VGHF, Libraries Lose Again On DMCA Exemption Request To Preserve Old Video Games

from the mine-mine-mine dept

Another lobbyist win over common sense, it seems. Earlier this year, we discussed a group of video game preservationists, led by the Video Game History Foundation, seeking DMCA exemptions that would allow groups to curate, preserve, and make available for streaming antiquated video games for purposes of study. The chief opposition to the request came from the Electronic Software Association (ESA), a lobbying group that has staunchly opposed any carveouts in copyright law that would allow for these sorts of preservation and study efforts.

Now, if there was one key takeaway from that last post, it’s the following. The ESA and groups like it are very good at saying “no”, but absolutely terrible at providing any alternatives it would support for doing this sort of preservation work. The video game space is one in which the overwhelming majority of titles published have not been preserved in any meaningful way. If those titles are allowed to simply disappear into the ether, it is a flat negation of the bargain that is copyright law to begin with, which is for a limited monopoly on creative output with that output eventually going into the public domain. Disappeared content cannot enter the public domain.

Unfortunately, thanks to those lobbying efforts that offer all roadblocks and no solutions, the US Copyright Office has denied once again the request for these copyright carveouts.

In announcing its decision, the Register of Copyrights for the Library of Congress sided with the Entertainment Software Association and others who argued that the proposed remote access could serve as a legal loophole for a free-to-access “online arcade” that could harm the market for classic gaming re-releases. This argument resonated with the Copyright Office despite a VGHF study that found 87 percent of those older game titles are currently out of print.

“While proponents are correct that some older games will not have a reissue market, they concede there is a ‘healthy’ market for other reissued games and that the industry has been making ‘greater concerted efforts’ to reissue games,” the Register writes in her decision. “Further, while the Register appreciates that proponents have suggested broad safeguards that could deter recreational uses of video games in some cases, she believes that such requirements are not specific enough to conclude that they would prevent market harms.”

The Copyright Office went on to note that, while this carveout exists already for purely functional software, the expressive nature of video games makes them different. But that’s fairly silly. There are already carveouts to copyright law for expressive works, specifically when it comes to retaining them for preservation and study efforts. That’s essentially how, you know, libraries work. This all comes down to opening those avenues up remotely, via streaming or remote sharing purposes. Why it should be just fine for researchers to hop on a airplane to sit in a university library and study these games, but it’s suddenly verboten to do so remotely is flatly beyond me, especially if there are safeguards in place to keep from this all turning into some free-for-all remote arcade.

And then there is the additional confusion of the Copyright Office arguing that part of its concern is over the association of emulation software with piracy. In a particularly laughable bit within its decision, the Copyright Office cited as its source of this association the founder of the VGHF himself, and the citation appears to have been taken entirely out of context.

In an odd footnote, the Register also notes that emulation of classic game consoles, while not infringing in its own right, has been “historically associated with piracy,” thus “rais[ing] a potential concern” for any emulated remote access to library game catalogs. That footnote paradoxically cites Video Game History Foundation (VGHF) founder and director Frank Cifaldi’s 2016 Game Developers Conference talk on the demonization of emulation and its importance to video game preservation.

“The moment I became the Joker is when someone in charge of copyright law watched my GDC talk about how it’s wrong to associate emulation with piracy and their takeaway was ’emulation is associated with piracy,'” Cifaldi quipped in a social media post.

It’s valid to wonder aloud whether the Copyright Office has any freaking idea what in the hell it’s talking about at this point. Or whether, as at least one proponent of the carveouts quipped, the government was even taking the request all that seriously.

Lawyer Kendra Albert, who argued vociferously in favor of the proposed exemption earlier this year, wrote on social media that they were “gutted by the result… Speaking on behalf of only myself, and not any of my clients, I do believe we made the best case we could that scholarly access to video games that are not commercially available does not harm the market. I do not believe that this evidence was seriously engaged with by the Copyright Office.”

