There is a difference between "actual knowledge", "red flag knowledge" (the term for the part you highlighted) for specific files, and being willfully blind to the details.
I wrote a short paper on the topic here but the very short version is that you have to be aware of those facts or circumstances for specific infringing activity. This is very hard. Simply being aware that infringement is enough will not generally trigger that requirement. (Though this is somewhat debatable. I cite to others who believe it should in that paper.)
I vehemently disagree with the suggestion that registration should be required. There are huge amounts of content where registration would at least slow the publication process that ought to be protected by copyright, and that is to say nothing of unpublished works.
With that said, I do agree that either the copyright term should be shortened dramatically or else that registration could be required to get an extended term of copyright after the initial automatic protection wears off.
I understand your objections to the concept, but there have been indications that something like this could reduce crime (including muggings for cell phones and others). This would only work if such kill switches are widespread and common, and that is best achieved by mandating them.
Of course, some of the abuses by both hackers and potentially by authorities (not to mention the phone companies) are true risks. But the answer rather than abandoning the idea is to build in both legal and technological safe guards against its abuse.
How is leaving a 9 year old alone in a park with a cell phone bad parenting?
Obviously, there could be context here not mentioned, but off hand I would call that fine. Most 9 year olds are more than mature enough to handle it, real crimes against children are rare, and in this case the kid had a way to call for help if she got hurt or had trouble. This sounds fine to me and the meddling parents and authorities should probably have stayed out of it unless there were other circumstances that actually made it dangerous.
Reading only this article and not the opinion letters, I fear that those two opinions by the lawyers may not have been completely different. The college feared being sued as much as it feared losing that suit, and fair use is seen as an affirmative defense currently. Even a fair use ruling in your favor can be very expensive to acquire.
It may be a criticism of our current copyright laws and in particulr the strength of fair use that this situation arose, but in the current state of the law the college's fear of being sued is reasonable. We may wish that a college would be prepared to accept that risk on behalf of its students to fight for their free speech, but a smaller college may not have the resources to do that.
In short, we should be reconsidering our current copyright laws rather than blaming this school.
Considering that almost all the music I have purchased in the past few years has been found on Pandora or at least an artist I found because of Pandora, I find it surprising that the labels aren't paying them, much as they often pay radio stations, to play more of certain songs or musicians.
This particular article struck me as a bit melodramatic, yet I agree with all of its core points.
Chief amoung them for me is that graphics are not what make a game great. I do enjoy good graphics, and they are a factor, but only one amoungst many. The gameplay and story are more important. I played Planescape: Torment fairly recently and it was phenomenal despite the graphics being dated.
Unfortunately, you have a point. And it is a point that should be remembered by consumers.
With that said, the PS4 currently looks far superior to the XBox in being more consumer friendly and having better hardware as well.
Given Sony's history, I agree you have a point and we should approach with caution to make sure they stay with it. But for the moment I am happier with their stance than I am with Microsoft's and I have money waiting for PS4 launch day as long as they don't change their policies.
I buy almost all of my games new, but I also generally resale my games afterwards. That ability is a factor in how much I am willing to pay for a game, especially one that I am unsure of. Especially for a game I am not certain I will enjoy, it is a major factor to know that I can resell it to recover at least some of that money to buy the next game.
And that is before we get to the fact that them declaring by fiat that I cannot resell really annoys me and I would be more inclined to look at other options with fewer restrictions.
There are a lot of things I post to the internet that I suspect are useful, including some of the comments I leave on technical message boards and answers to technical questions, that I don't want to get paid for.
I posted them hoping to help someone, like the person that asked the question, and the most payment I would even want is a "Thanks". I don't want to burden anyone helped by those things with the idea of paying me for them.
I have no problem with advertising as long as it doesn't get in the way of the other content. As you say, I actually like some ads. If the ad is informing me of a solution I didn't know about to a problem I have, it will likely get my attention and possibly my money. The same if the ad is entertaining and funny (my wife bought me the old spice body wash specifically becuase of the ads and still does.)
My one surprise was how fast TV shows depreciate. Now that I have netflix available, I often find shows more interesting after they've been around long enough for friends and community to tell me what is actually worth watching. I just started with Game of Thrones after it has been on for a while, and I find myself enjoying Thundercats when I watch it with my young children. (Far too few good shows that young children can watch that still entertain adults if you ask me.)
Well said. When I sign up for a game that is inherently online and must be for a core game component(Magic: The Gathering Online, Star Wars: The Old Republic) I understand that it depends both on company and the community and that doesn't bother me.
But I detest the idea of adding an online requirement to a single player game. I wanted to buy the new Sim City for my son, but then I found out about the online only component. My son is 7, has one of my previous computers that I fixed for him, and does not have internet access on his computer. So, I bought him Sim City 2000 from GOG instead.
"Here's where these artists make one of the worst assumptions -- that withholding their music from streaming services will result in a corresponding boost in sales. "
The vast majority of music that I like I find on pandora, and I buy most of it from Amazon based on the link on Pandora. For most music that fits my taste, if it isn't on Pandora I will probably never know it exists.