D&D, Once The Subject Of Moral Panic, Found Therapeutic In Autism Cases In Study
from the therapy-dragon dept
Regular readers here will know we are no strangers to talking about Dungeons & Dragons or moral panics. Those two topics are often interrelated, given the moral panic history of the tabletop game itself, as well as how it should inform us in our reaction to more modern moral panics. After all, where once some of the public believed that allowing their children to play D&D would turn them into violent, Satan-worshipping death-zombies, that is precisely what the view of video games has been more recently. With D&D, the moral panic wave crested long ago, receding away to the modern acceptance, nay rising popularity of the game. Along with that have come studies showing that playing games like D&D are good for young writers, or have applications in therapy for children. And just like with D&D, we’re now finally starting to see the same view taken with video games, serving as treatment for conditions like ADHD, or to treat PTSD.
We should expect those new positive applications for video games to continue to be developed, as evidenced by how studies for how to use D&D in therapy are still coming out. In this specific case, a small study was done with those living with autism, who played through a weeks long campaign together and were interviewed about their experiences afterwards.
Over the last decade or so, researchers have turned their focus more heavily to the ways in which D&D and other TRPGs can help people with autism form healthy social connections, in part because the gaming environment offers clear rules around social interactions. According to the authors of a new paper published in the journal Autism, D&D helped boost players’ confidence with autism, giving them a strong sense of kinship or belonging, among other benefits.
“There are many myths and misconceptions about autism, with some of the biggest suggesting that those with it aren’t socially motivated, or don’t have any imagination,” said co-author Gray Atherton, a psychologist at the University of Plymouth. “Dungeons & Dragons goes against all that, centering around working together in a team, all of which takes place in a completely imaginary environment. Those taking part in our study saw the game as a breath of fresh air, a chance to take on a different persona and share experiences outside of an often challenging reality. That sense of escapism made them feel incredibly comfortable, and many of them said they were now trying to apply aspects of it in their daily lives.”
Once you get past the concern about children turning into goat-worshipping hell-beings, this is almost so obvious as to be silly. Conditions like autism, which can often carry with it social anxiety or social confusion, are just about perfectly suited therapeutically with a game like D&D. Why? Because the interactions within the game, social in nature though they may be, are far more prescriptive than in everyday life. There are expectations within the game as to how those interactions ought to go, which are helpfully often defined on paper. That way we’re not relying on unwritten social norms that some people with some conditions find confusing or difficult to act upon. And, because this is all one giant game of make believe, social interactions that don’t go well are in some ways disassociated from the player, with the consequences for them instead falling on the player’s fictional character.
TPRGs like D&D can serve as a social lubricant for autistic players, according to a year-long study published earlier this year co-authored by Atherton, because there is less uncertainty around how to behave in-game—unlike the plethora of unwritten social rules that make navigating social settings so anxiety-inducing. Such games immerse players in a fantastical world where they create their characters with unique backstories, strengths, and weaknesses and cooperate with others to complete campaigns.
Participants spoke repeatedly about the positive benefits they received from playing D&D, providing a friendly environment that helped them relax about social pressures. “When you’re interacting with people over D&D, you’re more likely to understand what’s going on,” one participant said in their study interview. “That’s because the method you’ll use to interact is written out. You can see what you’re meant to do. There’s an actual sort of reference sheet for some social interactions.” That, in turn, helped foster a sense of belonging and kinship with their fellow players.
And don’t doubt for a moment that some of what is learned and practiced in these game sessions can either be brought into real world interactions or, at least, create a more comfortable posture for those with autism to give those interactions a try.
But the real lesson here is that when the moral panic begins, we ought to cast very narrow eyes at it. On the other side of that panic might just be something very beneficial.
Filed Under: autism, dungeons & dragons, moral panic, therapy, tprg


Comments on “D&D, Once The Subject Of Moral Panic, Found Therapeutic In Autism Cases In Study”
But now people with autism will be killing people in the sewers!
/s because you never know.
All I can think is “No shit, sherlock!”
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Wasn’t aware “twenty years ago” counted as “recently.”
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You left out the modifier “more,” as in the D&D moral panic was prominently in the 80s and video game moral panics have been common after the 80s, hence more recently.
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Video game moral panics are still current, regardless as to their first appearance, which is well over 20 years ago. That might be the correct frame for earliest perfomative legislative moral panic on the video game frontier.
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Then you’re obviously not a geologist.
The ship has always been pointed at the iceberg.
We can not look at any evidence that suggests we should not be pointed directly at the iceberg.
We have always been pointed at the iceberg and we will always be pointed at the iceberg it has been decreed!