Again, silly. Researchers in other mediums, such as books and films, already have access digitally to their subjects of study in many cases. For some reason, despite its acknowledgement that video games are likewise works of expressive art, the Copyright Office has simply decided it’s to be different with gaming.

Because reasons, I guess.

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Companies: esa, video game history foundation

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Comments on “VGHF, Libraries Lose Again On DMCA Exemption Request To Preserve Old Video Games”

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118 Comments

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Anonymous Coward says:

Re: Re:

WHY? Video games are TERRIBLE for everyone

Good. Video games are terrible. See below

https://www.wellpower.org/blog/the-surprising-truth-about-video-games-and-mental-health/
https://www.health.harvard.edu/blog/the-health-effects-of-too-much-gaming-2020122221645
https://healthcare.utah.edu/the-scope/kids-zone/all/2021/08/video-games-your-child-plays-has-effect-their-behavior
https://kidshealth.org/en/kids/video-gaming.html
https://yvpc.sph.umich.edu/video-games-influence-violent-behavior/
https://www.apa.org/news/press/releases/2000/04/video-games

PaulT (profile) says:

Re: Re: Re:

You’d be better off learning things rather than copying everything you find in a random Google search.

Even your link names tell you that you’re full of it (e.g. second one “too much gaming” – OK, how does that affect people who don’t play too much? You said “everyone” but most of the links are about kids …)

Also, IIRC, some of the older studies like the 2000 one you linked have been largely disproven. For example, lack of evidence that increased aggressing within a game translates outside the game, not to mention the inherent problem with using adult games to try and determine childhood issues and then use that to restrict adults.

Anonymous Coward says:

Re: Re: Re:2

The Constitution later got some amendments, and literally the first one is about freedom of speech. A previous poster wrote “Judges lose all common sense whenever copyright comes up”, and this is a great example. It was one thing when such laws only affected commercial printing presses, but now copyright abridges the freedom of speech of all Americans. To me, common sense says it therefore ought to be considered repealed.

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Anonymous Coward says:

Re: Re:

Your first link just references the second link as its “evidence” that games are harmful. However, even that Harvard study doesn’t say games are harmful. It says too much gaming may be harmful. And the potential harms listed are no different from the harms from using a computer in general, and no different from any other activity that a person allows themselves to become too dependent on.

Come back when you have something more conclusive.

Anonymous Coward says:

Re:

So your evidence is “too much is bad” Well no shit sherlock. The same can be said of ANYTHING in excess. Too much TV is bad, too much exercise is bad, etc. It can be applied to literally anything.

Still doesn’t address the argument that video games should not be preserved. In fact I would go far as to call your arguement a total non sequitur.

Do try again but this time actually make an argument that isn’t “Video games are bad mkay?”

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MrWilson (profile) says:

Re: Re: Re:

Just googling “video games bad study” isn’t going to find actual proof. You cited a podcast that states some studies find bad results but doesn’t cite any of those studies. This is not proof of anything. The second link isn’t a study either.

I’d say try again, but you shouldn’t bother. You’re looking for evidence that supports your preconceptions, so you’re just proving you’ll skip any study that says the opposite of what you think.

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Anonymous Coward says:

Re: Re: Re:

Weapons

It’s not just that the game has weapons. An average player will use those weapons to murder hundreds of human soldiers, at least, over the course of those two games. This left-wing militant comes and blasts everything within a three-mile radius, when the soldiers are just government workers trying to scrape by a living.

There’s no blood, no corpses, and basically no negative effects to any of Link’s behavior (excepting that, in LttP, Link’s uncle does leave a corpse—how ego-centric is that?—and in LA, larceny from the shop will result in the player being called “THIEF” from then on). Sometimes, I’ll kill people that aren’t even a threat to me, for the mere chance of getting a single rupee.

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Stephen T. Stone (profile) says:

Re: Re: Re:

So you’re saying

otherwording (or in-other-wordsing) — noun

  1. Summarizing a point of argument in a way that distorts the point into saying something it does not and attributes the false interpretation to the person who raised the original point.
  2. A blatant attempt to make winning an argument easier for someone who is out of their depth in said argument.

