3DS, Wii U eShop Shutdown Leaves Archivists In The Wind, Hobbyists Pick Up The Pieces

from the nintendon't dept

A little over a year ago, we discussed Nintendo’s shutdown of the eShop for its 3DS and Wii U consoles. That shutdown ended up being delayed due to a metric ton of outcry from the gaming public, but that was only a stay of execution. In a matter of days, those shops will be discontinued, preventing anyone from purchasing any titles in those stores. Many of the titles that are original to those consoles are not available anywhere else. Nintendo has made some vague noises about them becoming available on modern consoles, but all of those plans live at the pleasure of Nintendo executives. Coupled with its extremely litigious nature on matters of intellectual property, that’s how you get to my nicknaming Nintendo as “the Disney of the video game industry.”

Preventing the gaming public from continuing to buy games that rely on a company-operated backend infrastructure is one thing. After all, Nintendo can do what it wants when it comes to putting its products into commerce. But what really annoyed a ton of people, myself included, was how this would impact archivists and historians, or anyone else interested in preserving video game history and culture. With the impending shutdown, some of those entities are once again expressing concern.

“While it’s unfortunate that people won’t be able to purchase digital 3DS or Wii U games anymore, we understand the business reality that went into this decision,” the Video Game History Foundation (VGHF) tweeted when the eShop shutdowns were announced a year ago. “What we don’t understand is what path Nintendo expects its fans to take, should they wish to play these games in the future.”

Yeah, if you’re concerned about preserving culture for the public, this is a big fucking deal. And you really do have to keep in mind that the entire bargain that is copyright law is designed around offering a limited amount of monopoly protection to content creators specifically so that the public gets access to more content. Because Nintendo is litigious, utilizes DRM, and the DMCA exists, all of that combines to make it wildly unsafe for museums and archivists to actually retain copies of these games that will shortly no longer be found anywhere else. And, no, the exemptions built into the DMCA for content such as movies and literature simply don’t exist for the video game space.

The US Copyright Office has issued exemptions to those rules to allow libraries and research institutions to make digital copies for archival purposes. Those organizations can even distribute archived digital copies of items like ebooks, DVDs, and even generic computer software to researchers through online access systems.

But those remote-access exemptions explicitly leave out video games. That means researchers who want to access archived game collections have to travel to the physical location where that archive resides—even if the archived games themselves were never distributed on physical media.

All of this was lobbied for by an industry that apparently has some kind of fear of these organizations creating online sites where anyone can go and play any archived game at any time, leading to the decimation, nay, destruction of the video game industry. Industry lobbyists have pointed to the Internet Archive’s emulated games collection, which — checks notes — , well, I guess that didn’t destroy the industry at all, so I’m not sure what point they’re trying to make.

So what can be done? Not a whole lot, honestly, but some hobbyists are at least going to make a go of it.

In an effort to address this—or at least address it in a single place on as few consoles as possible—YouTuber The Completionist decided to sit down and spend almost a year of his life (328 days in total) buying his way through both libraries.

He’s now done, and the statistics are staggering. The dude bought 866 Wii U games and 1547 3DS titles, numbers that include DSiWare, Virtual Console releases and downloadable content. That adds up to 1.2TB of data for the Wii U, and 267GB for the 3DS. Or, for the 3DS purists reading, 2,136,689 blocks.

As part of this effort, The Completionist has said he plans to donate all of this digital media to the VGHF. What they can do with all of that content still remains to be seen. All of the same copyright and DMCA rules still apply, so what access it can grant to researchers, never mind the public, is in question.

But at least the content resides somewhere where it can be preserved for now. It just sure would be nice if the deal struck for copyright didn’t somehow leave one hobbyist having to spend tens of thousands of dollars to do the work that Nintendo should be doing alongside museums itself, if it had any actual interest in preserving the culture it helped create.

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Comments on “3DS, Wii U eShop Shutdown Leaves Archivists In The Wind, Hobbyists Pick Up The Pieces”

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13 Comments
Charlie Brown says:

Someone Did It!

Check out this report from TechLinked (from Linus Tech Tips)
(2min 49sec, the link should take you to the right spot)
https://www.youtube.com/watch?v=KHvuXZB4-Ow&t=169s

That’s a lot of money! And that’s a lot of time! But if these companies want to lock things up, then someone’s gotta have a lock pick.

Not the same, but I myself am making an archive of kid’s TV shows. They tend to disappear after a few years or so. I have a large collection from the UK, Australia (my home) and Canada, plus a few American ones. Both purchased on physical media and recorded.

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Anonymous Coward says:

And really, “hobbyists” is the actual term used instead of “pirates”, because they actually give a damn about older IPs and properties no longer available on defunct consoles and platforms. Meanwhile the best that publishers can do is wring their hands about all the imaginary money they couldn’t make anyway, because the content they scream about being pirated was never made available to start with.

