The 250MB limit is great, it's $50/yr and it means i don't have to tether my phone all the time when i'm away from Wifi. What's not so great is the $70 more than the 16GB model for the 32GB model, or the additional $130 for the 4G model. No doubt that added price is a factor in why there's even a $50 annual plan...
well, if their free to play Console games are pay to win like Battlefield Heroes, i'll be skipping... if $60 is the price to pay for a game where everyone has a fair shot instead of the riich buying their way to a win, i'm out!
There is a similar problem with Mediacom, and they do this on such a low level that it still replaces error pages and search results even when using 3rd party DNS. And their 'Opt Out' page seems to forget that you opted out every few days to every few weeks.
the thing is, people EXPECT to be able to return something for a refund if it doesn't work as advertised. now, seven days is a very long time, but it's much more agreeable than fifteen minutes or one day. ideally, everything should have a demo or trial version, but many things digital may just not be able to stand on their own at a price when their trial or demo is good enough and there aren't enough differences between it and the paid version. there is no simple solution, but a simple solution is what people want. honestly, stores with physical goods have to put up with much more when it comes to returns. they have to restock or sell as open box or in some cases send the item back to the manufacturer for repackaging. with digital goods, there is an infinite supply, so when a developer is against trials or refunds, it looks like money hoarding or a vote of no confidence in their products.
And that's about the only large company that does. Several people with a Japanese Wii or DS have gotten it repaired by Nintendo of America. I don't know of any other company that will knowingly repair an item made for and bought in another country.
A FTC study from 2008 showed that M rated Video Games are harder for underage consumers to buy than R rated and Unrated DVD's, R rated Movie Tickets and Explicit Music CD's.
This doesn't even take into account that all current videogame systems (Xbox 360, Wii, PS3) and every handheld (DSi, PSP) except the original DS also have parenal controls that can block the playing of games based on the game's rating.
The 360 and PS3 also allow parents to block communication such as voice chat on child accounts, and the Wii has a friends code system where you have to exchange friends codes to be able to communicate.
Many EA games use these codes to lock features out of the game period. So if you have a wife, girlfriend, brother, sister, cousin, roommate or friend who plays your game on your console, they can't play the full game because some features are locked into the EA Account that used the code.
So, even someone buying new is screwed if they aren't the only gamer in the house.
i can only speak for myself, but i watch LOST live when it airs because i have many friends on IRC, IM and forums who watch it live too, and we all talk about the episode as it happens, and we don't have to worry about things like pressing play at the same time or anything like that.
from what i read about this on CNET, they're giving small (and self) publishers the option to *add* DRM as previously, anyone who used their Digital Text Platform (DTP) didn't have any DRM on their ebooks at all. All of the "Big" Publishers use a totally different publishing platform that has a different (better?) DRM available for them to use.