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  • Feb 21st, 2014 @ 10:14am

    Re: Re: Re: Re:

    Wind Waker uses the tablet to essentially manage and view what you have to pause the game to see otherwise. This became useful for navigating a map or swapping inventory/equipment quickly.
    That being said until Wind Waker I did not feel like any game has done a good job of using the tablet. It is especially annoying when a game pauses itself and displays "Look at the GamePad". If you are freezing the game then you are pulling me out of it to look at my controller.
    The battery life in the tablet is not good. If I was playing for an extended session I would have to put the tablet on the cradle and switch to the regular controller. When doing this I actually missed what the tablet offered.
    I think the GamePad has potentiality. Unfortunately cross platform games won't make good use of it and console exclusives will force it into the game awkwardly.
    My issue with Nintendo has always been "stop making me use your console gimmicks when basic controls makes more sense".

  • Feb 21st, 2014 @ 7:27am

    Re: Re:

    I just finished Wind Waker on the Wii U and after using the controller a bit it is surprisingly comfortable and the game made sure the tablet was useful and not pointlessly forced on you like a lot of other Nintendo gimmicks.

    The tech is behind though. Instead of having a year jump on the 8th generation like Nintendo claimed they are really just eight years behind on the 7th.

  • Feb 21st, 2014 @ 7:24am


    The systems 1080 issue isn't a hardware problem it is a development problem. It's apparently a pain to do 1080p even though the machine can handle it. The PS4 isn't free from frame rate issues on its games that hit 1080p either. ml

    The XO and 360 cannot cross communicate with voice but I'm pretty sure the PS4 and PS3 cannot. I believe it was announced they could but there was a problem and the feature isn't there (yet).

    I myself get a ton of use out of Kinect. I personally am glad it was included because I think it will lead to more developers putting the time into Kinect features in games (as long as they are not a hindrance and forced on you). Even though I personally am glad it was in there I do not agree with them including it because it does seem a lot of people either truly don't want it or it was more ammo to complain about something they had no intent on buying anyway. With the Kinect not being required like it once was I believe they will release a Kinectless system for cheaper and the Kinect separately, though I am sure buying both boxes would be more expensive than buying the "bundle" as it would become.