I started pirating textbooks after my freshman year after I bought a $200 textbook that was "required" for a course and then ended up never even opening it.
It gets harder every year though, as it's harder to find higher level textbook scans since they're used less. This year I was lucky in finding torrents for the current edition for all 4 of the textbooks I needed. But apparently one of my teachers allowed open textbook exams but we couldn't use e-books or print outs. Thakfully I found a paperback international copy for only $30.
If I had bought my textbooks at U.S. prices it would've cost me roughly $550, about a quarter of what I already pay for tuition. Instead I only spent $30. You can see the appeal of piracy now, yes?
Kinda sad when you compare it to games like Dangan Ronpa, also for the PSP/Vita, which attributes much of it's English success from the Somethingawful forums and other's "Let's Play" that translated the entire game.
In fact it could be argued the large English fan base that resulted from these fan translations are what convinced Dangan Ronpa's developers to create an English port of the now 4 year old game earlier this year.
The problem isn't Nvidia keeping their code secret, it's that GameWorks platform prevents developers who use it from getting any feedback from AMD. Pretty much barring AMD from even helping out with code that has nothing to do with Nvidia's GameWorks.
Regardless of what they do for MCNs, ContentID is still a huge pain in the ass for the rest of us not in MCNs. ContentID is by principle biased towards rights holders, and always will be, regardless of any "improvements" they make to ContentID.