Blizzard’s Plan To Combat Emulation Of New ‘Diablo’ Title: Just Release It On PC
from the the-devil's-work dept
Over the past few years, we’ve seen a flurry of activity centering around video game emulation. Much of that has been focused on how a few companies, namely Nintendo, have reacted to emulation sites. Almost universally, these companies see emulation as a threat and try to get them shut down. Often times those same companies use the market demand in the public that those emulation sites created to sell inferior versions of these older or emulatable games. In other words, the lesson learned here is that the default gaming industry position on emulation is that it must be destroyed so that the company’s wares can only be bought and used in the manner in which that company desires, market demand be damned.
Blizzard, in the middle of its acquisition by Microsoft, found itself staring down emulation of a slightly different kind recently. In 2018, Blizzard announced Diablo Immortal, a game specifically designed with touch controls for iOS and Android devices. The company recently announced that the game would be released in June, but suddenly had updated the public as well that a full PC version would also be released. Part of the reasoning for that was simply to reach the widest audience… but part of it was also a realization that mobile device emulation exists.
Blizzard also realized a lot of people would just use something like the free Android emulator BlueStacks to play Diablo Immortal on their PCs anyway. That experience would be inferior to a custom-built, native PC app, one which Blizzard would have more control over. While both the mobile versions of the game and the PC port will be out on June 2 for free, Blizzard is calling the PC version an “experiment,” and as such the game will launch on PC in a beta state and will be updated and improved as Blizzard receives feedback.
There’s almost certainly more to this than mere quality control, but that’s an important aspect of this. If the company believed fans would emulate the mobile game out of a desire to play it on their PC screens, well, that’s market demand. Blizzard deciding to meet that demand officially makes all the sense in the world.
But it’s almost certainly the case that a concern over piracy is part of this as well. Once the game is out, it will likely be easy to go find pirated versions of mobile game on the internet and then use an emulator to play it. What Blizzard has decided to do by releasing a PC version to combat that is to do what we’ve long advocated: compete with piracy.
And there’s an actual reason to buy, too! Sure, the public can still go out and pirate an .apk and slap it onto an Android emulator. But I can pretty much guarantee you that the native PC version will play better and be more stable.
So good on Blizzard for seeing emulation as something to compete with rather than something to be disappeared.
Filed Under: diablo immortal, emulation, video games
Companies: blizzard
Comments on “Blizzard’s Plan To Combat Emulation Of New ‘Diablo’ Title: Just Release It On PC”
Don't celebrate just yet.
I’m withholding my judgement until I see Diablo Immortal released onto (Windows) PC without DRM. This is Blizzard Entertainment we’re talking about, after all.
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Depends what you consider DRM. It’ll almost certainly only launch through their Battle.net launcher.
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Ugh, forget it then. I like the ability to play my legally purchased single-player games offline. If I can’t do that, no sale. I’d rather not play the game.
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Same. And it’s non-negotiable. I have three pages of games library on GOG. I haven’t bought anything on Steam for… I can’t remember how long now.
“What’s wrong with people, don’t they have phones?!?!”
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How do I install a screen and Android on my landline????
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We would love to help you with your technical support problem. First, though, we need to verify that you are a real person. Please select all of the images that show a murloc…
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Please select all of the images created by employees of the US Government. As they are photographs taken recently, however, they are indistinguishable from the licensed images we have included. Good luck not committing copyright infringement. 🙂
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Assuming you don’t want to buy a man Android or Linux or NetBSD office service phone? That come with screens and full software stack support?
Re: Re: Re: Ce
How man got in there is autocorrect nonsense.
Man=standard
How do you pirate something that’s being released for free?
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Simple. Take out the requirement for Battle.net.
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Remove the DRM.
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I think I already said that. *checks previous comment* Yep, I did.
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Rekrul, rekrul, rekrul…
How many times have I told you, don’t confuse speech with beer?
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“Free to play” does not mean that they don’t get any money, just that they chose a way of mounting the game that doesn’t require an upfront payment. If people are using a pirated version, it’s quite possible that the microtransactions or whatever else they’re trying to base it on will also be removed.
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“Piracy” can refer to copyright infringement in general. Any unauthorized sharing and modification of a copyrighted work may be called “piracy”.
It goes to show that “piracy” is a charged term which copyright maximalists weaponize to make people think that unauthorized sharing of intangible, nonrival goods is comparable to violently raiding ships to take physical goods and lives.
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Any unauthorized sharing and modification of a copyrighted work may be called “piracy”.
Yep. Any time you post a link to an article here, that’s piracy. Any time you post a comment on a article (thus modifying the appearance of the page), that’s piracy. After all, this website was automatically copyrighted 25 years ago. ;D
That very same game the people boo'ed for being mobile exclusive
https://youtu.be/50KBNQe5hTM?t=13
and the infamous “Don’t you guys have phones?” meme.
People absolutely wanted this game to be at least on PC. Just watch this video: https://www.youtube.com/watch?v=__TqAr20Uwc
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Actually was being originally planned to be a mobile-exclusive
PC version means exclusive client. Exclusive client means direct payment for microtransactions. Direct payment means Google or Apple don’t take a cut. I see this with several other mobile games I play. Google Play Store often has point earnings and incentives to pay through their store, while the PC apps end up creating their own (sometimes even more lucrative) incentives to get you to pay through them instead.
I don’t know what monetization in Diablo Immortal looks like, but I’d be willing to bet this is almost certainly about clawing back money from store cuts.
It’s about time
Now if Nintendo would follow this and release a PC stack that works….????!!!!