The difference is while patent judges (maybe) were able to decide if a mechanical invention was new, non-obvious and I don't remember the third, this will go out of the window with software, as most judges are so computer illiterate, they can't use google to search for prior art.
Also, abstract ideas (algorithms) shouldn't be patentable, and individual implementations are differ so much as to be pointless to patent them.
Conclusion: either we'll get shitty overbroad abstract non-intelligible troll patents OR we get so narrow that there will be no point in patenting them.
Did you read my whole reply, or just the quoted parts? Did you understood what I wrote? If yes, then you're willfully misrepresent my opinion.
I started with Officially you can't(?) sell your GoG games either
you've technically been selling pirated material, and you're the reason companies implement DRM to begin with
If you honestly believe that piracy is the main reason behind DRM, then you're hopelessly näive.
As for the second part, the "..."-d part contains an "and" which should - at least somewhat - separate the two parts of the sentence. Maybe an additional "," were due, my bad.
I do like the fact that GoG charges everyone in dollars, but that can introduce bank charges
My purchase of The Witcher 3 were paid in €. They explicitly state that. https://www.gog.com/support/website_help/payments_pricing_promos 1. point.
not boycott one retailer forever I never said I boycotted steam (although I boycott Origin and anything EA related), because it wouldn't be true. Steam has some great sales and very good features (ad-hoc streaming being one of them), but nothing compares to the feeling when you download a game and can run it without any more hassle, without activating, being online or just running a pesky steam or galaxy.
Also, they included an EULA-like stuff in TW3 which I actually read through, because it were written in human readable language!
GoG lets you sell your games now? If not, why is this a dealbreaker for Steam but not for GoG?
Officially you can't(?) sell your GoG games either. The difference is GoG doesn't prevent you from giving the copy to anyone and receiving money for it with DRM, like steam does.
Why would you want to do that when that's not the exchange rate? In one direction, you're asking to take a loss, in the other you're asking the retailer to lose money on the transaction.
I think you misunderstood me. Steam, at the moment, exchange $->€ in 1:1 instead of their true exchange value. A 60$ game becomes 60€ game in Europe (the $->Ł conversion is even more ridiculous). How is this even remotely fair?