1 Week After ‘The Day Before’ Launches, Fntastic Closes Its Doors For Business

from the poof-they're-gone dept

As the old saying goes, if it walks like a duck and talks like a duck, then it’s probably a scammy game developer you shouldn’t trust. Here at Techdirt, we started paying attention to The Day Before, pitched as an ambitious MMO survival game by Russian developer Fntastic nearly five years ago, when the company claimed it had to delay its launch over a trademark dispute with some random calendar app maker. From there, Fntastic indicated it was going to change the name of the game, but ultimately didn’t. To that end, The Day Before released on Steam nearly a week ago.

After which the game got absolutely slammed by reviewers in the public and game journalists alike. As we go through this, keep in mind the paragraph I wrote in the last piece I did on this whole fiasco:

Where to start? Well, let’s start with the basics: is developer FNTASTIC actually making a real game? Who knows! And that’s a pretty big issue as we dive into the rest of this. You can go see some of the concerns that have been expressed for yourself, but this game has gone from slick trailer to unimpressive gameplay trailer over several years, gets its funding from a Russian publisher that hasn’t produced anything remotely on the scale of this game, and has a release date that’s pushed back more than offensive lineman on a run play. And the latest change in release date supposedly centered around a trademark dispute, all due to FNTASTIC doing an oopsie and forgetting to register the trademark for The Day Before back when the game development cycle first kicked off.

When you have to start a post on the topic of a video game with, “Hey, ya’ll, this game might not be real!,” that’s never a good sign. All kinds of rumors and accusations have been floating around about this game and Fntastic. It was vaporware designed to extract investment money for a game that would never come out. It was a money-laundering operation. The whole thing was some other kind of scam. And through it all, Fntastic provided occasional updates and trailers from the game, each of which was a further devolution in gameplay and graphics from the previous update.

And, yet, despite all of that the game enjoyed a huge amount of sales upon release last week. But that was about the only good thing the game had going for it, short-lived as it was.

The Day Before finally came out, and it was broken. The game immediately shot into the top sellers list on Steam with over 30,000 concurrents, but only a fraction of those players could successfully play the game.

Those who could play noticed something unexpected about The Day Before: it wasn’t really an open-world survival MMO by typical standards. Its format of gearing up in a hub zone, deploying to an open world, then extracting your gear back home resembled more of an extraction shooter like Escape from Tarkov. This realisation was the last straw for many, but personally, it was The Day Before’s terrible shooting, boring world, and uninteresting characters that led me to uninstall it after an hour. The game is flooded with thousands of reviews on day one, settling at “Overwhelmingly negative” on Steam.

There was a ton of anger floating around about this broken, buggy game that didn’t meet any of the promises under which Fntastic sold it. More accusations that this was all a scam were made and shared across social media and Steam. Plenty of those who bought it, and plenty who did not, took a victory lap having predicted this all along. All of that occurred on release day for the game, December 7th.

Four days later, on December 11th, Fntastic announced publicly that it was shutting down and ceasing all operations beyond paying its creditors.

“Today, we announce the closure of the Fntastic studio,” began a statement tweeted by the studio on December 11. “Unfortunately, The Day Before has failed financially, and we lack the funds to continue. All income received is being used to pay off debts to our partners.”

Fntastic wrote that it worked “tirelessly for five years” on the shooter without ever taking money from players through Early Access, pre-orders, or crowdfunding. While the future of The Day Before and the studio’s other online games is “unknown,” the servers will apparently remain operational for the time being.

With some exceptions, this sort of thing just doesn’t happen. Studios have botched launches of legit games all the time. Large and small studios alike. They patch their games, they offer refunds, they make commitments about updating the game to make it better, and so on. What they generally do not do is publicly announce that they are taking whatever money was generated from the launch of a trash game to pay off what it owes and Homer Simpson into the bushes. Which, obviously, has done nothing but cement the impression that all of this was some sort of elaborate scam.

And based on what appears to be some leaked information from inside Fntastic itself, the sheer volume and percentage of those seeking refunds for their Steam purchase is breathtaking.

I’ve been trying to find an analogous situation to The Day Before in my head, and it took a long time to find one that felt right, but I think I’ve got it: Fyre Festival. You probably know that story, but Fyre Fest was a supposed production of a music festival on a secluded island, except once everyone got there, there was almost no water, very little music, a bunch of tents for people to sleep in, and cheese sandwiches to eat. Not, in other words, what those that had bought tickets in any way signed up for.

So, was this all some kind of scam? We don’t know that for sure at this time, but damn it sure feels that way. And perhaps, like Fyre Fest, we’ll eventually see a documentary come out that digs into all this and uncovers the mystery of exactly what the hell happened here. All we know for now is that the promise that was The Day Before evaporated the day after launch.

Filed Under: , , ,
Companies: fntastic

Rate this comment as insightful
Rate this comment as funny
You have rated this comment as insightful
You have rated this comment as funny
Flag this comment as abusive/trolling/spam
You have flagged this comment
The first word has already been claimed
The last word has already been claimed
Insightful Lightbulb icon Funny Laughing icon Abusive/trolling/spam Flag icon Insightful badge Lightbulb icon Funny badge Laughing icon Comments icon

Comments on “1 Week After ‘The Day Before’ Launches, Fntastic Closes Its Doors For Business”

Subscribe: RSS Leave a comment
24 Comments
Anonmylous says:

A bad scam too

So, you didn’t cover them buying a full digital billboard ad in Times Square for the game (which is just insane is why I mention it), but there is a LOT of other info out there as well from angry players. Like negative reviews getting deleted from Steam forums and other places. But… this 5 year dev game really doesn’t seem to have taken even 2 years to slap together. Players of the game collected a giant list of pre-made app store assets used in the game, including pre-made physics and inventory systems and other plug-ins that makeup the majority of the game systems.

https://www.reddit.com/r/TheDayBefore/comments/18e9beg/the_day_before_bought_assets/

This is just one of the threads where someone did a dig through the game files and asset stores and what they found, plus others contributing.

