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  • Mar 25, 2026 @ 09:19am

    I also thought this article was very reactionary and strikes me as defending NVIDIA for something they don't need to be defended from. If they eventually make a product that benefits game developers and game players, then great. In the meantime, the criticism about image quality, artistic control and feasibility are entirely valid. The repetition of the author here saying "I don't know and neither do you" about how this will be used in the future really seems antithetical to the whole idea behind doing a demo in the first place. Why even post this article if no one should speculate about anything regarding this technology? Why even do a demo if you don't want anyone talking about the technology? I think one issue is calling it DLSS 5. DLSS is originally a anti-aliasing/denoising/upscaling technology meant to transparently enhance image quality and framerates. This does something entirely different. The fact that so many people have different opinions about if the results they presented are better or worse than the original means that this is not a strict enhancement technology. I do think this technology could be useful in "style transfer" type applications such as adding a toon shader or similar features to a game, but the idea that this would be enabled by default as a thing most people want (as DLSS is) no doubt contributed to the criticism.