There’s One Week Left In The Public Domain Game Jam!

from the gaming-like-it's-1930 dept

We’re nearing the end of January, and you know what that means: we’re on the home stretch of the latest installment of our annual public domain game jam, Gaming Like It’s 1930! We’ve already gotten some intriguing submissions, and we expect to get plenty more before the deadline of January 31st, but just because time is running out doesn’t mean you can’t still get involved. A week is plenty of time to make a game!

Whether you’re a new or experienced designer, now’s the time to head over to the game jam page on Itch, read the full rules, and get some ideas about works you might use. Once the submission window closes, we’ll be diving in to explore all the entries and select winners in our six categories, each of whom will receive a prize.

There are lots of great tools available that let anyone build a simple digital game, like interactive fiction engine Twine and the storytelling platform Story Synth from Randy Lubin, our game design partner and co-host of this jam (check out his guide to building a Story Synth game in an hour here on Techdirt). And an analog game can be as simple as a single page of rules. For inspiration, you can have a look at last year’s winners and our series of winner spotlight posts that take a look at each year’s winning entries in more detail.

As always, a huge thanks to everyone who is participating. We can’t wait to start playing the games you’ve made, and showing off the winners as examples of why a growing public domain benefits us all.

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