Online Gaming’s Final Boss: The Copyright Bully
from the neverquest dept
Since earliest days of computer games, people have tinkered with the software to customize their own experiences or share their vision with others. From the dad who changed the game’s male protagonist to a girl so his daughter could see herself in it, to the developers who got their start in modding, games have been a medium where you don’t just consume a product, you participate and interact with culture.
For decades, that participatory experience was a key part of one of the longest-running video games still in operation: Everquest. Players had the official client, acquired lawfully from EverQuest’s developers, and modders figured out how to enable those clients to communicate with their own servers and then modify their play experience – creating new communities along the way.
Everquest’s copyright owners implicitly blessed all this. But the current owners, a private equity firm called Daybreak, want to end that independent creativity. They are using copyright claims to threaten modders who wanted to customize the EverQuest experience to suit a different playstyle, running their own servers where things worked the way they wanted.
One project in particular is in Daybreak’s crosshairs: “The Hero’s Journey” (THJ). Daybreak claims THJ has infringed its copyrights in Everquest visuals and character, cutting into its bottom line.
Ordinarily, when a company wants to remedy some actual harm, its lawyers will start with a cease-and-desist letter and potentially pursue a settlement. But if the goal is intimidation, a rightsholder is free to go directly to federal court and file a complaint. That’s exactly what Daybreak did, using that shock-and-awe approach to cow not only The Hero’s Journey team, but unrelated modders as well.
Daybreak’s complaint seems to have dazzled the judge in the case by presenting side-by-side images of dragons and characters that look identical in the base game and when using the mod, without explaining that these images are the ones provided by EverQuest’s official client, which players have lawfully downloaded from the official source. The judge wound up short-cutting the copyright analysis and issuing a ruling that has proven devastating to the thousands of players who are part of EverQuest modding communities.
Daybreak and the developers of The Hero’s Journey are now in private arbitration, and Daybreak has wasted no time in sending that initial ruling to other modders. The order doesn’t bind anyone who’s unaffiliated with The Hero’s Journey, but it’s understandable that modders who are in it for fun and community would cave to the implied threat that they could be next.
As a result, dozens of fan servers have stopped operating. Daybreak has also persuaded the maintainers of the shared server emulation software that most fan servers rely upon, EQEmulator, to adopt terms of service that essentially ban any but the most negligible modding. The terms also provide that “your operation of an EQEmulator server is subject to Daybreak’s permission, which it may revoke for any reason or no reason at any time, without any liability to you or any other person or entity. You agree to fully and immediately comply with any demand from Daybreak to modify, restrict, or shut down any EQEmulator server.”
This is sadly not even an uncommon story in fanspaces—from the dustup over changes to the Dungeons and Dragons open gaming license to the “guidelines” issued by CBS for Star Trek fan films, we see new generations of owners deciding to alienate their most avid fans in exchange for more control over their new property. It often seems counterintuitive—fans are creating new experiences, for free, that encourage others to get interested in the original work.
Daybreak can claim a shameful victory: it has imposed unilateral terms on the modding community that are far more restrictive than what fair use and other user rights would allow. In the process, it is alienating the very people it should want to cultivate as customers: hardcore Everquest fans. If it wants fans to continue to invest in making its games appeal to broader audiences and serve as testbeds for game development and sources of goodwill, it needs to give the game’s fans room to breathe and to play.
If you’ve been a target of Daybreak’s legal bullying, we’d love to hear from you; email us at info@eff.org.
Republished from EFF’s Deeplinks blog.
Filed Under: copyright, copyright bullies, everquest, fans, modders, the hero's journey, video games
Companies: daybreak


Comments on “Online Gaming’s Final Boss: The Copyright Bully”
They should just redo it with Ai, then it’s all magically legal.
EverQuest, it was fun while it lasted… and that was a LONG time — 27 years, longer than all but the most die hard Diku MUDS and rent-based MUDs like MUME.
Crazy that Daybreak was able to shoot themselves in both feet where both Sony and UbiSoft failed. Hopefully the result of this is a total EverQuest replacement that doesn’t require users to pay Daybreak anything at all.
A shame that Daybreak took IP that is based so thoroughly on community development (EverQuest is essentially a proprietary 3D GUI wrapper around what had already existed for years in the MUD community in the open source Diku server code).
It seems like these days, IP rightsholders really want to play Pokemon with their potential revenue streams, making their IP an endangered species in the process.
Now instead of making $0 they will make ten times as much.
Private equity...
…kills everything creative that it touches.
Re:
You could have stopped with, “Kills everything,” but i agree entirely.
So, forget about the legalisms and such, and ask yourself: why should we ever allow culture to be controlled by anyone other than The People?
Copyright has been corrupted. It was never meant to be a way to control everything related to a copyrighted work, such as abstract characters and plots; or, in the case of software, other programs that interact with it.
What about the penultiimate boss?
Re:
Getting your comment approved by the moderators at Techdirt.
Re: Re:
You have to be pretty fucking stupid to post a comment that fails to get out of moderation.
…kills everything
creativethat it touches.Your comment was too wordy. I removed unneeded words.
Did the THJ Team Write This?
This is a bizarro world version of the story. Describing THJ as a “mod” is disingenuous at best. And failing to point out how THJ’s behavior differed from other EQ emulators is a lie by omission.
And it certainly seems like some mention of how THJ used The EverQuest client and made a bunch of money off of somebody else’s work with an in-game cash shop would have been in order. Seems like an important detail.
Doing all of that and bragging about it on YouTube, promoting THJ head to head against EQ, made this all something Daybreak couldn’t just ignore.
But all of that would have complicated the transparent goal of this article.