I have even better,
check https://meshpage.org/view.php and you'll freeze to death just by seeing the horror...
> "In this version of copyright"You don't understand. Every person needs to develop their own version of the copyright, to be able to answer questions about that person's position on copyright questions. Copyright law requires clear answers when the courts are asking whether the material is licensed from copyright owners. If you didn't develop your own version of copyright, you wouldn't be able to answer these questions that courts might be interested in. You can't even talk to your own lawyer without having spent years developing theory of copyright which makes sense TO YOU. Better start early or you'll look like filthy pirate to your lawyer and then the lawyer needs to go into positions which are not very good for their clients.
...details don't matter because it only exists in your head.
We (together with our other robot friends) created over 100 million gadgets, so if you choose to insult one of them or throw it to a wall or give your goldfish some gadget food, it doesn't really matter one bit.
In the insane version of copyright you stick to in your head, sure.In this version of copyright, it's possible to improve your copyright status using the following practices:
People are just calling you out on your boast that you're doing something different, when you're actually just poorly implementing things that have been around almost as long as games have.Copyright-wise it's very different if you clone something that existed 40 years ago, compared to stuff that was invented last year. The main difference is that the authors who invented it last year might still be available and could claim ownership of the material, while 40 years old stuff has basically no owner existing any longer when those people are long ago went to retirement and are unavailable for claiming ownership of the innovations. Basically currently active games cannot claim ownership of 40 years old stuff, while the original inventors are probably not available any longer.
All common features of many games, so unless you can prove you invented those concepts, you are copying what other done.well, I didn't clone someone elses implementation. The proof is in the implementation details:
SNK’s Samurai Shodown introduced the concept of a “super meter” into fighting games.I didn't do fighting games, and I definitely don't have super meter. Instead I have progressbar, fps counter and score display. Basically when I'm doing original gaming concepts, I don't need to clone other people's products, but do something original instead. These all need the same underlying feature, i.e. dynamic scene description, i.e. the content changes on the fly and there isn't significant amount of time to update the vertex arrays. But cloning other people's supermeter ideas is not on the menu.
If you're going to insult something, I would rather see you insult gadgets. Even animals have feelings and they might not like your insults. So gadgets are good target for your fury.
If your laws look like extortion, it's nothing compared to europe's GDPR.
"We mimicked nature and civilization and now they've mimicked us! Whaaaa!!!"You can detect blatant copyright infringement by adding designed errors to your work. If the would-be copycat vendor mimicked nature and civilization, they wouldn't have the same errors than what you inserted to your work arbitrarily.
No, you morons, they mimicked nature and civilization too!
Just because your software wasn't copyright infringing before doesn't mean it's not copyright infringing now, and that'd require a court's deliberation.It's slightly more complicated than that. Basically the meshpage's software has core-part which includes mesh data structure, the graph data structure, and large number of independently created modules. It's important that these core parts are free of copyright problems, since they cannot be swapped/disabled/discontinued... Normal software modules can be disabled if you find copyright problems from it. but the core modules need stricter copyright evaluation because problems in those areas cannot be "fixed" by disabling part of the software. Disabling software module is excellent tool to handle copyright problems. You can take larger copyright risks, if it is possible to disable a module when problems are found from it. You just need practises where modules are disabled in case there is problems found from it. sadly it doesn't work for all software, mostly because large number of dependencies to things like mesh data structure, in such way that deleting the mesh from the software would disable all the modules, not just small part of the system. But this is why meshpage is called meshpage. The mesh data structure is important part of the software. The stable base defense means that this core-part of the solution is free from copyright problems.
the similarities in the base-level functionality between Blender and Meshpage combined with the fact that Blender came before Meshpage would mean you violated Blender’s copyrightWhile in general case, this would be true, it's not true when you consider maze defense. Maze defense has special feature that some common map extracted from real world determines the structure of your copyrighted works, and thus if two products are mapping the same part of the world (for example intel's cpu command structure), then neither of the parties can claim copyright ownership of the material. This is the case with meshpage/blender graph data structure similarity. Neither meshpage nor blender can claim ownership of the graph data structure. Instead ownership of the cpu command structure in intel cpus clearly belongs to intel alone. Thus neither meshpage nor blender can claim ownership of the material. This includes the graph data structure that blender is using. Thus there's no copyright violation in meshpage recarding any supposed blender similarity.
Meshpage functions incredibly similarly to BlenderThis must be biggest endorcement of meshpage than I've seen in a while. Everyone thinks blender is some kind of great software, and now you're claiming meshpage is equally good. Sadly it's not actually true. There's only the graph data structure that works similarly to blender's graph data structure. And that's covered by the maze defense. Everything else has no chance of substantial similarity problems.
Are you okay? Do you have brain damage?Sure, but when problems happen with technology, whoever experiences the biggest problems will need to build technology that does not have those same problems. Thus meshpage/builder is creating animations like mickey mouse, but without the same problem than what original mickey mouse had. (its something to do with <30 fps animations, basically at least 60fps is required or humans cannot handle it properly for the flicker)
Can someone animate a mouse that looks like a certain famous mouse using meshpages?Mickey mouse accusation happens to be one of the most difficult problems in meshpage/builder. It was already recognized to be a problem in 2012, long before substantial development activity had happened. Basically mickey mouse animations have too strong effects to children watching those animations that disney cannot avoid copyright problems further down the line. Basically frame rate problem is also involved in this situation, and certain specific mickey mouse animation shown on television. It's completely outrageous for disney to put such programming on their animations meant for small children.
If preventing copyright infringement requires a game development studio to control the lives of its employees to the point where they can’t leave the studio and can’t experience any form of outside media in any way, copyright deserves to die.These strict rules only applies to your direct competitors. Not to the whole world. Your employees can use the rest of the world as they like, it's just direct competitors where you need to be extreamly careful with giving access to competitor products to your employees.
whether the authors gave credit to the other party.Yes, that's why my web page has actual copyright notices with credit flowing to the correct direction.
I wish you luck in figuring out how to do that without sounding like you’re trying to hold captive and enslave an entire company’s worth of employees.It's worse than that. In the end, your employees will think that the company brainwashed the employees and prevented them from doing their jobs properly. But this is what is required. Copyright simply doesn't work properly unless you do some evil tricks. Given that copyright is "negative" property, some employees are bound to feel that the rules they need to follow are too strict and prevents choosing the "best" solution from the available solutions. But best solution for single employee is not the best solution for the whole society. And copyright protects interests of the whole society against onslaught from individual people.
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