Netflix’s Gaming Offering Is Being Largely Ignored By Customer Base

from the notflix dept

You might recall that almost exactly a year ago, Netflix announced that it would be getting into the “gaming” business. While the announcement led many to believe that Netflix was going to jump into competing with Google’s Stadia platform and offer streaming AAA video games, in actuality, it turns out to be… not so much. Instead, Stadia collapsed faster than a poorly maintained Miami condo building, and Netflix’s plans were revealed to be a couple of movie/show-related mobile games siloed behind Netflix’s mobile app. While this felt underwhelming, at least the games were free and contained no micro-transactions.

So, it’s been a year; how’s it going? Well, on the one hand, there are plenty of reviews of the 25 or so mobile games that are fairly positive. That’s good!

Back in November, Netflix began offering games as part of its subscription service, launching with five initial titles: Stranger Things: The Game, Stranger Things 3: The Game, Card Blast, Teeter Up, and Shooting Hoops. It’s since added more and now has over 25 mobile games that people can download through the Netflix app on either Android or iOS devices. Some of these games—like Into The Breach—are really good, too. And all of these games contain no ads or microtransactions.

However, that positive outlook on the quality of the games only adds to how perplexing it is that the number of Netflix subscribers who have even given a single one of those games a try is essentially a rounding error. That’s bad!

As reported by CNBC, via data from app analytics company Apptopia, Netflix’s games have been downloaded just over 23 million times and have an average daily audience of 1.7 million. That might sound good on paper, but it’s basically nothing compared to Netflix’s 221 million subscribers. What this data seems to show is that about 200 million people who have access to Netflix’s library of games are currently not playing them or maybe don’t even know they exist.

Still, with a solid list of games that continues to grow, Netflix is struggling to get anyone to care. Apptopia’s data shows that all of these games have a combined daily audience of 1.7 million. Meanwhile, there are hundreds of crappy mobile games that have twice that alone.

This should ring as strange on multiple levels. Usually, when user adoption for a product is garbage, it’s because that product is typically trash. That isn’t the case here. Very few people seem to think that the problem here is the quality of the mobile games relative to the rest of the market. On top of that, while Netflix has certainly had its struggles as of late, the company’s longer term success has largely been about great marketing and nimble business models that react well to change in customer demand. Yet here we are, with a mobile gaming market that’s never been bigger and a company with all kinds of marketing power and name ID that can’t seem to marry those two things together to get people to play its games. That’s just odd.

But it appears to speak to a larger issue at Netflix, one that is less about quality of product and more about an inability to align its pricing and messaging, and, perhaps now, user experience when it comes to getting at these games through the Netflix mobile app, with consumer demand.

Netflix is currently facing a problem with keeping users. Since the beginning of this year, the streamer has lost 1.2 million subscribers. In response to downward trending numbers, Netflix has cut jobs, spending, and canceled shows. Building and supporting a library of games that can compete with Game Pass or Apple Arcade isn’t cheap.

For example, earlier this year, Netflix paid over $70 million to buy up the studio behind a Stranger Things puzzle game. That ain’t nothing and in a time when the company is looking to cut costs and compete against other steamers, it’s questionable how long it will continue to finance this gaming experiment.

If I had to put my chips anywhere, I’d guess that by the end of 2023 there won’t be a Netflix gaming offering unless something massively changes. Netflix would need to cease bleeding subscribers, would need to rework how subscribers get these mobile games (or stop siloing them with subscribers), and would have to increase the number of games on offer while still maintaining or increasing their quality.

That is what is called a “heavy lift” in the gaming industry.

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Companies: netflix

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Comments on “Netflix’s Gaming Offering Is Being Largely Ignored By Customer Base”

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34 Comments

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Candescence (profile) says:

Netflix is just really, really bad or lazy at advertising their stuff.

From my own experience and from anecdotes from other people, it feels like Netflix’s main problem is that they cannot be arsed to actually do the legwork to properly advertise their stuff.

Most of the time something I’m looking forward to on Netflix gets released with minimal or absolutely no fanfare or lead-up to the release and I am completely blindsided when I finally find out. Case in point, the Usagi Yojimbo animated spinoff, which I didn’t know had actually released until I remembered it was a thing and decided to check up on any news of it.

terop (profile) says:

What chance do ordinary developers, if even netflix cannot do it

If netflix with their millions of customer acccounts cannot get games into use, what chance do ordinary game developers have to get market interested of the provided technology? Normal game devs simply do not have large marketing organisations available. And collecting email addresses and sending millions of spam emails is not a respectable marketing strategy.

Naughty Autie says:

Re: Re: Re:

In the UK, many people use Scandinavia to speak about all the countries in that region even though it properly refers only to the Scandinavian Peninsula or Denmark, Norway, and Sweden. That’s why I tend to say Nordic Countries. It’s not that I give a shit about Techdirt’s Finnish troll, of course, I just don’t want to insult other Finlanders.

terop (profile) says:

Re: Re: Re:4

Given that the nerds in linux land actually worked hard for the software, I have a feeling that customers are not appreciating the software enough to make all that work worthwhile. Basically spending tons of time finetuning the software would require actual compensation for all the programmers involved, but no, only the distributions are gathering money by selling cdroms and normal linux devs are forgotten when money is at stake.

