We’re not going back to the supposed golden age of the 1980s to 1990s.You get this kind of problems when you fail to embrace our technology. Reviewers have praised it for 10 years of being so 1990s, and we're sure we'll reach full 1980s experience any day soon.
You’ll just have to deal with it by being not successful.There are many different levels of success. And to get our software ready, we're willing to suffer various levels of success.
input infringement: that’s going to be a very tall order to proveMy proof of this consists of the following parts: 1) if software allows for use of someone elses work, then both the software author's and someone else's license need to be considered, and the combination can only be distributed if both license requirements are fulfilled. (this information comes directly from no other than Richard Stallman) 2) when content is passed to some software system, both the software system's and the content's license must be considered/followed or else the combination is illegal. 3) This mostly applies for plugin like systems, which can take pieces of software as input and build a larger combined system from the pieces.
model infringement: your attempt to say that the process of LLMs is infringing.Yes, when LLM manipulates some content item, both the LLM and content item's license requirements must be fulfilled or the combination is illegal.
Output infringementsubstantial similarity can prove infringement, but also other way around, if output is unrecognizable from the original, probably output infringement didn't happen. Output infringement is the most difficult to prove in LLM's because the distance to the infringing material is long.
It’s not the responsibility of others to give you attention and engagement before they start designing their own solutions.If they fail with the attention and engagement department, then they will just lose existing working solutions and be endlessly recreating the same stuff, simply less stable software and less accurate timing. It's going to end in tears. Now the technologies are available and working, and we're simply improving the documentation aspects. For example, I created this API reference yesturday: https://ssh.meshpage.org/mesh_doc.php?menu=0&submenu=0&select=select&1831127721
I mean, that was always obvious, but it took you until now to admit your folly.This doesnt mean that the copy protection technologies are useless. Browsers got significant security wins when they implemented this tech. They just failed to apply it to urls, mostly because urls are too visible technology and limiting it would cause riots. But I think they're doing mistake when they allow illegal urls to exist.
To whit, websites that are “3D” under your definition still aren’t the norm.Yes, this is because end users have not yet found our technology. It takes a while before new innovations are absorbed by the public. Our parents still wants nothing to do with a smartphone and they still think that sitting on your phone desk waiting for someone to call the landline is the right way to use phones. I don't expect 3d technology to get any better reception than what smartphones had.
No country will ever make it illegal to not use Meshpage.It doesn't need to be illegal, just inconvinient enough that they will rather use meshpage than skip the next evolution step we've planned for computers.
it’s good to get to play games for free thanks to some dipshits being willing to buy imaginary items for itI actually purchased these angry birds mechandise myself. There was some xmas party and everyone was supposed to bring gifts that were then distributed to participants. The red angry bird merch isn't actually imaginary item like you described it, but actually a real bird which will scream if you press it hard. This was 10 years ago, just after the phone company had dumped 3000 employees, so the angry birds merch was definitely needed. Basically you don't have enough bits to bash Rovio's good work on gaming and mechandice. They copied their playbook from star wars, and its showing. If our mechandice purchases gives you free gaming credits, that's all ok, given that copying the damn games after development is free as a pigeon. Damn Rovio company got my mom interested in birds and piggies that now my bookshelf is full of angry birds stuffed toys: https://tpgames.org/angry_birds.jpg
whatever primitives blender and unreal has.Lol, I looked at official blender chatrooms and they're completely empty of people. Somehow the community has rejected blender. Check this url: https://wiki.blender.org/wiki/Communication/Contact/Chat
You can be honest, but you also don’t have to insult potential customers in the process.Somehow you failed to understand what being honest actually means. If the customer's process sucks more than what my mom can do with a typewriter, its just honesty that we give information about the failures to the customer. This means insulting them enough that they get the message.
licensing seems to be trying to replace actually selling the product.that was happening in 1980-1990 timeframe, but the time for that is already gone.
Fucking up the paperwork is precisely why so many copyright plaintiffs can’t get their cases off the ground, just like the plaintiffs in the AI-generated art lawsuit right now.Legal area is special in the fact that the paperwork needs to be top notch or people's lives will be ruined by the sloppy practices. Titanic didn't sink because their paperwork wasn't right, but instead they designed it correctly, and was well aware what conditions need to be fulfilled before it sinks to the bottom of the sea, but Titanic sink because they simply couldn't avoid those situations where the boat would eventually end up eaten by fish.
