Steam Adds Timeline Requirements, Refunds Around Its Pre-Order And Season Pass Policies
from the about-time dept
Valve’s Steam PC gaming storefront appears to be on a bit of a pro-consumer kick as of late and I like it. We recently discussed the platform’s update to its purchase process, which now specifically includes explicit language around how the purchase is that of a revokable license to play the game, rather than any misleading or buried language that would lead a consumer to think they were actually buying the game outright. This doesn’t solve the problem of non-ownership of digital goods itself, of course, but it at least is a step in the direction of better informing the customer as to what they are getting in exchange for their dollars.
And now Steam appears to be tackling consumer protections surrounding the pre-ordering of DLC or “season pass” purchase tiers. The topline summary is the requirement of a release timeline and the potential for unilateral refunds if promises and timelines aren’t kept are being added to anyone looking to offer DLC for pre-order and/or putting a game up on a season pass offering.
Steam will now require more transparency around season pass and DLC content, including details about what’s included and expected release dates. Anything that ends up delayed could then potentially be eligible for a partial refund. “By offering a Season Pass, you are promising future content,” the new guidelines to development partners read. “In the process of launching a Season Pass you will be asked to commit to a launch timing for each content release in the Season Pass. That launch timing is a commitment to both customers and Steam.”
Steam adds that while game development is complex and challenging, with delays sometimes necessary and understandable, companies will only get to reschedule DLC and season pass release timing once. “If you aren’t ready to clearly communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn’t offer a Season Pass on Steam,” the company writes.
There are some other requirements in there as well, but the above is where the real meat of this resides.
So, a couple of thoughts on this. First, it’s very difficult to argue against these changes if you look at it even for a moment from a consumer perspective. If I’m going to hand my money over to a game publisher for content to be published in the future (something I would never do, by the by), then I should at least be informed as to when to expect that content and be reimbursed if those promises aren’t kept. The fact that an additional provision in the policy change requires real money to be refunded in those instances, instead of in-game currency or other in-game givebacks, certainly helps as well. Digital product or not, this is fairly basic commerce standards we’re talking about here.
But I also rather like one specific manner in which Steam and Valve are framing this: “a commitment to both customers and Steam.” For far too long, the public has rightly felt that Valve’s storefront was far more friendly to game publishers than its own customers. Statements like this seem to indicate that Steam is looking to shift the pendulum on that, aligning more with the customer compared with the publisher.
Hopefully this trend will continue and Steam, and other storefronts too, will demonstrate that they value the patronage of their customers, rather than behaving as though that patronage is simply owed to them.
Filed Under: dlc, season pass, steam, video games
Companies: valve


Comments on “Steam Adds Timeline Requirements, Refunds Around Its Pre-Order And Season Pass Policies”
Define “season”.
What about Early Access games?
They need to put similar requirements on these, I’ve seen (but not bought) games in ‘Early Access’ for years without going to a full release.
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So have I, but sometimes the Early Access games are made by one developer and life gets in their way, such as an injury that’s preventing them from making a game, or the whole COVID pandemic thing making them sick (e.g. LONG COVID). That being said, transparency seems to be the best salve for people who feel bamboozled by Early Access games that never make it gold because it’s not always a case of take-the-money-and-run. If anything, usually, it’s not.
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Couldn’t help but notice the change in your username – congratulations! That’s awesome!
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I agree. The more people purge the toxic masculinity out of their body, the better for all of us as a species.
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That’s not even how being transgender works, but you knew that.
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Well, not with that kind of defeatist attitude.
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Realistically, how many transmen can you name? The transmasc behind She-Ra and Elliot Page, sure, but what’s the trend of people deciding that they’re masculine opposed to those who don’t?
Don’t fault me for your transmascphobia.
EA internally DESIGNS DLC PR releases where there is no planned DLC at all. They know that less than 100% of people will demand a refund, so the only cost they have is spreading DLC adverts.
Get ten million people spending $20 on a pass, release nothing at all. (or a single palette-swapped sword) then refund 90% of all people.
that means you get to keep 10% of 10,000,000 or $1 million for nothing at all
they discuss these plans with great glee at executive meetings and how they’re “fucking over the idiots that keep taking us at our word”
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Very accurate!
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Free market innovation in the greatest country in the world
🇺🇸🇺🇸🇺🇸🦅🦅🦅🇺🇸🇺🇸🇺🇸
o7
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And which country would that be, since it’s no longer the US?
There may be issues for Steam in the future soon, too. Ish.
They’re making one final attempt to pass KOSA this year, though they have 8 days to try it in.
Apparently they got X to help make amendments for it to protect free speech, but considering who owns X, that doesn’t hold a whole lot of water to me.
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please stop with the doom and gloom
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Not trying to doom, just want people to be aware of it.
I said it might cause Steam difficulties, but it’s far from something that’d sink the company, obviously.
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i see i thought you were the same person at another post here that was saying the the internet is doomed forever
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If you’re going to doom, Steams seems an appropriate place to do it. Final Doom, Doom II, Doom Eternal…
They can work on stuff like this nonstop but they put zero effort in curbing the toxicity and hate that gets spread via their community features like Curators and the Forums.
Pre-ordering made sense when you were putting a $5 down payment to reserve one of the limited physical copies to make sure you could get the game on release day. With digital downloads, not so much.
Not that I disagree (except in specific cases), but it’s an interesting opinion to contrast with the Kickstarter for One Billion Users.
Great comment. Too bad you didn’t include anything substantial in it.
Just chiming in here to say this person’s comment was a reply to someone else’s, though the original comment has been deleted. It was not directed at the article itself.