Unfortunately, corporations tend to sour the mix on things. It is what it is, and like one guy said earlier - vote with your wallet. As to 4E, mine and my husband's opinion (who's a DM) is rather favorable. I was not a gamer when I met my husband, only dated them. He sucked me into 2E...oh the horrors of THACO - may that NEVER rear it's ugly head again, nor the backwards ass way of doing HPs. I breathed a sigh of relief when 3.0, then 3.5 came along. We were a little trepidatious about 4th edition with all the negative feedback we kept hearing, but we decided to give it a go anyway and we liked it! Me more so because I'm fond of playing sorcerers and the occasional fighter. Now I don't have to spend precious minutes figuring out what bloody level spell to use (and can't get the cool ones until u reach epic lvl) or do calculus just to figure out all the different die/HPs/dmg my fighter does once he gets past lvl 9 (that's if our gaming group doesn't implode by that lvl as per the norm).
4E takes a little getting used to, but it cuts through the dross. It is nicely streamlined and any DM worth his salt running a game will be able to run as good a game as any in 3.5. Stay away from the modules though - use as a guideline if you must, but they are dry as dust! Create your own.
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