Imagine a world where we challenged things “everyone knows” every so often with open minds requiring evidence.
Not all halloween candy is poisoned or filled with ar-15s.
Not all people driving white vans are kidnappers.
Far more pastors have diddled kids than drag queens.
Most of the time those screaming you should look at what these other people are doing are covering up their much worse sins.
But then they can’t accept that Refer Madness isn’t a factual scientific movie & while there are unknowns about what it can & can’t do treating it like it turbo-cocaine isn’t the right thing to do.
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Turbo-Cocaine sounds like the kind of drug you’d get from a dealer in a cyberpunk world
Along with Giga-Meth and Hyper-Pot 🙂
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I’m stealing Giga-Meth.
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You’re talking non sense because media say the exact opposite.
As always, people are wrong and media are right.
We should definitely ban all people from our society.
D&D and autism
I am waiting for an autism assessment and while I am waiting our local autism support unit has offered me D&D sessions. This is obviously something that works and the unit is using it to make life for autistic people easier and less stressful. It’s not really my cup of tea as I am over 70 and although I did used to play when at university I feel that I have gained enough life skills to manage what can be a daily challenge.
🤨 Seriously? Do you not realize that the ‘autism cases’ in your title are actually autistic people?
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Seriously!? Don’t you know that cases in a study represents a specific set of people while people represents a general and undefined set that a study may not encompass??
Take you fucking faux rage and stuff it.
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Way to prove your lack of reading comprehension. It’s such a short headline, too.
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Actually, AC is correct. The writer of the headline should have said “autistic people” or just “autism” given that a quick read through of the linked article in which the study is mentioned showed that it was indeed people taking part in the study and researchers were not merely looking at previously published papers. Now fuck of with your defense of the dehumanization of a minority, you psychopath.
Yup. As everyone knows, autism is not my neurology, it’s my romantic partner. And it’s good you’ve found a way to not call me a person, and thus avoid acknowledging my personhood.
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Re: Agreed
If people want “person first” language then be consistent – I am a person with whitness, femaleness, britishness and autism. Or I am a white british autistic woman. Saying a white british woman with autism is incongruous!
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AC makes a good point that you are trying to clearly trying to dismiss with your otherwording strawman. The phrase ‘autistic person’ is completely in line with the ideals of identity first language, ‘those with autism’ — the actual phrase complained of — does not center the person at all. The fact that you cannot see the detail behind this distinction leads me to believe that you are not actually autistic, but are rather co-opting the autistic voice to ‘speak for’ those who are in a harmful manner.
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All of you autists should kill yourselves.
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Shh hunty, the adults are talking.
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And miss out on apparently making dumb, hateful people annoyed just by our mere existence? Never. This is way too fun!
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I have to agree with AC on this. My soon to be eight-year-old daughter has an intellectual disability as well as being autistic, so she doesn’t have the same relationship with language that most people do, but she would never say of the Autistic community, “People need to make up their minds.” She would say, “We need to make up our minds.” Grok the difference?
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You clearly missed both of the points I was trying to make. The first point is that when you live with someone, it is generally because you have some kind of familial or romantic relationship with them, so when one is “living with autism”… The second point is that so-called ‘person-first language’ is allegedly used to help others keep the person in mind when talking about (and to) them, so to then use a ‘person-first’ phrase and then remove the word ‘person’ from it, as so frequently happens, proves the point that identity-first language more often puts the person first than so-called ‘person-first’ language does, making me think that may be why Timothy Geigner used the latter instead of the former: latent hostility against people like me.
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You come off as wanting to be offended where there’s no reason to be. I’m on a the spectrum and I didn’t detect any hostility in the word choice. In my experience, word choice typically comes from the wording you’re heard or read elsewhere rather than an intentional choice based on an analysis of different ethics and philosophies. You’re reading way too much into it. You wouldn’t want other people to tell you what you mean, so don’t tell others. If you think Tim is hostile to us, ask him. Don’t just assume ill-intent. You come off as a troll trying to use the language of inclusion as a weapon. That’s not productive.
Almost any board game with written out rules
where people sit in a room and play around a table is good in that it forces you to be social and interact with other people especially in a age where people can play games online without speaking online or play single player games
Board games are social in that they have clear rules that can be followed by a group of people so it makes sense they can help autistic people
Cannabis, MDMA, DnD. All demonized by moral warriors. All beneficial to people in need. I’m starting to think the Jesus nuts just want everyone else as miserable as they are.
Re: Anticompetitive? Them? Surely Not
I mean hey if you can stamp out all the real-world fun you have to compete with, selling magical afterlife joy probably gets a lot easier.