Great Review Of One Billion Users As The Campaign Hits Its Final Hours!
from the last-chance! dept
As we mentioned yesterday, our crowdfunding campaign for One Billion Users is in its final hours. Although we’re still below the funding threshold, we did get a decent bump yesterday, so there’s still a chance we’ll reach our goal. And just in time, Adi Robertson at The Verge has written a very nice review of the game.
My social network was booming. I had attracted top-tier users: the coveted Trendsetter, the popularity-lured Investor. I had bested server problems and bad press. Then, somebody picked a particularly unlucky card out of the One Billion Users deck I was testing. Sixty seconds later, I had lost it all.
One Billion Users is a new card game from Techdirt and Diegetic Games, and at its best, it lends itself to moments like this. Currently in its last days on Kickstarter, intended to fund a single run of the game rather than a wide release, it’s the latest in a string of projects from the team-up — including the digital games Moderator Mayhem and Trust & Safety Tycoon as well as CIA: Collect It All, a card game built on real CIA training materials.
One Billion Users is a lot less nerdy than any of these. It’s inspired by the relatively simple 1906 racing-themed card game Touring, better known through a popular 1950s adaptation called Mille Bornes. Only, instead of trying to drive the fastest while sandbagging competitors, you’re trying to build the biggest social network while sabotaging everyone else.
Adi spent a lot of time with the game and even sent me a very, very thoughtful list of suggestions, including some house rules that she played with, which have helped us explore potential different final rules.
The article does a good job explaining the game, how it’s different from Touring/Mille Bornes, and also the feeling the game creates for players:
…ultimately, as a longtime spectator of social media shenanigans, my favorite part was deciding which social network I was building. My influencer-filled stronghold? The golden age of Twitter. Its sad, empty shell? Now I was running X.
Apparently, I wasn’t the only one doing that. “I find it interesting to see how networks in the game pretty quickly develop a kind of culture,” Masnick says. One of his testers, a high schooler, realized midway through the game that his network was hopelessly and intractably toxic. His response, announced to the rest of the table as he embraced the chaos? “He was ‘going full Reddit.’”
There’s a lot more in the full review, so check it out. And then, if you haven’t yet, back One Billion Users now before it’s too late!
Filed Under: crowdfunding, one billion users
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Comments on “Great Review Of One Billion Users As The Campaign Hits Its Final Hours!”
I’m not really sure how to interpret this anymore. At 40, Reddit feels like legacy social media to me. It was fun when there were narwhals and bacon. Now it’s whatever the fuck it is. What is that to a high school kid? Where’d he go with his strategy from there?
This comment has been flagged by the community. Click here to show it.
Your not going to making you’re gole. Sory!
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Don’t be “sory”, I couldn’t play this game anyway, you’ve got the learn to read first.
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Wy mac fun of me lern disabilty??/
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This is NOT me. I was making fun of the trolls here
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You were saying?
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Any hole is a gole.
Now start suckin!
Why the hell did The Verge wait until THE VERY LAST DAY OF THE CAMPAIGN to create this article?!?
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Heh. Everyone’s busy these days!
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Can’t deny that.
Anyway, looks like it helped big time – congratulations on meeting your Kickstarter goal!
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Not even sure if I ultimately ended up following the link from here or Bluesky. It being in both places definitely helped keep it on my radar until I found time to sit down and pull out my credit card though.
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You botted your backers. 1200 (a 1000% jump) in the last 24 hours.
You also appear to have deleted my comment. This is pathetic, even for you.
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Oh noes! Your precious comment is gone?!? It was so valuable!
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We already responded to this twice.
We didn’t delete your comment. You’re just looking on the wrong post (twice now! good job Matty!)
And, no we didn’t “bot” anything, because that makes no sense. We’re doing on single print run of the game, and Kickstarter requires you to plunk down real money. So we would have spent tens of thousands of dollars just to… have fewer buyers and too much inventory? WTF? No. That makes zero fucking sense.