He'd do much better now.
And the irony is in order to get it to your destination, they still have to put it on a plane.
It's just a robot that appears whenever Google is mentioned in an article.
Pretty sure that's Youtube making sure they're not sending data that nobody is watching.
Since these authors have given their copyright over to Hachette, they have nothing to complain about. The books they wrote are no longer theirs to do what they want.
And yet the Wonder Years can be streamed on Netflix. It's not exactly a copyright problem, but a contractual problem in a musical work inside an audio visual work has to be licensed for different uses of the audio visual work.
We're overdue for a technology worshiping religion.
If they can take the internet down with them, they will.
Mason's talking about movies that Hollywood made based on games. Of course they sucked. Hollywood's not in the gaming business and all of their decisions are dictated by marketing - and not as a way to boost game sales.
Some videogames make more money than major Hollywood films. If the movies are developed in tandem by the tech companies, the movies will be considered nothing more than giant commercials for the game. It's the same way now that the Star Wars movies are just commericals for all the toys and merchandise. And as Star Wars and Transformers shows, quality doesn't really matter.
When the tech companies start making the movies themselves things might change.
It's more than that. This is a battle against the internet.
I quit watching TV about the same time I got the internet, around 1997. I suddenly had something more compelling to take up my time.
A cell phone doesn't get TV signals. You think some kid is going to put it down and start watching TV? No, they're just going to find something on their cell phone worth spending their free time on.
Big media's business is all about control. When you watch, how you watch, and most importantly what you watch. It is the only defense they have any more. They know the internet means giving up control, and they'll do everything they can to make sure they control the internet. They already control the government (Why does it cost so much to get elected? Broadcast advertising.)
Perhaps this was Aereo's plan all along? Now they can just pay retrans fees and set themselves up as a basic cable company without having to go through all the impossible hoops someone starting a local cable company would have to go through.
So whichever way the court ruled, they win.
An opportunity, yes, but you'll be fighting the massive inertia of everyone already entrenched in the business. You'd do better investing the money in your own media company the way Pixar did, which is where tech companies are much more likely to go (starting with videogame adaptations).
Yep, they have nothing to do with each other. An while movies make money, from a corporate point of view it's an incredibly risky businesses. The audience is fickle and you can't determine how much your investments will profit. Art is lousy business. You're better off making commercials (which is essentially what major Hollywood output is).
"in the not too distant future the people are going to demand changes to copyright laws"
They're already demanding changes and have been for years, but nobody who can actually make those changes is listening or has any interest in fixing the problem.
The innovators already do. I can watch Youtube for days and never see anything made by the MPAA and RIAA, and I am more entertained and educated by the variety of content there.
My life got a whole lot better when I stopped watching TV. And if people would play sports instead of watch sports, all of our lives would be better.
Re: Three for the price of one
A smart publisher would be working to destroy the paperback market by lowering ebook prices so everyone converts to ereaders. That way in the future they won't have to deal with the used book market undercutting their sales and they and can slowly raise their ebook prices with a locked in audience. Luckily no publish is so forward thinking.