Reader SteveD sent in this story a week ago, but I just got around to looking at the details. Apparently the makers of the video game World of Goo, which (as mentioned) was released without DRM, have roughly calculated the rate of piracy on the game to be about 90%. The calculation is certainly a rough one, and people can quibble with the number, but the basic reasoning seems sound. A lot of folks focused on that 90% number, but didn't pay as much attention to the more important comparison: how this compared to a DRM'd game. The game makers noted that it had almost no difference compared to another game released with DRM, showing that adding the DRM did absolutely nothing to prevent piracy. So why do video game companies keep insisting they need DRM?
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