Example: You will often find the phrases “in other words” or “so you’re saying” at the beginning of an instance of otherwording.

See also: strawman; your post

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Stephen T. Stone (profile) says:

Re: Re:

Yes. And? When companies fail to preserve their own products or offer them legally, illegal preservation could be all that remains of those products. Thousands of games for consoles, PCs, and arcades would be lost to the sands of time right now if not for the efforts of people whose efforts technically break the law. Hell, emulation is what kept Capcom’s arcade fighters alive amongst fans until the company started putting out legal re-releases of those fighters⁠—including its recent Marvel vs. Capcom collection.

Anonymous Coward says:

Re:

The more publishers refuse to hold up their end up the bargain that is copyright […] the more they justify the public not having to hold up their end either.

Copyright was never a bargain with the public. It was a bargain among publishers, and with authors, that other people hardly needed to think about at all (though maybe it drove up the prices of the stuff they were buying). Till about the 1960s, the public just didn’t have the ability to copy anything in any relevant amount.

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That One Guy (profile) says:

Re: Re:

Till about the 1960s, the public just didn’t have the ability to copy anything in any relevant amount.

On a mass or widespread scale perhaps not but on a smaller scale it was still very much possible that one or more people willing to put in the work could easily copy some forms of content in a way that copyright law made illegal.

The deal was at least theoretically with the public, in the sense that in exchange for the law giving a near-monopoly control over a work, something that would not have been possible without the law, the public would get full access once the duration of the deal was over.

Of course once the duration started exceeding the time-frame where any content would be at all relevant to current culture once it entered the public domain, and especially once it reached the point where copyright over a work would last past the lifetime of even a person born on the day it was granted the ideal that the public was even being considered a part of the deal became openly farcical, with copyright being openly there just to serve corporate interests(the only ones likely to be around long enough for the duration to matter), with any other beneficiaries just there to provide cover for them.

Anonymous Coward says:

Re: Re: Re:

On a mass or widespread scale perhaps not but on a smaller scale it was still very much possible that one or more people willing to put in the work could easily copy some forms of content in a way that copyright law made illegal.

Hence the qualifier “in any relevant amount”. Sure, a person might’ve gotten drunk in a bar with their friends, started singing, and technically have violated copyright. And they could have copied library books by hand, given enough time.

How many examples are there of anyone getting into trouble with the law for non-commercial use of copyrighted stuff, before that time frame? Did it even happen once? These days, they’re coming after our school plays, home videos, reviews and parodies.

The deal was at least theoretically with the public, in the sense that in exchange for the law giving a near-monopoly control over a work […] the public would get full access once the duration of the deal was over.

Um… how’s that any kind of exchange? The law was the only thing withholding that access. In a world without copyright, we’d all have access to all published material, immediately.

Every law is, in theory, a deal with the public. For a lot of laws, “in theory” really has to be emphasized.

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Crafty Coyote says:

Re:

Crazy how someone brought up the whole “video games are evil” trope and it was a successful red herring. If music or film preservationists were being hindered by copyright, then it would be easier for them to argue that preservation would be necessary. Whether that preservation is done by people who are breaking the law and risking arrest or libraries and historical societies who aren’t, keeping our past has to be served one way or the other.

Why don’t we focus on the self sacrifice on those who are breaking laws to preserve history, in whatever form it takes?

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Anonymous Coward says:

Re:

And is thus how maximalists support minimalists even as minimalists support maximalists by screaming to abolish copyright altogether, making maximalists scared for their imaginary property and lobby for even more harsher laws that prevent copyright from fulfilling its stated purpose. See it now?