and now they demand actual evidence.Whether you have evidence or not simply doesn't matter, if avoiding the illegal practices are not possible or available to the people involved. Their titanic will sink even if they quite well know under which conditions sinking is plausible outcome. Having evidence of the fact does not change the outcome. If you want real change, you should do research on alternative approaches. Instead of going to whatever locations markets are leading you to, you should go against the flow and find areas of interest which are getting less support than required, and then give those areas the support they need. This is what my technology is doing. Instead of cloning blender and unreal, we went against the flow and found out that web publishing area is missing 3d models. Our 100 million phones without opengl probably killed the technology, given that at the time, it was more important to get your web sites to work in mobile environments. To fix the blunder, our technology is now ready and after 10 years of development, we can now say that we have not broken anything in the world while the world was our responsibility. Now its end user's task to embrace the tech and not leave it unused.
you had zero users as a means of “proving” how infringement-proof your software is, because not having users apparently means no one can commit copyright infringement with your software.Sadly this isn't exactly true. It's still possible to commit copyright infringement with the software, simply because I use URLs to access content from the internet. Given that internet gods have not deviced an api to check an URL whether license to the content exists that would work with every url on the planet, my software also cannot verify that users are not committing copyright infringement for those base content items. My only option is to put harsh words to the web site's terms of service and hope the end users actually learn where the critical locations are which need to be verified against infringements. That said, Terms of Service -system is actually working. People who actually follow those rules, are getting extended verification that the output is not infringing.
that this “revolution” is mainly based on hype. They’ve go the marketing to impose such a technology to people, but may not enough to impose to shareholders.My technology at meshpage.org has exactly this problem. The end users are not ready to embrace the newest technologies, and there's danger that our software platforms are getting old/rotten before end users are ready to explore the new technology. Our tech lets users play with 3d creation toolchains, and post the end result to a web site of their choice. This kind of features are only currently available as short text snippets or jpg/png images and limited amount video files. But 3d models and more advanced graphics primitives are missing from the available tools. This gap in the technology landscape must be corrected before end users start creating their platforms and services. They need to have experience of what 3d modelling is like, so that they can embrace the technologies in the next chapter of our technological marvel.
As a software claiming to be on par with Blender or Unreal Engine, it’s absolutely non-comparable.It still does not need clone blender's or unreal's features. The featureset could be completely orthogonal to whatever primitives blender and unreal has. This is why you don't understand what I have built. One of the main features is "a method of displaying existing model files (in your own web page)". This is kinda poor main feature, given that it has significant copyright problems. When end users are unable to create those models from scratch, their only option is to go to download free models from the web. In our original design, such feature was simply not supported. But after 10 years of work, even lower priority features are being implemented, and thus we need to take position on features where there exists significant copyright problems. This kind of features need to always be attracting customers to our technology, but our tech can support significantly better features --> we need to move our customers from simply displaying someone elses 3d models towards working 3d model creation processes.
If had a strong suit, he wouldn’t see Meshpage having absolutely no users.But you have no way of verifying how many users meshpage has. While everyone suspects that there isn't many, my itch.io user counts paint a very different picture.
Dogfooding would only make sense if you actually used your software in the way a normal user would.how is normal user usage patterns different from how I use my software?
Instead what you do is rip off other developers’ 3D modelsThis is still within the license that those models give to people like me. My web site displays the original source of the material and the licenses used.
and look for ways that copyright law can be briefly inconvenienced,my use of other people's models hits squarely to the legal usage where license terms are considered and followed to the letter.
any laws were actually violated, so I fail to see how that helps your case.This is why you should have settled the case when you had chance and the lawyer's bill was yet not that large. Settling would mean you need to admit being a filthy criminal like you are. Content industry rather get quick wins than litigate the issues to its end. Now that lawyers have burned their allowance, it's very difficult to get rid of the lawsuit, given that content industry will have to argue endlessly that you're the filthy criminal, even if that wouldn't be the case in your la la la land inside your brain. But if you make single mistake in your paperwork, your case will be decided to your failure and plaintiff is the prevailing party in the case.
Are you an attorney providing legal advice on a tech blog?No, I don't need to be a legal professional to know that there's something fishy about how copyrighted works are handled in the marketplace.
Are you entirely sure about what you stated?Yes, the licensing operation has falled out of favor from the market participants, since you actually need to move money around to do it. Everyone looking at their own bottom line, there simply isn't any money reserved for mundane operations like licensing the content that your product uses. In fair world, those products which do not pay content owners the money the authors deserve should release their products without content to the marketplace. But do you see lots of popular products in the marketplace without any content items available in the product? No you dont, and the reason is that users are screaming to get their hands to good looking content. But the middleman just don't want to pay to produce it.
That presumption no longer has any legal weight.Yes, but when this happens, there's 2 things that are better for plaintiff (not just one): 1) plaintiff's research on defendants actions is finished. 2) defendant can no longer afford paying for his attorney. So this means that plaintiff no longer needs to use money for the case, and also the defendant is losing the only thing that keeps him out of the jail cell.