I think Newmann has a valid point. If you're confident that your game is good, then people will purchase and keep it. The people who return it might have had a negative effect on your game if they were forced to keep it. Plus, like he said, the return policy gives the consumer a sense of security with their wallet, meaning they are more likely to feel better about spending that $7 to $15 on your game.
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I agree
I think Newmann has a valid point. If you're confident that your game is good, then people will purchase and keep it. The people who return it might have had a negative effect on your game if they were forced to keep it. Plus, like he said, the return policy gives the consumer a sense of security with their wallet, meaning they are more likely to feel better about spending that $7 to $15 on your game.