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Anonymous Coward says:

Re:

Good. Video games are terrible. See below

https://www.wellpower.org/blog/the-surprising-truth-about-video-games-and-mental-health/
https://www.health.harvard.edu/blog/the-health-effects-of-too-much-gaming-2020122221645
https://healthcare.utah.edu/the-scope/kids-zone/all/2021/08/video-games-your-child-plays-has-effect-their-behavior
https://kidshealth.org/en/kids/video-gaming.html
https://yvpc.sph.umich.edu/video-games-influence-violent-behavior/
https://www.apa.org/news/press/releases/2000/04/video-games

Stephen T. Stone (profile) says:

Re: Re:

You can spam those links all the live-long day. But it ain’t gonna get you anything but flagged. People will continue to play videogames regardless of how you feel about videogames (or the people who play them), and you have no actual right⁠—legal, moral, or ethical⁠—to physically prevent people from playing videogames. Trying to stir up a moral panic on this site is not a winning move.

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Stephen T. Stone (profile) says:

Re: Re: Re:4

Violent videogames have been a thing since I was a kid. I grew up in the age of Splatterhouse and the original Mortal Kombat franchise. There are millions of people my age all around the world who grew up in that same era and played many of the same games that I did. How many of those millions of people have since gone on to become mass murderers? And of that subset of people, how many of them did what they did only, specifically, and provably because they played violent videogames?

Your argument was made about basically every kind of moral panic from the past two centuries. What makes you think you stand on ground that is more solid than the ground on which the pearl-clutchers of the past stood?

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Anonymous Coward says:

Re: Re: Re:5

You seriously don’t get it, do you? This isn’t just about you and your nostalgic childhood! It’s about the undeniable impact video games have on society as a whole. Sure, not every gamer becomes a mass murderer, but that doesn’t mean these games don’t have a massive influence.

Studies show a clear correlation between violent games and aggressive behavior! When you normalize violence in entertainment, it desensitizes people, especially kids. This isn’t some moral panic—it’s a legitimate concern for our future!

You might have escaped unscathed, but don’t be naïve! The world is different now, and we have to take these threats seriously. If you can’t see the harm in glorifying violence, you’re part of the problem!

Anonymous Coward says:

Re: Re: Re:6

“Studies show a clear correlation between violent games and aggressive behavior!”

I would be interested in reading this study, care to provide a source?

“When you normalize violence in entertainment, it desensitizes people, especially kids.”

Violence is ok for television shows movies and cartoons but not video games … that is just toooo much.

“You might have escaped unscathed, but don’t be naïve! The world is different now, and we have to take these threats seriously. If you can’t see the harm in glorifying violence, you’re part of the problem!”

Be afraid .. very afraid!!!

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Stephen T. Stone (profile) says:

Re: Re: Re:6

Studies show a clear correlation between violent games and aggressive behavior!

Correlation is not causation.

You can complain about videogames all the live-long day. But unless you have scientific proof that videogame violence causes people to commit acts of actual physical violence, the best argument you’ve got will be met with mockery. Millions of people play violent videogames every day. A statistically insignificant amount of those people will go on to commit violence, especially mass murder⁠—and of those people, the chances that the “videogames made them do it” argument could be proven beyond a reasonable doubt is itself statistically insignificant. GTA isn’t making anyone a mass murderer any more than, say, the John Wick franchise is doing the same thing.

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Anonymous Coward says:

Re: Re: Re:7

Did you miss the part where I said movies cause violence as well? And also, if you would’ve read the sources I cited instead of baselessly insulting them, you would see the hard proof and convert to my anti-gaming crusade. I deleted my Steam account after reading the truth. I decided I didn’t want to fund this abusive industry another day.

Anonymous Coward says:

Re: Re: Re:8

Some people riot after their favored sports teams lose (or sometimes win, even) a match. Unlike video games, there is a direct, demonstrable causal link between the sports game and the violence. (Google “sports riot”)

Will you be advocating for baseball, football, basketball, soccer, and hockey to be banned?

Stephen T. Stone (profile) says:

Re: Re: Re:8

Did you miss the part where I said movies cause violence as well?

