An anti-violence video game group has pulled the easiest trick in the book, hiring a polling firm to do a poll that claims that 72% of parents want an anti-violent video game law
. Of course, with something like this, how you ask such questions is very, very important. And, of course, it's not hard to word questions about violent video games in a way that would easily make them say they supported a law. Of course, you could just as easily twist things around. I would imagine that if the questions were worded along the lines of:
Do you support a law that takes your freedom of choice as a parent over what sorts of media your child might consume?
the results might be quite different. Or, how about if it asked:
Despite no evidence of harm down by certain media products, the government is looking to set up barriers to having your children take part in certain cultural events. Do you support such a law?
Obviously, both questions are highly biased, but it shows what a waste this kind of survey is, when it's designed to elicit a particular response, and almost certainly does not put the issues into context for people.