Kickstarter For Hand-Drawn Video Game Manuals Shuts Down Due To IP Threat
from the book-burning dept
You may recall that about a year ago we discussed one man’s attempt to digitize the game manuals for really old games. Notably, that project didn’t appear to face any threats over copyright laws by the normal companies — Nintendo, Konami, etc — though that almost certainly was partially the result of the project not being a commercial endeavor, but a simple attempt at art preservation that would clearly be covered by fair use. But the overall point is that there is a thirst for this sort of thing, especially when you realize that some of these game manuals are endangered species, close to being lost for all eternity.
Well, apparently there is at least one company out there that is not so keen on letting something similar to that go forward if it means anyone is going to collect money over it. A Kickstarter for hand-drawn recreations of the sorts of video game guides that were popular decades ago, which far exceeded its initial goal, voluntarily shut itself down after facing unspecified legal threats.
Near the end of a staggeringly successful Kickstarter campaign, Hand-Drawn Game Guides was cancelled. Philip Summers, the individual behind this campaign, cancelled his Kickstarter due to legal pressure from unknown parties. In a statement released on Hand-Drawn Game Guides’ Kickstarter, Summers says:
“Tonight I pulled the plug on the Hand-Drawn Game Guides Kickstarter. Yes, for exactly the reason you think it’s for. I had hoped that I could successfully navigate any legal trouble, but alas I wasn’t able to do so.”
Summers made it clear elsewhere that none of this was unforeseen, nor is he particularly angry about it. The source of the legal threats was never specified, but it’s clear that Summers is facing some kind of copyright or trademark threat by one of the gaming companies that owns the rights for the games he’s creating new manuals/guides for. It could be one of many companies, of course, though it won’t surprise regular readers here to learn that I very much suspect it’s Nintendo. If it is, the company can certainly argue it has a valid copyright claim on these manuals, assuming it has the relevant IP rights for them. But, as is always the question, why does Nintendo or whichever company made these threats feel the need to go this route?
Summers started his campaign seeking $20k, but ended up amassing over $300k in pledges for the project, all for hand-drawn video game guides for very old games.
Summers’ guides deal with IPs by Nintendo, including The Legend of Zelda and Metroid. Just recently, Nintendo issued a cease and desist for Metroid Prime 2D, a game starring Samus Aran and based on the Metroid series, and not long ago they hit The Legend of Zelda: The Missing Link a fan-game that bridged Ocarina of Time and Majora’s Mask. Contra and Ninja Gaiden guides backers could have purchased, so legal pressure Konami, Koei Tecmo, or Nintendo is possible but not confirmed by any party. As we’ve seen previously, fan-made projects ending due to legal reasons is nothing new for the industry.
This campaign aimed to bring guides of retro video games to the masses, which were completely hand-drawn and went over the workings of each title. This included tips and tricks, maps of dungeons and other levels, and more.
If there is an actual threat in any of that to any of the named companies, I am failing to see it. Instead, I only see the desire for total control over intellectual property playing out in such a way so as to destroy an otherwise wildly successful Kickstarter by someone who is obviously a very big fan of retro video games and the guidebooks of the past. And if that doesn’t sound like Nintendo, I don’t know what does.
For now, Summers and his publisher are making it clear that the project isn’t necessarily 100% dead, asking backers to stay tuned. But in the meantime, the funding for the Kickstarter has been canceled, all because someone had to kill the fun.