Starfield DLSS Modder Has Mods Behind Paywall, Briefly Threatens To Booby Trap ‘Pirated’ Mods

from the on-second-thought dept

A few weeks ago, I wrote a post about how Bethesda’s latest opus, Starfield, was shipping without support for Nvidia’s DLSS technology, but did have a deal to support AMD’s version of that upscaling technology. And after plenty of commenters pointed out that I was coming at that post from the wrong angle, I jumped into the comments thanking them and admitting so, particularly when it comes to how FSR is open source and works on all graphics cards, as well as several other particulars I wasn’t informed enough to recognize. Whoops! My fault!

Now that that’s out of the way, I also mentioned in that post that an enterprising modder, PureDark, had uploaded their own mod to add in DLSS support for the game to Nexusmods.com. And that’s true, though I hadn’t noticed at the time that there were versions of the mod free to download and one that sits behind PureDark’s Patreon paywall. And that created some controversy, both with the public and with PureDark themselves.

“Starfield Upscaler” is the second-most popular mod for Bethesda’s open-world RPG, but its creator sparked controversy earlier this month because the best version of it was locked behind a $5 Patreon subscription paywall. In a new interview with IGN he defends the practice, and threatens users who try to pirate his work with “hidden mines” that will break the mod.

He released a free version that supported DLSS 2, but access to DLSS 3 support, the newest version, was exclusive to his personal Patreon. Drama ensued and pirates who normally focus on “cracking” the DRM protecting games like Starfield instead took a moment to “crack” the “Starfield Upscaler” mod itself.

Those hidden mine threats? Essentially think of it as some of the more creative forms of DRM we’ve seen publishers put in their games. The idea is to make the game completely unpredictable if you’re using a cracked version of the mod. PureDark essentially said if you used a cracked version, the game would sometimes work, sometimes wouldn’t, would randomly crash, and in other ways would essentially just mess with the player’s experience.

And that’s kind of shitty. The reaction to PureDark’s comments was fairly negative as well. After all, are “pirated” versions of a mod really worth all the extra trouble that is essentially laying these traps?

As it turns out, the answer to that is no. A conclusion reached by PureDark themselves, it seems.

“The interview with IGN was conducted more than a week ago, and it was what I said back when I was angry at haters and those who cracked my Starfield mod,” he now says. “I did think about doing that at some point, but then I stopped doing it. It’s been a long time, and I’ve calmed my mind.”

He added that actually booby-trapping the mod would be a lot of work and not worth the effort. “It’s really not worth it to waste my time fighting or getting back to those people,” PureDark said. “I might as well focus on making new mods and updates.”

Glad they got there. It would also be nice if all the game studios that spend their time and money on things like DRM and anti-piracy enforcement could reach the same conclusion.

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Comments on “Starfield DLSS Modder Has Mods Behind Paywall, Briefly Threatens To Booby Trap ‘Pirated’ Mods”

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10 Comments
Anonymous Coward says:

Re:

Pardon, but you’re kinda binary there. “Instead of gimping his mod, and thinking like a copyright maximalist.” … after having given away the DLSS 2 mod.

And you’ve got pirates out there who had already “cracked” his DLSS 3 mod (which almost certainly meant they paid the $5, then posted the mod themselves), so that people don’t have to pay $5 for it. At least in the developing world, it seems penny ante to do that kinda shit.

Anonymous Coward says:

True, and I didn’t blame him for wanting to have his bills paid.

But getting mad over the pirates is very, very petty bullshit, and is very, very close to the copyright maximalist mindset.

And there’s plenty of people who think like that…

(No, not “I should charge for my work”. That’s… an unfortunate reality of our fucked late stage capitalist society.)

MathFox says:

A strategy?

Would it be a viable strategy to suggest that a mod (or another piece of software) may contain some piracy checks that could interfere with the user experience for the software. Even if the developer does not implement the checks it might convince people to go for the paid version.

I don’t mind to pay for decently priced software, if the publisher allows for the payment methods I commonly use. (I’m not getting a €10/mo credit card just to pay a $5 game mod.) That is something many US publishers must realize.

TFG says:

Re:

Would it be a viable strategy to suggest that a mod (or another piece of software) may contain some piracy checks that could interfere with the user experience for the software. Even if the developer does not implement the checks it might convince people to go for the paid version.

No.

DRM checks inevitably amount to spying on the users, one way or the other.
Also, DRM checks are pretty trivially easy to remove as soon as anyone with the coding chops gets it in their craw to rip ’em out.
They do not stop piracy. They barely even delay it. At best, they make the experience briefly worse for everybody. At worst, they make the experience worse for your paying customers while the pirates have a better experience with their DRM-removed version.

Just don’t.

Kinetic Gothic says:

Seems to me that $5 dollars for the Paetreon is well worth it for something that it seems you don’t need to play the game anyway, is availble for free at in a slightly less advanced version, anywat and isn’t something that this guy is getting paid to create as his dayjob in the first place…

Besides, since when do folks not have to be wary of booby traps in pirated software in the fist place?

ItsOkayNotToSay says:

DLSS is coming to Starfield from the Developer itself anyway

Left out of the main article here is that DLSS is scheduled from the developer itself.

… expect a regular interval of updates that have top community requested features including:

Brightness and Contrast controls
HDR Calibration Menu
FOV Slider
Nvidia DLSS Support (PC)
32:9 Ultrawide Monitor Support (PC)
Eat button for food!

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