Microsoft Considers Making New Xbox Much Less Appealing
from the what-are-they-thinking? dept
One of the cardinal rules of developing a computing (or gaming) platform is nurturing a community of developers who will make lots of software (or games) for that platform. Microsoft is no stranger to this concept; in fact it's one of the secrets to their success. So what's going on with the forthcoming Xbox 360? An exec says that Microsoft hasn't decided whether to make it compatible with its predecessor. He cites "technical issues," specifically a new CPU and graphics processor. You'd think they would have either known better or sorted this issue out already. Incompatibility would render tons of games obsolete, and possibly worse, could alienate developers who will have to decide whether to develop exclusively for the new console (a much more expensive proposition than the previous version) or for both (even more expensive). And we all know what happens when you scare off developers. On the other hand, Sony made the very successful PS2 backward compatible and says it will do likewise with the PS3. If Microsoft doesn't spend whatever it costs to ensure compatibility, they could be facing much bigger costs (or losses) down the road when trying keep up with the competition.