Give people an inch, they take a mile. In 2104 some Canadian highways had speed limits raised from 100km/h (60mph) to 120km/h (75mph).
Part of the reasoning is that they were not very busy stretches of Highway, and people were going 120km/h anyway.
Fast forward to 2016 with an 11% increase in crashes, they're now lowering the speeds again.
Turns out people go over the speed limit, regardless of what the speed limit is. If it's 100km/h, they do 120km/h. If it's 120km/h, they do 140 or more.
Make it illegal to text, and people will push it a bit, and do it where they think is safe (and probably get away with it).
Make it legal to text where safe, and people will push it a bit, and do it where it might not be entirely safe (and probably crash).
DRM implications of Apple's decision to remove the analog headphone jack from the iPhone -- specifically, the idea that in the future we may see music services that can only be played through specific output devices
Why do people keep spouting this nonsense? If Apple (or any 3rd party) intended to DRM music playback, they wouldn't have included an analog dongle in the box.
Software-wise, nothing has changed from the previous iPhone. All that's happened is that a tiny piece of hardware has moved into an adapter. There's no new opportunity to lock things down that wasn't there before. There was nothing stopping developers from preventing analog headphone use previously anyway.
Yes, it's fun and easy to get clicks by demonizing Apple and their dumb decisions. It was stupid of them. We all get it. Everyone (except Apple) seems to know it, but this is not new DRM, nor could it allow new DRM that previously wasn't possible.
The only way that will work is for Sony to do what Microsoft did, and release new game binaries as part of an update, while still loading the models/textures/music/videos (etc) off the disk.
This would mean that (like the XBox One), any backwards compatibility that could be achieved would be limited to a select few (likely only popular) games of Sony's choosing, and given Sony's track record, may not even be free.
The reason being is that Sony gambled on a wildly different and unique CPU architecture for the PS3, one that didn't really pay off, and one that has come back to haunt them many times. The PS4 is closer to the XBox 360 than it is to the PS3.
What a boring way to cheat. He should have done it James bond style, (or Lock Stock style), with a little radio transmitter and piezo-electric device that can tap out patterns on your upper thigh, then have someone in the audience (or watching via binoculars, or via TV, or tiny camera), relaying a computer's move to you remotely.
I could build a fully self-contained device that I could hide on my person for under $100, and have it connect via 3G. Cheaper than an iPhone, and you don't have to get up and go to the bathroom after every move.
So what you're saying is...
Turkey Told Twitter That Turkish Tabloid Text's Taboo?
... If it wasn't for those re-usable filters. Saving money, and keeping plastic K-cups out of landfills is a great part of it, sure. The real reason is that my favourite locally-roasted coffee just isn't available in K-cup format. I rarely want to brew a whole pot, and like the convenience of not having to constantly clean a press.
Needless to say I will not be buying one of their new brewers, unless I can use my own coffee.
Actually a 4-digit password only has 6,561 possible combinations, whereas a fingerprint is close to infinite, since it's really comparing sections of a large bitmap.
What's more likely is that someone will find a way to fool the fingerprint scanner-- with an object (mold/photo/gel/etc), by hacking how the scanner communicates with the device, or by breaking the software on the device itself.
I'm in the same camp as the naysayers, unfortunately. The PA report makes a good point that hasn't been adequately explained yet.
It's not that they "have nothing" and are raising money (which is perfectly fine, in my books), it's that they're promising release by MARCH NEXT YEAR. That's 7-8 months to go from nothing to a fully-fledged game console, complete with online game store, library of games, licensing, packaging, marketing, FCC/sale validation, etc. all of which has to be extensively tested.
They don't even have a final controller design or hardware. I'd expect that to take 6 months alone!
Make no mistake. I think their dream is amazing, and I'll be first in line on launch day to buy a console (at full retail price) if they clear all the hurdles in their way. But I don't expect it to happen by March 2013.
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