Another Person Is Archiving Every English PS2 Game Manual
from the archiving-art dept
A couple of years ago, we discussed the work being done, essentially by one enterprising individual going by the handle “Peebs,” to archive a bunch of retro video game manuals for the sake of preservation. Earlier this year, we updated you all with the fairly impressive news that every SNES game manual had been digitized by Peebs. As we said in those posts, there were two major takeaways I had when learning about these efforts. First, it’s a good thing that fair use allows for this sort of non-commercial archiving to even take place. That’s important because of the second takeaway I had, which is that it sucks that these preservation efforts have been left for hobbyists or other individuals, rather than being an effort led by any of the content creators themselves.
Video games are art and they are culture. In addition, the game manuals that come along with those games are art and culture as well. The idea that any of that culture and art should fall into rarity or non-existence simply because the direct parties are uninterested in doing the work to preserve them is not something society would expect for other forms of art and culture. Fair use being a defense at trial is helpful, but these individuals still take the risk of reprisal or legal action by undergoing these efforts. Again, this sucks.
Fortunately, individuals that appreciate the cultural aspect of all of this continue to volunteer their efforts to preserve the art surrounding video games. Most recently we have the story of another individual, going by “Kirkland”, who has managed to digitize every single English language PlayStation 2 game manual online.
“The goal is to raise some awareness for game preservation efforts,” Kirkland told Kotaku. “So many games growing up shaped how we looked at and experienced the world. Of course as we ‘grow up,’ we move to other things but there are a lot of us who have nostalgia for these things and want our kids to be able to enjoy what we did. The whole ‘read the books your father read’ deal. And there have been great efforts to preserve games: VGHF, the Strong Museum, and grassroots efforts like MAME, redump.org, No-Intro, and Cowering’s Good Tools before that. Which I always thought, ‘This is great! We’re going to have everything preserved. But without the manuals, we’re not going to know how to play them.’”
Sadly, this is an aggressively manual process for Kirkland. It means tracking down all of these manuals, which is a tedious process all on its own. From there, he must remove the staples from the manuals and then scan them through a flatbed scanner, page by page, game by game. From there, software is utilized to clean up the images and present them in a manner consistent with Kirkland’s standards. From there, they get uploaded to Archive.org.
None of this, as you might imagine, is cheap.
Kirkland said he dropped about $40,000 on his U.S. PS2 collection as he methodically bought every U.S. release over the course of 22 years. “I grabbed new releases when they got down to $20 for about the first 800 releases, then I started picking up used sports games in good condition, then it was hunting down the odd variants (which is never-ending).”
“In the future, I’d love to have an AI that can truly reconstruct the text and images as they were intended, correcting skew and properly descreening without blurring line art,” he said. “As it is, no one really wants a 600 dpi scan with staple holes and black edges, they just want the polished, finished project.“
Which brings me back to one of my main themes with all of this: it’s great that folks like Kirkland are willing to lead these preservation efforts and that legal threats and/or action appear to be few and far between on them, but this shouldn’t be left to hobbyists. I don’t expect everyone reading this post to care about the art of video game manuals as much as as I do, but they are art. They are culture.
And the idea that the preserveration for all that art and culture is left to a haphazard effort by random individuals simply isn’t how preservation should be done.
Filed Under: archives, copyright, fair use, kirkland, peebs, playstation, ps2, video game manuals, video games


Comments on “Another Person Is Archiving Every English PS2 Game Manual”
PS2 and SNES manuals
So a little history.. Peebs went public asking for crowdsourcing help to finish off the SNES collection two years ago because “I was taking too long.” I have been scanning my personal collection of SNES manuals off and on since 2014. So Peebs started with the ~600 poor quality scans out there, and was able to stir up some contributors to round up most of the remaining English manuals released in Europe and crowdsourced the US manuals up to 705 of 725. Then he hit the wall we all do- the remaining ones were hoarded or just too damn expensive. So his project sat as only a couple more trickled in. Now being two years later, my “too slow process” caught up and I published a complete US SNES set in 2K resolution for front ends (still polishing a 4K version from the 600dpi original scans). Using my complete set for his last dozen (and the missing last two European manuals I was able to get from a German friend), Peebs was able to declare “MISSION ACCOMPLISHED” and get all the credit. For the 600 manuals already there. And my complete US set of 725 personally bought, scanned, and edited manuals. For the ~175 he was able to crowdsource. Now Peebs is a great guy (not knocking him for how the media played out), but because he made the publicity push two years ago, news outlets picked up on the “now you know the rest of the story”, and here we are.
