by Mike Masnick
Fri, Jan 9th 2009 11:29am
One of the more important points made in Matt Mason's book, The Pirate's Dilemma is that piracy almost always is a leading indicator for what the market wants, but isn't being delivered. This is a point that's extremely difficult for those whose content is being pirated to grasp -- because their natural reaction is to feel like a victim, rather than the recipient of useful market data. So, it's great to see that's not always the case. A couple people have sent in a story about a pair of small time iPhone developers who recently discovered that their iPhone game had been cracked and a ton of people were downloading it for free. Rather than freak out about it, the guy had an open conversation with the cracker who explained why he did it. Basically, he said he was disappointed with the fact that many games did not live up to the quality level promised, and a cracked version let them try before they bought. The developer actually felt that was a good point, and is now looking into alternative business models for his app, including a try-before-you-buy option, or an ad supported version. It's also worth pointing out, by the way, that the day that the app was getting pirated a ton, it also brought in more sales than usual...
If you liked this post, you may also be interested in...
- Med Express Ordered To Pay $20k In Sanctions For Frivolous Lawsuit Over A Negative eBay Review
- The MPAA Will Let Amazon Touch Its Stuff, But Only If It Agrees To A Ton Of Stipulations
- The Full Counter-Argument To Game Studios Claiming A Need For DRM: The Witcher 3
- 200-Plus Scholars Speak Out Against American Psychological Association's Violence/Gaming Study
- EA: Complaints About On-Disc DLC Are 'Nonsense'