out how to stop the guy making $500k to not just copy the new thing released by the guy who makes $10.

Variation of that have always been a problem, starting with predatory publisher who often cry ‘think of the poor starving artists’ while keeping those same artists starving, and running through radio station getting paid to play the works of various artists.

Anonymous Coward says:

Re:

The advantage of the crowdfunding model sans copyright is that it gives publishers an endless supply of focus-tested content to print without having to pay royalties to those pesky author chumps. Hell, just cull the top 10 000 fics on AO3 by views, shove em through ChatGPT to clean up the more egregious grammar crimes, have Midjourney spit out a bunch of covers, job’s a good un.

The copyright free future is a thousand variations on 50 Shades of Grey, except the only people getting paid are the publishing executives.

Anonymous Coward says:

Re: Re:

The copyright free future is a thousand variations on 50 Shades of Grey, except the only people getting paid are the publishing executives.

That where, having proven that you can create interesting works, the Patreon model comes in. The creators are paid to create new works, Also, note that without copyright the original author is free to distribute and generate derivative works from their originals. Under a a patronage model, publishers are at a disadvantage, as fans of an author congregate on the platform that supports the author, and those are the people that the first buy, and create a buzz about a new work on social media, and they direct traffic to the creators site.

Also, and what scares publisher about self publishing is that it takes fewer fans to support a creator, and there are a lot more works being published and with fewer consumers per work that is profitable for a publishing operation to be interested in.

An ability to create new and interesting works is what is supported by the Patreon model, and that is an ability the publishers lack.

Anonymous Coward says:

Re: Re: Re:2

There are enough people making a full time living using free distribution like YouTube, and Patreon to show that that model is viable. It does require the ability connect with fans, and several years where YouTube is a side hustle to learn the video editing skills, and polish ones presentation, while building up the fan base that can support going full time.

Anonymous Coward says:

Re: Re: Re:3

Therein lies the problem – even, or especially, the best YouTubers don’t usually undertake all the backend tasks by themselves. There’s probably an editor or two, likely a writer and/or artist commissioned to do supporting animations and scripting, plus a slew of moderators managing the Twitch chat to make sure things don’t get out of hand.

And if everyone is getting into the business, who’s going to be the support staff? Who’s going to be the fans? Now I’m absolutely not saying the business model can’t work. I’m suggesting that we might have hit the peak of people able to make a full time living like this. There’s only so much MrBeast-level influencers that even a global society can handle.

GHB (profile) says:

For music, give thanks to the Tribler Lab.

The Tribler lab at the Delft University of Technology did something cool. Say no to that absurd 90% basically-a-tax by the intermediaries.

Also, you forgot to mention “abandonware” when it comes to video games. That’s the word for any software no longer supported by the copyright holder, not enforced, maintained, and therefore, abandoned. I talked to my state reprehensive about this problem and considering making copyright expire sooner if the owner is inactive, a law is pointless if it isn’t enforced.

Record labels and these bad middlemens are desperate and feared of becoming obsolete like cable television, except it is BOTH the “employee” (creator) and the customer (supporter) are the ones leaving.

Anonymous Coward says:

Re:

I talked to my state reprehensive about this problem and considering making copyright expire sooner if the owner is inactive, a law is pointless if it isn’t enforced.

There’s a simple enough way to do that: require copyrights to be registered, with annual payments (“property tax”). Even if it’s just like a dollar, make people who wish to enforce a monopoly actually make a list of things they wish to maintain said monopoly on—and decide that, yes, each is still worth the annual dollar. If not, why the hell should a government prevent hundreds of millions of people from copying this near-worthless item?

The idea I like better, though, is to double the required payment every year. That’d be $1000 over the first decade, a million by year 20… and if Disney’s still hanging on by year 40, the USA can cancel all other federal taxes.

Anonymous Coward says:

The problem of paying artists is that there are more people who want to get paid for making art than there are people who will pay them. No one in the long tail can make a living from their work. A subscription model will pay the very few at the top and no one else. How many people are making a living off of Substack, for example? The problem isn’t copyright, it’s too many providers chasing too few customers.

Anonymous Coward says:

Re: Re: Re:

My point pertained to the currently trendy business model and already saturated market, not the specifics of the product. If the economic climate is not supportive of “entrepreneurs”, its considered a crisis that needs policy interventions to “support small businesses”, not a sign that “too many providers [are] chasing too few customers”.

And go a month without looking at, reading, listening to, playing or othereise engaging with the product of any creative field and then get back to me.

Jim M says:

The realites of publishing digital content

The thing that publishing and mass production of physical devices have in common is that there is an initial outlay, and then there is a much smaller cost per production of each item. The minimum price that the vendor can set is governed by how quickly he wants to recoup his initial outlay and the price per production of each item. The price that that customer is willing to pay depends on the level of his want, and his perception that the price is fair.