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Pun intended?
Re:
I was thinking the same thing.
Re: Re: KML
Yes, “Kirkland’s Manual Labor” definitely a pun. I grew up reading Piers Anthony’s Xanth series, so I poke fun at everything.
Re: Re: Re:
I foke pun at everything, myself.
HA! Did I do it right?
i’ll see myself out now…
But if they can get the game manual we will lose out on selling…. uhhhh…. mmmmmm….
All of these things existed as files at some point, makes no sense to have destroyed them.
Sony is just as (or around as) bad as Nintendo when it comes to being draconian around their IP, so would Sony take these down à la Nintendo?
PS2 and SNES manuals
So a little history.. Peebs went public asking for crowdsourcing help to finish off the SNES collection two years ago because “I was taking too long.”
I have been scanning my personal collection of SNES manuals off and on since 2014. So Peebs started with the ~600 poor quality scans out there, and was able to stir up some contributors to round up most of the remaining English manuals released in Europe and crowdsourced the US manuals up to 705 of 725. Then he hit the wall we all do- the remaining ones were hoarded or just too damn expensive. So his project sat as only a couple more trickled in.
Now being two years later, my “too slow process” caught up and I published a complete US SNES set in 2K resolution for front ends (still polishing a 4K version from the 600dpi original scans). Using my complete set for his last dozen (and the missing last two European manuals I was able to get from a German friend), Peebs was able to declare “MISSION ACCOMPLISHED” and get all the credit. For the 600 manuals already there. And my complete US set of 725 personally bought, scanned, and edited manuals. For the ~175 he was able to crowdsource.
Now Peebs is a great guy (not knocking him for how the media played out), but because he made the publicity push two years ago, news outlets picked up on the “now you know the rest of the story”, and here we are.
Re: Thank you!
Thank you so much for your preservationist archiving work, Kirkland!
Re: Re: Thanks
You are welcome. This was always the intent for my paper collection, since I knew through other people’s massive efforts (MAME/Cowering/No-intro/Redump) that all the games were going to get preserved- but manual preservation was just too much work. It always seemed selfish to amass a collection and keep it locked in a basement, and I always shook my fist at the NintendoAge guys for celebrating their “complete NES manual collection” that is just garbage quality. I’ve felt that was an injustice because it stopped others from bothering because “all those manuals are already scanned.” Well, yes they are, but damn they suck. As always, I kick myself for not picking up more manuals throughout the years, and now I have some sealed games I will likely part with to keep the project going, since I can’t bear to open them like I did my PS2 set. In hindsight, almost 1200 of the 1800 PS2 games were still original shrinkwrap sealed until I scanned all the discs and covers in 2017. Probably could have recouped my investment just off the sealed Kuon, Rule of Rose, Silent Hill, etc. Oh well. Check out EvilBadMan.com for my covers and discs scans. I pop this wall up for my nostalgia rush:
http://www.atensionspan.com/evil/tn/index.html
(direct link)
http://evilbadman.com/
(old PS2 Archive site)
I know, I know- my html skills suck- it’s just for reference 😛
Re:
Your work is much appreciated, dude. To paraphrase MST3K: Keep circulating the manuals. 👍
Re: Re: you're welcome
Ahh.. MST3K.. truly you are a man of class and character. As I cast my shadow and hurl jokes at the classic manuals which came before me..
Re: Re: Re:
I backed the Kickstarters for seasons 11 and 13 and the Fundraiser for Season 12.
I can even say in 100% honesty that I riffed with Trace Beaulieu and Frank Conniff!
I’ve always appreciated and saved game manuals. When I see projects like this, I always check to see if I have anything that they don’t. Usually I don’t. I did scan and upload a couple C64 manuals though. Unfortunately, there’s no one repository for C64 stuff, it’s kind of spread out all over the place.