Every few months there seems to be yet another story from some worked up adult about how video games should be blamed for youth violence. There's even a lawyer who has made quite a career out of being the blame the video game lawyer. Any time there's a youth crime committed, and the kid played violent video games, that lawyer is there, trying to take the responsibility off of the kid who committed the crime, and putting it on the video game makers. Never mind that most studies have suggested that there's no real link between violent video gaming and violent acts -- and that, in some ways, violent video games may act as a way for kids to "vent" their frustration, rather than taking actual action. However, it seems to touch a nerve and people automatically seem to react badly to those who suggest that violent video games might not lead to real life violent acts. This is going to get some more attention with all of the bogus hype around Grand Theft Auto, but duke ferris has written in to point out an interesting analysis that, at least in the aggregate, suggests that it would be quite difficult to prove a connection between video gaming and violence as the reports of youth violence have continually dropped as video games have become more popular. Of course, that doesn't necessarily answer the question on an individual basis -- it certainly does give some fodder against those who seem to think that video games are causing a youth violence epidemic.
If you liked this post, you may also be interested in...
- Make Art Not Law
- Comedic Artistry In Amazon Reviews
- GoldieBlox Pulls Beastie Boys Video, Promises To Drop Legal Dispute
- It's Not Such A Wonderful Public Domain, As Paramount Plans To Block 'It's A Wonderful Life' Sequel
- The MPAA's Plan To Piss Off Young Moviegoers And Make Them Less Interested In Going To Theaters