I would say that 1.5 million *REAL* dollars a day was anything but "virtual".
"At nearly USD 50M per month in user-to-user transactions, the Second Life economy is now on a annual run rate north of half a billion US dollars, making Second Life the largest virtual economy in the industry."
Play Money?
I would say that 1.5 million *REAL* dollars a day was anything but "virtual".
"At nearly USD 50M per month in user-to-user transactions, the Second Life economy is now on a annual run rate north of half a billion US dollars, making Second Life the largest virtual economy in the industry."
source: https://blogs.secondlife.com/community/features/blog/2009/08/12/the-second-life-economy--second-quarter-2009-in-detail
Linden Lab collects a fee on transactions.