This article, as Mike points out, is badly flawed. As a patent attorney (well, IP attorney, since I do other than patents), I can say with complete confidence that heavy patenting is an effect, not a causation.
Further, the usual reason is business method, specifically discouraging other disruptive business models or products from forming.
There are benefits to patenting in some cases, almost entirely in protecting embryonic business while they are in the process of being born, but at this time, the USPTO is doing all they can to kill any useful forms.
Okay, if I can blog anything I want to for Facebook, I have a problem - either Facebook has a special status (YUK!) or I can blog to other blogs.
So, I form a blog by invitation (several blogs do that), and in theory everyone can get an invitation. It happens, for some reason, that a few thousand people get access to (all HAPPEN to be major institutions, but hey - I can't help that!). I blog what would otherwise be regulated info.
Anyone who then says I am violating the rules is "stupid", of course.
I believe the real issue is quality control with the generic. If the generic manufacturer can establish they simply followed the Pfizer specs and forwarded any Pfizer warnings or advisories, there is no reason to hold them responsible, and every reason to go after Pfizer.
Look up "respondeat superior", it will explain this.
Of course, Pfizer may be able to show the generic does not meet their quality standards, or the proper warnings, etc., were not on the generic, and that all changes.
Like the fixation on "violent video games are never bad", the comment:
"While the consequences in the internet era for being awesome are significant, so is the opposite true."
is something we would both LIKE to believe, it just isn't true. I would love it if both were unconditionally true, but they aren't.
In some cases, some violent video games are arguably harmful, and in some cases bad actions have "cachet". Too bad, really, but not something we should ignore "because ..."
First, I agree the ignorant should stop finding arbitrary straw men that are "destroying culture", "harming culture", and other trivia.
At the same time, extremist positions "for" are just as much of a turn-off as extremist positions "against".
Guns, games, cars, airplanes ... I could go on and on ... can be good, bad, or indeterminate. I personally prefer games (any games) to guns, but that's just me. However, we need REASONED discussion, as in, "Yes, there are pros and cons", not childish "is - is not - is - is not".
Okay, I will brag about my grades in law school. I had probably the lowest grade point average of anyone in my law school! REALLY proud of it!
Why? Easy - I didn't have a sugar daddy, or some sort of "cushion" to help me. Working 50 hours a week (and going to night school), helping with the three kids, because "that's what Dads do", long commute - hey, you want dedicated, diligent, capable, or you want someone who goes to school because Daddy wants that and there is nothing else to do.
Well, one semester, after the Dean threatened to expel me for poor grades, I was near the top, and made the highest grades in contracts ever - held the record for six years - but it was a severe strain for my wife, and after that, being a husband and Dad was more important, so ....
I think, other than the initial hire, judging by grades is normally just finding out who had the way "greased" for them. "Every thing should be as simple as possible, but no simpler" - Einstein. Grades are too simple an evaluation.
Any parent can tell you children are susceptible to suggestion, and tend to go along with what they think is the "norm".
So, violent video games DO affect children! So does MacDonald's, though they have more political clout than gaming, and so do a whole host of things we allow (football most definitely comes to mind!).
The question is BALANCE - we need to protect people, especially children, but we don't need totalitarian methods to do it!
Money can't buy happiness, but it correlates pretty well
No, the article says people who EARN more money are happier, and happier people EARN more money.
I know a lot of people who INHERITED, and generally I perceive them as being less happy than the norm.
Personally, I have nearly always been a pretty happy person, and I made more money than all the rest of my family combined. I didn't find it necessary for happiness, though, and I wanted my kids off to a good start, so I gave it to them, in one form or another.
I no longer have much money, but I am the happiest and healthiest (for my age) person I know.
Well, two comments, one on point, the other ...
1. There is bound to be data on the conduct of, say, mice exposed to lead and mice not so exposed. Seems to me that would be highly relevant.
2. There is bound to be data on how much lead was put into the air. That should be relevant.
3. But the big problem is, that like Techdirt's blindness to data showing a possible correlation between video games and crime, even if it is for a small segment of the population. While it is easy to believe video games are not a significant factor (we just don't know) to say it is NEVER a
factor at all is a massive stretch of "faith", or bias.
Only an idiot would stop Google from scraping their content, and the decision likely will deter less popular sites, since many idiots would stop them - sounds like a huge anti-competitive win for Google!
First Amendment - unless you don't like the message
I think the public deserves to know what is going on around them, and I applaud the paper for printing it.
Yes, I realize people will pick on them; if they don't like the message, or think the people they relate to don't, they will (obviously) state the paper should/shouldn't have done X, and it was snide to do/not do Y, etc.
COMPLETE disclosure - as Thomas Jefferson said "democracy depends on an informed electorate" (something like that).
As an IP attorney, I can tell you. the examiner was thinking that by meeting the "performance vs. revenue" goals of the USPTO, which generally mean disallowing inventions while allowing anything that is easy and makes a lot of money, the Director will be pleased.