Now, for digital content, the cost of production is tiny compared to that for a physical device. And that’s why a customer considers that, for example, the cost of an ebook at $5 or similar is not fair, and that’s why they go to the trouble of getting pirate versions. If the price was say $1, would it be worth the bother of tracking down a pirate version?

And as for the initial outlay of effort, the fact is that there is now so much material available, the value per each work is now proportionally much less than it was, say 50 years ago, and expectations of authors, etc that this should not be the case is simply wishful thinking in the face of reality.

Anonymous Coward says:

Re:

Remember that 50 years ago only a fraction of a percent of the works created found a publisher, and made the creator any money, and few of those published were successful enough for the original creator to go full time. Not making any money is the norm for creative efforts, though via self publishing many more make some money that would under a gate keeper model.

Anonymous Coward says:

Re: Re:

Ah, now you’re speaking of compensation desired versus value perceived. Sadly for you, the consumption of art (in any field) is never a seller’s market, it is always a buyer’s market. Always. If you think you can get around that, I’ve got an Econ 101 professor that would like to speak with you.

Fairness never enters into it until the buyer decides to call a deal “fair”. The Devil in that particular detail is “desire”. Sellers can, and do, create “falsely” higher levels of desire in a buyer, but those of us with built-in high-quality BS detectors are much less susceptible to such shenanigans. For us, advertising is an annoyance, and nothing more. Small wonder we use Ad-Guard or similar apps.

Anonymous Coward says:

i hope that, in it’s present form and with it’s present totally ridiculous length of time limits, that it gets outed! copyright is there for a purpose, obviously and i doubt if anyone would dispute that but to have it in law for life plus 70years is a complete disaster. copyright, when first introduced was for the specific purpose of ensuring no one else would get credit for someone else work. it has now progressed because, i am convinced, of payments to certain people in certain areas to enable permanent payments to the copyright holders so they never have to do anything in their life again and nor do their immediate relatives. locking something up for what could easily equate to 140-150 years if not longer (Disney etc) is a disgrace!

Anonymous Coward says:

Writers are already moving on from books to things like Substack. Those who have destroyed copyright protection have also destroyed the quality of that which copyright used to protect.

The readers who never wanted to pay for the work of writers, and who chose to steal that work rather than simply not consume it (this is a felony btw), have decided that the world doesn’t really need these books as much as they need the right to steal whatever they want.

Read any good books lately? Probably not.

Stephen T. Stone (profile) says:

Re:

Those who have destroyed copyright protection have also destroyed the quality of that which copyright used to protect.

You may not think any creative work made today is any good, but that’s your hangup. Plenty of people still think we’re seeing plenty of good books, movies, games (video or otherwise), music, and works of art in general being released on a regular basis.

We live in a time where there is more media available to us than at any other generation in human history. Sturgeon’s Law notwithstanding, we can now find an untold amount of quality works and enjoy them at our leisure. And with the rise of availability in works not published by massive media conglomerates like Disney and Warner Bros. Discovery, we’re able to find works that fit our own personal tastes rather than rely on those conglomerates to shape those tastes for us.

When the creation of a work is said and done, stamping a copyright symbol onto it doesn’t make it any better or worse than it was before that stamp. To believe that anyone “weakening” copyright has somehow altered the quality of books, music, movies, etc. being published today borders on delusion. Besides, nobody has ever weakened copyright in my lifetime. Copyright has only ever gotten stronger in a way that favors the “Big Media” and leaves the general public out of the deal. If you want to blame anyone for any perceived drop in quality of creative works, blame the corporations who keep recycling our nostalgia over and over again to diminishing returns.

Jimbo says:

Orphan Books, etc

It would be a boon if someone set up an index of pre 1964 books &c whose copyright has not been renewed.
Unfortunately, the generation of this index would be difficult. https://www.copyright.gov/circs/circ22.pdf indicates the procedures for a search, and warns that the search may not be conclusive. Records prior to 1978 are on microfilm, or dead trees.

terop (profile) says:

This has the effect of making it hard or impossible for researchers to share their own papers and results with colleagues unless they seek and are granted permission by the publisher.

This is the correct way to do it. The problem is reproducibility. If only one team on the planet has managed to get those research results and it has not even been peer reviewed yet, the technology and solutions do not have reproducibility property. Thus correct way is to hide the results to a large database of works done, and when the solution gets popular among companies and users, then dig the original research from the dust and see how it was done. The research paperwork is only needed when you have 2 million users that absolutely need the feature, but noone on the planet knows how the original work of authorship was done. You might need to wait 100 years before that happens, but if it becomes popular some part of the world, that area might have problem of now knowing how the original research was performed, and then the original paperwork becomes valuable.

But the research paperwork is not there so that you can skip doing your own research.

Anonymous Coward says:

Re: Re: Re:2

There were never copyright minimalism principles. The principles you call “copyright minimalism” range from recording a free-to-air song from the radio to telling someone where the nearest train station is instead of following a map.

Calling it “copyright minimalism” is your shorthand for calling everyone else a criminal for not making you rich.

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