Naughty Autie says:

Re: Re: Re:5

Given that the nerds in linux land actually worked hard for the software, I have a feeling that customers are not appreciating the software enough to make all that work worthwhile.

Funny that with all that ‘lack of appreciation’, there are a shit ton of PCs running one flavour or another of Linux. Hell, even Android and Chrome OSes are forks of Linux, and TVs, cars, spacecraft, and even Rovers run Linux. That’s a hell of a lot more appreciation than Meshpage ever got.

Basically spending tons of time finetuning the software would require actual compensation for all the programmers involved…

I spend plenty of time on my stories and lyrics all without a single penny of compensation, and there’s plenty of Android and Chrome apps released for free.

…but no, only the distributions are gathering money by selling cdroms and normal linux devs are forgotten when money is at stake.

The vast majority of distros are online, actually, and those that are on CD ROMs are sold only for the cost of that hardware, nothing more. After all, nobody’s going to charge for software when their potential customers can get an equivalent product for free.

PaulT (profile) says:

“Usually, when user adoption for a product is garbage, it’s because that product is typically trash”

Not at all. It can simply be that it’s badly marketed, or there’s simply no demand for the product.

Here it seems to be a combination. The reaction from this story seems to be “wait, they have games?”, which means they failed at the most basic part of marketing – making people aware of the product.

Then there’s the games themselves. When it launched, there was nothing at all I was interested in personally. I’d already completed the Stranger Things 3 game when it was on XBox Game Pass, so I wasn’t concerned about playing it again, and the remaining games didn’t look interesting. Now, I was surprised in these stories to learn there was another 20 games there. I hadn’t even thought about the games since launch, and I hadn’t had any reason to look and see if there was anything new. It’s fine to have good games, but you probably also need to let people know they’re there.

Then, there’s different use cases. People who regularly game on mobile might not be the same people who watch Netflix on their phone. People who do that might also be bought into other ecosystems that offer a wider range of games, such as Apple Arcade.

So, those seem to be the failure points – marketing and competition. This might be a good way to retain users already paying for Netflix, but I don’t see the overall attractiveness to a mass audience – and it’s never going to work if people don’t know about it.

James Burkhardt (profile) says:

Re: A possible missing piece.

Did you know netflix has a merch store? https://www.netflix.shop/

I didn’t. i learned about it from a random influencer. They don’t seem to market it anywhere.

Which feeds right into a failure to market gaming, and a failure to integrate marketing into the video content app. New netflix games? netflix won’t tell me that. New Official Stranger Things season 4 merch? why would we tell our fans about it? Seriously. Quick line below the netflix logo bumper when i load up stranger things “visit netflix.shop for ST merch! splash page between episodes. As my indy content creators keep telling me, turns out when you shill your shit, even just telling them it exists, it massively improves the buy-in rate.

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Moby (profile) says:

Stadia what?

Uh…stadia has not collapsed. It certainly isn’t living up to it’s full potential; however, it continues to add new games to its menu. I know it’s low hanging fruit, but come on… Lol

I’d argue Netflix is doing so poorly because you only see a game option on the phone app. More people probably use Netflix for TV streaming than phones. And if you want the TV streamers to play, give them some sort of nudge to try it out. Gasp Or maybe make it so you can stream the games on your TV as well. Not to mention, why would I use Netflix if I can already download the game directly to my phone? Netflix is squandering the opportunity to be a real player IMO.

Anonymous Coward says:

Re:

Uh…stadia has not collapsed. […] I know it’s low hanging fruit, but come on… Lol

That’s how the rest of us feel when asked to believe that Google might have the attention span to maintain a new product for any reasonable length of time. The company has a serious credibility problem.

When “debunking” the latest rumor that Stadia would shut down this summer, 9to5Google noted that summer ends on September 23 and there’s a game release scheduled for September 30. And that it’s less than 60 days away, and they usually give 60 days of notice before a shutdown, so we would’ve heard. You can’t make this stuff up. Why would you? That would be a waste of everyone’s time.

(But at least people have heard of Stadia, unlike this Netflix gaming thing.)

terop (profile) says:

Re: Re:

(But at least people have heard of Stadia, unlike this Netflix gaming thing.)

People here have heard about meshpage and gameapi builder, so while I cannot say its as popular as stadia, at least techdirt folks know it better than netflix gaming. Even if our offering is infamous for low quality and fragmented installation problems with linux, its still better than netflix gaming.

terop (profile) says:

Re: Re: Re:2

If respected (and large) companies cannot get their act together to create technology that users want to use, how do you expect one person to do that when large group of people cannot do it?

Basically large teams are supposed to create N times larger and more interesting systems, and if they keep failing on technology basics, it just proves that the tech development isn’t as easy as it sounds.

And when we’ve declared that tech development isn’t easy, it means that when it actually succeeds like how I managed to create meshpage/gameapi builder, users should be flooding my web site for a permission to use the new technology.

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