As a consumer, I can attest to that (the more sales part anyway). $60 is a lot to pay for something that only has entertainment value, particularly when you consider the risk involved in buying something you aren't completely sure you'll like. (OK, sometimes you can try before you buy, but that usually means kicking that kid off the Xbox at Best Buy...)
I usually buy at $20, which means I either wait until the game hits the bargain rack or I buy it used (which is quicker for me, but no additional profit for the company). If the game was released at $40, it would be easier for me to spend that little bit extra for that game I really wanted, and it would drop to my price sooner.
We disagree on the idea of ownership. Righthaven does not have the right to make binding decisions regarding the copyright; the "original" (that is, real) owners of the copyright can override that decision. Righthaven does not make royalty money off of the copyright; the "original" (again, real) owners do. Righthaven cannot sell or transfer the copyright, or even prevent it being taken back at any time. Nothing they have meets the definition of ownership.
It's not like buying a house. It's more like leasing a baseball batt to a thug so they can beat my enemies with it.
It was possible for people to make a living from their work before copyright, too. It exists in it's current form to allow content holders (note I didn't say content creators) to sue others if they feel like they're not making enough money.
Honestly, I've never bought a $60 game, I just don't think they are worth that much to me. I feel stupid from a budget perspective, because I HAVE bought 3 or more games at once when they drop to $20 each... I spend just as much on games, I just feel I'm getting more value. And I've never once cared about how much it cost to make or even how expensive it "feels" when I play...