by Mike Masnick
Fri, Dec 5th 2008 6:30pm
It never really made sense for EA to be so insistent on having draconian DRM on games. Before the company even launched Spore people made it quite clear the plan would backfire, but EA went forward with it anyway, creating a PR nightmare. And all for what? Turns out (not surprisingly) the DRM didn't do squat to stop unauthorized file sharing. Spore has now been declared the most downloaded video game of the year. And, even though the year's not over, no other game is going to catch up. And, it's worth noting, the game only launched in October, so this is only over a couple of months. In other words, EA's "antipiracy strategy" backfired almost completely. The company got a huge PR blackeye which probably only encouraged more people to download the game via file sharing. Can someone explain, again, why any company thinks DRM works?
If you liked this post, you may also be interested in...
- Yeah, Russia Probably Forged A Weapons Cache Supposedly From The US Using A Video Game To Model The Weapons
- United Airlines Requires You To Install Special Brand Of DRM To Watch Movies On Flights
- Come See How Excited Everyone Is For The Latest UK Educational 'Don't Pirate' Campaign
- EA/Origin/Something Locks Benchmarkers Out Of Battlefield Hardline After Too Many GPU Swaps
- Free Speech Champions File Amicus Brief In Hopes Of Getting Terrible 'Publicity Rights' Decision Re-Examined