And the thing is, everyone wanted to love this game! They wanted what was promised and are mainly angry that it isn’t. Lots of good games out there use pre-made assets, it’s a great idea honestly. It helps cut down a lot of costs and development time. Them cutting and running with the money though… that really pisses everyone off.

We’re all excited about the new game announced from the makers of No Man’s Sky, and yet, our excitement is tempered with a healthy dose of doubt. The game is excellent now (despite combat still being rather lackluster), but we haven’t forgotten the state of the game on release. If FNTASTIC had stuck it out, they’d have likely been forgiven eventually if they’d worked to make the game what they’d claimed it would be.

This is just bad for the entire industry. Russian devs and publishers are gonna have even more of a struggle in the future because of this.

This comment has been deemed insightful by the community.
beleester says:

Unplanned fraud vs intentional fraud

Fyre Festival wasn’t an intentional scam, IIRC, they just pissed away money because they didn’t know anything about how to plan a music festival, then kept making promises they couldn’t keep in order to pull in enough money to pay for the things they didn’t plan for.

Which is still fraud, but it’s the sort of fraud where the fraudster thinks they’re only temporarily doing fraud to keep people happy until their bet pays off, not the sort where the fraudster has been counting the days until they run off to a non-extraditing country with the money in their Swiss bank account.

I would totally believe that the developers convinced themselves “yeah, the game is a disaster and we’re in over our heads, but we have enough hype that if we ship it now we’ll get enough money to make the game we promised we would.” Except unlike a music festival, a game can be refunded and abandoned very quickly.

Samuel Abram (profile) says:

Re:

Depends on the studio. Some have a good track record. I preorder Nintendo games and I don’t think I’ve ever been burnt on their games. Baldur’s Gate 3 has been put through early access and Larian had a track record through the Divinity: Original Sin, so it was pretty much a safe bet that they would do justice to the Dungeons & Dragons license.

Noodles says:

Never buy pre-orders.
Never buy until after you read independent reviews.
Beware the hype.

This may sound unhelpful, but it’s really not. This needs to be repeated every single time something is hyped. This needs to be drilled in over and over. We should probably strengthen consumer protections and advertising law in most countries to make this criminal.

These scammers make money by exploiting your fear of missing out. It’s the old saying of “if your friends all jump off a bridge…”

No game needs to be played on day one. In fact, it’s always a better experience to wait. You avoid the launch bugs and chaos, and you get reviews.

Sometimes, avoiding pre-orders is enough to see the problems. Sometimes you need independent reviews. Sometimes, it takes a week or two before the truth hits home.

Starfield was getting rave reviews after release. For about a week. Then it all went sideways real fast, as people realised how hollow it was.

I have not bought The Day Before. I have not bought Starfield. I have not bought Star Citizen. This doesn’t mean I’m perfect or immune, but I think I’m starting to see the light.

LostInLoDOS (profile) says:

Too bad it went this way. Despite the unfinished state (early access means beta or alpha) it was very much promising. It would never had made it to my library as I have no interest in playing online. It did look like it had a lot of potential though.

I really wish game developers stopped pushing the online crap though. It’s getting harder and harder to play solo games these days.

PaulT (profile) says:

Re:

Yes, I couldn’t agree more. There’s a place for multiplayer and online features, but they’re too often tacked on as a way to extract money from people after they’ve paid full price. Although, I will say there’s still plenty of quality solo experiences out there and it certainly pays to support the actual indie studios who deliver.

LostInLoDOS (profile) says:

Re: Re:

I was a day one signup GTA online. I can’t play it anymore. I beat a player in a race and ever since I get sniped at the hospital. I gave up.
Obviously he’s got a mod, or tracking token. Every time I log on( bang.
Which clearly explains my views on mods online.

It takes one pissant to wreck a long time supporter of online gaming. I worked on a few early ones with prodigy and AOL. I Alpha tested EverQuest.

Now, never again.

Add Your Comment

Your email address will not be published. Required fields are marked *

Have a Techdirt Account? Sign in now. Want one? Register here

Comment Options:

Make this the or (get credits or sign in to see balance) what's this?

What's this?

Techdirt community members with Techdirt Credits can spotlight a comment as either the "First Word" or "Last Word" on a particular comment thread. Credits can be purchased at the Techdirt Insider Shop »

Follow Techdirt

Techdirt Daily Newsletter

Subscribe to Our Newsletter

Get all our posts in your inbox with the Techdirt Daily Newsletter!

We don’t spam. Read our privacy policy for more info.

Ctrl-Alt-Speech

A weekly news podcast from
Mike Masnick & Ben Whitelaw

Subscribe now to Ctrl-Alt-Speech »
Techdirt Deals
Techdirt Insider Discord
The latest chatter on the Techdirt Insider Discord channel...
Loading...