that’s on the developers.in unity's case, there's two kinds of developers. 1) the unity engine developers who just decided to increase prices, 2) the game developers that decided to use unity as a shortcut so they dont need to develop their own game engines.. The final offering for the end user is combined effect of both of them. It could be that unity development was more burdensome and annoying than many people in the gaming industry expected.
that any open source software has been able to outperformExcept it was Richard Stallman himself that was trying to organize Free Software's response to the treat of game programming to their operating system offering. This means their open source offerings are nowhere near the quality that gameapi builder is able to offer. The real treat is these game publishing platforms like steam, who were going against the open source phenomenon, for example their license requirements for publishing in steam kinda required NDA and they had evil anti-open source bullshit behind the NDA. You have to understand that meshpage and gameapi builder are the children of both worlds. Open source was there first, but web and game programmign went different route. My approach to licensing is to try to follow every community's internal rules, so if microsoft wants to use our software, they need to follow microsoft's own microsoft-shop guidelines and recommendations. (using gnu compiler, which is explicitly impossible) If open source people want to use our software, they can get it via open source license. Then different communities are just competing who can get best distribution deal for our software.
You failed to include the amount of development activities ongoing in meshpage to the value of meshpage.
i think you underestimate the amount of time it takes to verify quality of meshpage and fix all remaining bugs. While that activity isn't the same kind of meshpage usage than what end users would be doing, the development activity is valuable part of meshpage.
Just have to be sure that it’s open source all the way down.and then watch steam reject your work...
why I should treat games that use Denuvo differently from games that use Unity after this maneuveYou can just balance the equation. Count the amount of work that unity spent for their technology over the years and balance it to the horror and burden they inflict to their customers and you'll have your answer. If you consider the work amount insignificant and community did all the heavy lifting, of course it might mean difficult times for unity developers. On the other hand, if unity developers made significant contributions to the status quo and enabled large sections of the game developers to enter the gaming market without significant difficulties, and the price increases are just minor annoyance, then unity might enjoy 2nd coming after the scandal burns itself out. You would need to purchase their stocks while they're down. Its just about how you evaluate their work.
lmao you’re lucky Mike hasn’t tossed your ass into the spamfilter foreveryou'd do the same, if only you could get your software finished. But somehow your only skill is trolling and the skillset doesn't include writing software. Proper trolls can utilize their cave allocation for something other than just bashing other people. So it's kinda necessary that if you troll your way up to the management ladder that there is equivalent software output also available. Once that software becomes finished, the next task is always adverticement, and trolls without tie and suit will be in disadvantage on the adverticement area.
personal advertising platform.That's the future of anyone who gets their software finished and ready to meet the customers. Adverticing is a must after that, and when all the money went to technology development, its "free adverticing opportunities" that are driving growth. Techdirt is perfect platform for that since their trolling is spreading on the blogosphere like a wildfire.
you're still disgruntled that you're not able to offer software worthy of praise in techdirt like the rest of us can do?
people who don’t even make gamesthese are the people who will eventually pay for the unity's price increase. The prices will increase in all the unity-supporting games, and it's the children who are looking for xmas gifts and birthday presents that will suffer the most. Parents simply cannot afford to purchase the cutting edge games from the market, and thus the whole market will suffer.
If you're disgruntled about Unity's pricing model or some other reason do not like their technology, other 3d engines are available. Maybe it's time to try some emerging technologies. For example, my web page has https://meshpage.org and https://meshpage.org/meshpage_4 and https://meshpage.org/view.php and https://meshpage.org/gltf_to_zip.php so there's plenty of good alternatives, and if the popular choices disappoint, it's time to look at the fringe offering. If you still fail to find suitble, you can start a 3d engine project and show the world how to create good engine in notime, right to the 2035 olympics.
Most of them are RIAA propaganda, nonsense, and contain legal/historic/tech ignorance.Your misunderstanding is mostly because of the above. You haven't heard of my position on the matter. The position is that software developers who are creating new technologies, will need to listen to all relevant stakeholders, including RIAA. If RIAA spouts propaganda and goes to onerous positions recarding copyright, then software developers need to allow that position on their software product. Doing otherwise would be illegal customer filtering/developing your product to work only with certain limited demographic. Basically it isn't any better than what Nazis did in world war II.
so you'd actually try to make copyright infringement legal instead of asking for permission from the owner?
you mean the material that was posted to Github once and you swiftly took down because you didn’t like what others were saying about it.Yes. Misusing open source practices like source availability is more dangerous than you think. Any time internet misuses the freedoms that copyright owners make available to users, copyright owner is required to remove that feature from circulation. Misuse is simply so evil practice that open source, free software and creative commons simply cannot survive under the pressure. Thus when the features are actively being misused, the world will lose access to open source, free software and creative commons. The more you misuse, the more world will lose. When you encounter clear misuse of open source, how will you fix the problem and make the misuse impossible?
no, havent heard from scott yet
Well, you would be able to if Meshpages was making money, otherwise how are you going to pay the lawyers?I just pass the cost of litigation to the criminals? Courts will give me lawyers fee award the moment I tell them that I created the copyrighted work myself over 10 year time slot. See, this pattern of doing the work yourself and gathering enough copyrighted works to fill a hard disk is more powerful than you think.
Someone else can claim ad revenue off your ad even without actually being the content owner of Meshpage.so, your solution when you're losing an argument is to jump to completely separate/different argument. Basically you have abadoned your previous argument and you hope this next one will be better... But yes, its possible that someone claims ownership of my videos. Its also possible for me to sue those bastards. And so the wheel turns.
You appear o be missing a significant point, it is Not YouTube taking the cation but rather the RIAA, and there members only own copyrights to a very small portion of YouTube videos.Youtube and RIAA are linked in this case, because they have entered into contract where youtube promises to protect RIAA's content from unrestricted copying. But its notable that youtube's technology implements the same protection to all videos, not just RIAA's videos. They don't even try to increase the protection level when its RIAA's content in question. Probably reason is that end users can post videos containing RIAA's content, so all 3rd party videos must be equally protected.
I could have a poor internet connection, and use a script that downloads the video small bits at a time until I had enough of it to watch, watch it once, and delete it. That’s a perfectly legitimate use.This use case fails for 2 reasons: 1) hidden in the steps is "circumvention of technological protection measure" 2) also hidden is the fact that to download it in pieces, you need to take away control from youtube and let end users freely copy the file to every pirate on the planet. both (1) and (2) are illegal operations, and thus if you cannot remove those steps from your use case necessary steps, i.e. remove youtube-dl from the operation, it simply isn't legal to do so.