And in response to the inevitable rebuttal that “gamers and consumers aren’t entitled to games that aren’t for sale”, here’s the thing: developers are not entitled to money that they claim would have been spent on content that doesn’t exist. If you close the Nintendo 3DS’s eShop and thus make it impossible for me to purchase a digital download of Ace Attorney: Spirit of Justice, I don’t owe Capcom money for a game that I literally cannot buy.

HotHead (profile) says:

Re:

And in response to the inevitable rebuttal that “gamers and consumers aren’t entitled to games that aren’t for sale”, here’s the thing: developers are not entitled to money that they claim would have been spent on content that doesn’t exist.

Another thing: As Timothy pointed out in the article, in the US (maybe not elsewhere) the point of copyright is to incentivize the creation of works which will eventually enter the public domain. Copyright is temporary exclusivity for the progress of knowledge.

[the United States Congress shall have power] To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

“Sciences” refers not only to fields of modern scientific inquiry but rather to all knowledge.[4]

The public IS entitled to the works of copyright holders who choose to accept the benefits that come with copyright in the US. That’s the social contract of US copyright.

Theoretically, I would favor a law which requires financially successful copyright holders to archive everything they create after the law comes into effect. On whether this hypothetical law is practical to implement, I have little idea. I’m not sure where to set the threshold for “financially successful”, but Nintendo obviously should count. (Nintendo is a Japanese company, but it has significant operations in the US and expects copyright enforcement in the US as it should.) The archive would be held in escrow (i.e. blocked from public access) until one of three things happens:

  1. The copyright holder announces that they don’t want to personally make the work available anymore.
  2. The copyright holder intends to make a work temporarily unavailable at first but later decides to make the work permanently unavailable.
  3. The copyright holder intends to make a work temporarily unavailable at first but later becomes encounters some difficulty which would make the copyright holder likely unable to make the work available again. For example, the copyright holder goes into too much debt.

The most appropriate party to hold the escrow would be an archival organization. The Internet Archive would be one such option. The archive must give the public a realistic technical opportunity (without deliberate barriers) to use the work as if it were officially available. For example, if the copyright holder wants to shut down a multiplayer game, then the copyright holder must give all of the source files necessary for archivists to run their own servers and clients.

Anonymous Coward says:

Re:

If you close the Nintendo 3DS’s eShop and thus make it impossible for me to purchase a digital download of Ace Attorney: Spirit of Justice, I don’t owe Capcom money for a game that I literally cannot buy.

And while it’s real tempting to wait for Capcom to slowly realize that they should have ported all the Ace Attorney games to PC a long fuckin’ time ago, you do make an excellent point.

If Nintendo doesn’t care about my money, I will then give it to developers who DO. Like Tarn and Zach Adams.

teka says:

Re:

as an example, I long ago enjoyed a discovery channel production called “Monster House” an odd home remodeling spinoff of a creative car (re)building show known as “Monster Garage”

As far as I can tell, the entire 2003 show has blackholed with network disinterest and helped along by the unrelated animated haunted house movie by the same name. The only place I ever found it was on a single TVrip focused BitTorrent group which has now been killed.

the network can’t be bothered to make it available and would rather it was gone than free in the wild. we are only 20 years from release, how are we going to dredge it up in one day less than infinity?

Toom1275 (profile) says:

YouTuber The Completionist decided to sit down and spend almost a year of his life (328 days in total) buying his way through both libraries.

He’s now done, and the statistics are staggering. The dude bought 866 Wii U games and 1547 3DS titles, numbers that include DSiWare, Virtual Console releases and downloadable content

From the link:
Over 460 eShop cards were used during all that purchasing, and in total he spent a whopping $22,791.

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Rekrul says:

“What we don’t understand is what path Nintendo expects its fans to take, should they wish to play these games in the future.”

Nintendo doesn’t give a flying fuck if fans want to play those games. They want people buying new games.

Yeah, if you’re concerned about preserving culture for the public, this is a big fucking deal.

Nintendo isn’t concerned in the slightest about preserving culture.

And you really do have to keep in mind that the entire bargain that is copyright law is designed around offering a limited amount of monopoly protection to content creators specifically so that the public gets access to more content.

That might have been the intention of the law at one point, and it may be what the wording of the law still says, but that’s not what copyright law is in practice today. In today’s world, copyright exists solely to maximize a company’s profits. You won’t find a single company or politician who believes any different.

MightyMetricBatman says:

Re:

There is also a culture disconnect. Japan implemented copyright primarily as a way to protect an author’s ability to control their works, not as an economic incentive. In the US, copyright is economic regulation (at least theoretically), hence the permissive public domain once a work passes into it.

Hence, Nintendo doesn’t give a d*** about outside access to older works. Nintendo wants to publish what it wants to publish and doesn’t care about the broader notion of cultural preservation.

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