Surprise: Sony Decides Not To Sue Over Copycat Game; Says Legal Action Wouldn't Be Beneficial
from the you-don't-have-to-sue dept
All too often, when it comes to copying one another, companies seem to feel that they have to sue. In fact, there are times when we see copyright and patent holders bizarrely claim that not suing is not an option. So here’s a bit of a surprise. A. Yeh points us to a story of a Korean company, Netmarble, who produced a game called Everybody Cha Cha Cha, which some claimed was a pretty close copy of a Sony min-game called Everybody’s Stress Buster. To be clear, the two games do seem pretty similar… but also seem to use pretty standard driving game mechanics found in tons of games throughout the history of video games. You can see the two in this video.
Either way, in the end, Sony decided not to pursue any sort of legal response. While it still uses some slightly menacing language about how this doesn’t mean they’ve settled, Sony admits that any “prolonged controversy” over this wouldn’t be beneficial for the mobile game development community.
A Sony spokesperson is quoted by This Is Game as saying, “We were concerned that any prolonged controversy such as this is not beneficial for both the local and the international mobile game development community. Internally, we decided not to pursue any legal action as long as no additional problems arise. Some may think it’s because we’ve settled with Netmarble already, but we are simply choosing not to pursue legal action in a broader view/sense. This does not mean we have settled with Netmarble.”
That’s a fairly enlightened view, actually. It’s one that we’ve suggested in the past, though. Even as it may be frustrating and annoying to have someone copy you, going legal in response often is not the best strategic response. We’ve urged companies to recognize that fact, and kudos to Sony for holding back on releasing the legal hounds upon realizing the cost-benefit analysis meant it wouldn’t be helpful (and would possibly be harmful to the wider community).