One City Builder Game’s Tale Shows Just How Wide Open The DMCA Process Is For Abuse
from the evergreen-problems dept
We’ve had no shortage of posts at Techdirt on the problems of fraud and abuse in the current DMCA takedown process. The reason for that is pretty obvious: the whole thing is so wide open to this kind of abuse that it’s actually sort of a wonder that it doesn’t suffer from it even more frequently than it already does. We’ve seen individuals use it try to silence online criticism. We’ve seen it used by media companies to try to silence speech they don’t like.
And now we’re seeing how an individual, perhaps one who is at least slightly unhinged, can create complete chaos for a video game publisher out of spite using the DMCA takedown process. The backstory here is that game studio 3Division made a game called Workers & Resources: Soviet Republic. It was released way back in early 2019. There is a vibrant community around this came and one member of that community created a helpful guide on how to make the game play more realistically. While 3Division was already working on a game mode to do the same thing, it reached out to the community member and offered to add his name the credits of the game to show their thanks. But only after the new game mode was released.
And that’s when everything went to hell.
3Division say this player then, having been told they wouldn’t added to the credits until after this new mode had been completed and released, “started to abuse the YouTube report system issuing copyright strikes to one of our most helpful influencers”, and that as a result of this behaviour they withdrew their offer to officially thank him.
In response to this, it’s claimed the player then reported the game’s website and had it taken down (the link now directs back to 3Division’s main company page), then began reporting other official YouTube videos from the studio as well. Matters have now escalated to the point where the game itself has been taken off Steam due to a DMCA request, and the player is “now claiming that they own the rights to the [realistic] game mode”. For what it’s worth, 3Division say they are “are working to resolve the issue”.
As of the time of this writing, the game still does not appear on Steam at all. Obviously writing a guide on making the game more realistic doesn’t somehow give this person rights over the game mode. That’s completely absurd. But he or she was still able to abuse the DMCA process so completely so as to get the game completely delisted from Steam and get all of this content on the web taken down. And that’s even more absurd.
3Division released a statement, the English of which is so-so, so I’ll paraphrase it instead. First, the publisher hints that this bad actor might be a lawyer. They promise to fight through all of this, regardless the cost, including suing the individual directly. And then, the part I will input a quote for, goes into why this is all the result of the DMCA process being far too open to this sort of thing.
Another aspect what is very sad is that, DMCA mechanics just not works, seems like anybody can claim anything, the service provider is just forced to remove the content and in general not ask or nor the considering if the claims are real. Signed lawyer seems enough and everybody get fear from long and costly suits, content is then removed.
This is Sad!
Sad, indeed, in large part because this sort of thing is nothing new and there have long been calls to fix this, all of which appear to have fallen on deaf ears.
Filed Under: copyright, dmca, workers & resources
Companies: 3division


Comments on “One City Builder Game’s Tale Shows Just How Wide Open The DMCA Process Is For Abuse”
I’m not convinced the 0.00001% of DMCA claims that are possibly legitimate excuse the 99.99999% of ones like these.
I wonder how all those people who assert that copyright is about anything but the control of speech and expression feel about this case, in which copyright was (ab)used to control someone’s speech and expression. 🤔
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It’s never happened to them, so it is not a real thing.
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I don’t know, I sort of suspect that several of our pet trolls think any abuse is good abuse (it would explain a lot about their behavior).
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Emotional skew is not a 1st world problem.
This can be referenced by culture easily.
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I once had a guy try to tell me that copyrighted material isn’t speech.
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Rated this comment as “What the actual fuck”. (For the subject, not the comment itself, to be clear.)
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D’ye also think your dog is a cat because it has four legs?
There’s a classic false syllogism in play here.
For the record: One could support copyright in its maximalist forms and still think this is horseshit on account of it being a false copyright claim.
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Priorities matter! Its obvious who fell for the diversions 🙂
Oh, the irony!
Techdirt: A certain game publisher who shall not be named (cough-cough Nintendo cough-cough) has the right to take down certain fan works, but that doesn’t mean they should. Perhaps they could have reached out to said fan and worked something out to make it official, but no because of copyright.
3Division: Good advice. We’ll do that with this fan who’s creating a piece of fan work for one of our games.
Fan: F*ck you! I’m filing DMCA takedowns on your own game.
Steam, receiving fan’s DMCA takedown: Aaaaannnd it’s gone!
I just hope this doesn’t damage any similar goodwill to this and other studios because of one bad actor. Do you realize how hard it is for there to be a DMCA dispute between a fan and a major game studio over a fanwork where the game studio is the good guy?
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Probably because it’s very unusual for the FAN to be the one with the better legal department.
Abuse of the DMCA is a feature, not a bug.
If nothing else the manner in which the DMCA(and copyright law in general really) completely flips ‘innocent until proven guilty’ on it’s head shows just how flawed-by-design it is and how badly it needs to be either tweaked or scrapped and rebuilt from scratch to better serve the public rather than whoever feels like weaponizing it at the moment.
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“How its working as intended.” Fixed it for ya.
Here we fucking go, YET AGAIN
using copyright logic
if copyright infringement is $150k per wack! then any FALSE take down, DMCA, or other collateral damage should come with a $150K per price tag as well! then we will see how fast the copyright cartel cleans up there act!
So if a website recieves a dmca claim it seems has to take down the content if it recieves a letter from a lawyer ,there needs to be punishnent for anyone who sends a false dmca claim ,say 20k, plus the legal costs of the ip holder who owns or makes the content .this law was designed as if every dmca claimant is a corporation, media company , with little chance of punishment for false dmca notices
Part of the problem is implementation
If the companies weren’t allowed to just have bots blindly apply penalties every time a request came in, this would be a different story. There’s no human review. And if it gets that far, then it’s safer to back up the automated system than admit fault.
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As if there’s any better way to handle BILLIONS of DMCA requests when you’re someone like Google.
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It’s bots filing requests that’s the root of the problem.
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Say, $5-10k statutory penalty per false claim, and they pretty soon wouldn’t need systems designed to handle such a torrent of claims as the DMCA was set up this way to encourage.
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Other than the validity of the notice, a third party recipient of a DMCA notice is not in a position to review the validity of the claim, as they do not know the history of the work that is claimed to be infringed on or the history of the work claimed to be infringing. Often they do not have access to the work being infringed upon to make any comparison to check the infringement either.
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True, but giving the person/corp the claim is against time to provide that information before take down would help mitigate some of this issue. as well as previously suggested fines for false claims.
How is that possible?
I don’t understand how that possible, this game/video market is so huge and yet it can be abused so easily, on what world we leave, i don’t understand how this construction remains like that. Huge companies probably have great teams of layers and won’t have such problems but smaller most creative and value adding creators are destroyed, it can’t be like that, what can we do to change this sick situation?
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