And you have no more proof of that than you do of the claim that videogames cause acts of actual physical violence. But I don’t see you demanding an end to violence in movies. Or TV shows. Or books, for that matter.

you would see the hard proof and convert to my anti-gaming crusade

I’ve seen your bullshit before. It wasn’t impressive enough to convince me then, and it’s not impressive enough to convince me now.

I deleted my Steam account after reading the truth. I decided I didn’t want to fund this abusive industry another day.

Sure you did~. By the by, who paid you to post this moral panic bullshit: the CCP or the KGB?

Anonymous Coward says:

Re: Re: Re:6

You’re just the digital equivalent of an antivax cultist, regurgitating talking points fed to you by frauds profiting off the lack of critical thinking of the masses.

Just because you became a sucker for the latest huckster trying to profit off the “modern thing is bad for kids!” bandwagon doesn’t make you virtuous in spreading debunked bullshit.

MrWilson (profile) says:

Re: Re: Re:6

Did you learn to write moral panics from reading Chick tracts?

When you normalize violence in entertainment, it desensitizes people, especially kids.

Then why aren’t you decrying violent sports like football that are proven to contribute to chronic traumatic encephalopathy among other long term injuries?

Ironically, if you search for “football and CTE,” you’ll find legitimate studies that prove a link, as opposed to the weak sauce you’re offering.

Anonymous Coward says:

Re: Re:

If you read the copyright pages of books, you’ll know they often say something to the effect that you shouldn’t replace a missing cover…

Because publishers want everyone, even impoverished people, to buy a new copy if their old one gets damaged rather than preserving the one they have, greedy bastards!

Anonymous Coward says:

Re: Re: Re:

No, it’s apparently because they want to save money on returns from book stores. So the store owner only has to return the cover, and promise they’ve destroyed the book, to get a full refund. I guess some lied, and sold them. But that’s between the stores and publishers, not something they should be bothering customers with.

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Anonymous Coward says:

Video games are terrible. See below

https://www.wellpower.org/blog/the-surprising-truth-about-video-games-and-mental-health/
https://www.health.harvard.edu/blog/the-health-effects-of-too-much-gaming-2020122221645
https://healthcare.utah.edu/the-scope/kids-zone/all/2021/08/video-games-your-child-plays-has-effect-their-behavior
https://kidshealth.org/en/kids/video-gaming.html
https://yvpc.sph.umich.edu/video-games-influence-violent-behavior/
https://www.apa.org/news/press/releases/2000/04/video-games

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Anonymous Coward says:

If we don’t listen to the facts and ban video games, you know what will happen?

First, people will play violent games like Assassins Creed and GTA. Then, people will start kicking each other. THEN, people will start stabbing each other. AFTER THAT, people will start KILLING each other. Once that happens, NOONE WILL BE LEFT. ALL because of DUMB VIDEO GAMES like by ROCKSTAR, NINTENDO, UBISOFT, and MORE!

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Anonymous Coward says:

Re:

[guerilla preservationists] will maintain access to these games just like always.

Maybe. For old systems, one can sometimes find whole game sets; but it can be difficult, because they keep getting taken down. For systems made this millenium, I’ve had somewhat less luck, and many don’t have good cross-platform emulators anyway. Then we’ve got the situation with the Yuzu emulator for example, where the developers buckled to Nintendo’s pressure.

It’d also be easy to say that one can find old movies and book online, somewhere, but as soon as you’re looking for a specific and obscure one, you’re likely to run into trouble.

Making game history researchers into outlaws does matter. So does preventing libraries from letting people experience old games. I was at a war museum recently, which was showing, for example, uniforms, weapons, and vehicles from various wars. Could you imagine if everything after World War 1 had to be removed? Sorry, this Would War 2 stuff is all copyrighted; come back in 16 years. And in 2086, we’ll be able to explain the Cold War. (Luckily, most of that stuff is not copyrightable, but I guess they’re taking some risk by showing letters.)

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