It looks like the messages are in iMessage on an iPhone. iMessage keeps everything by default. I can see message on my iPhone all the way back to 2010 when I got it. SO no need to save anything, it is done by default.
That still doesn't give any context or prove who sent the messages.
It all depends on what you have seen before. For a lot of people this type of injury may be "disturbing".
Having worked as an athletic trainer in college I have actually seen this type of injury before. Usually in contact sports like football. I have also seen what I would consider much worse when I did a couple ride alongs with EMTs.
Does this type of injury make me cringe? Yes, in the of that's got to hurt type of way. But, then I switch into how do we stabilize this and get the medical care needed.
This may actually have something to do with "illegal" sites using Google Wallet for various things. Just as PayPal doesn't want to be used for activities that are actually illegal, I would guess Google doesn't want to be in the same situation.
EA throws the ban hammer around a lot. Given how many different "bugs" have gotten people banned from all of EA online stuff, it is hard to believe that they are all really bugs.
On top of that I know multiple people that have gotten ban threats via personal messages from official EA accounts on systems like Twitter simply because they said they didn't like the fact that they needed to install Origin and be logged in, in order to play a game like Mass Effect 3 in single player mode.
Finally, who the hell designs a system where an email list system can even touch the system that controls account bans? That is either purposely done or EA is employing the dumbest DBAs and programmers in the world.
"I'm confused. Weneedhelp said a contractor should "Do good work... period... end of story", and you imply that's wrong and claim "a good contractor does what he's hired to do". How are these two things different? Who hires someone to not do a good job?"
Actually a lot of contractors are hired by people who want a cheap job. Quality comes in second at best in many, many cases.
The modern one hit wonder doesn't come from the album era, they come from the singles era of the 50's and 60's. There are dozens of artists that had a single Top 40 hit and then nothing else. Some may have charted elsewhere, such as Top 100 or genre specific charts, but not the Top 40.
There are basically one hit wonders going back to the 1800's and probably even earlier, mainly various opera composers and singers that were very popular for a single piece and then never really heard of again.
This is similar to a number of niche non-english songs who's popularity spreads around the world. The internet just makes this happen much faster than it used to.
A classic "pre-internet" examples include Du Hast by Rammstein. Catchy tune that almost everyone under a certain age has heard multiple times.
Back in the day this type spread happened almost exclusively via dance clubs. Now it happens via YouTube and the critical mass is reached much more quickly. Due to the time compression it has a noticeable effect on digital sales.
I have backed about 20 Kickstarter campaigns over the past two years or so. I have probably looked at over a hundred of them.
There are two reasons I support a project.
First, is of course interest. This not only includes general interest in the project/product topic, but also the details. For example I prefer to have my games on Windows. So if you are targeting only iOS I will probably not take a second look, even if you add Windows support later.
Second, and I think even more important, is communication. In particular telling people exactly what it is you need the money for. For example explaining that while everything is designed there are a lot of up front setup costs to print or fabricate things. While a cool video is nice, if it doesn't tell me what the money is going to be used for that just shows me you don't have a good plan.
Also related to communication, you also need to make updates frequently throughout the campaign. It doesn't have to be every day, but it needs to be at least every few days, a week at the most. When I find something interesting that is 40 days into a 60 day campaign and there has been only one or two updates, I tend to move along, because it means to me that the people behind things are not really committed to the campaign.
There is one other thing that will turn me off a campaign. That is ridiculous support tiers. So for $25 I get an alpha version of the computer game, but not the final version. not interested. To get the t-shirt I need to pledge $150, goodbye.
Don't forget to include the company, or any subject, that an article was about. Because if the subject of the article didn't exist the magazine wouldn't have been able to write the article and make money. Thus any and all subjects of articles should be getting paid by the magazine publisher.
Just think about how that would change the world of politics. Any time a politician was mentioned in an article they would get paid by the publisher. You would suddenly see a dramatic decrease in political coverage.
One possible reason is related to fixed costs. It costs Amazon a set amount to sell a book regardless of is size, i.e. credit card processing costs. Above a certain price Amazon can cover those costs while giving away a higher percentage. This could all be done by breaking out all the costs, but the math and accounting are easier if you just ballpark it.
This type of shoot and ask questions later happens a lot, and not just related to copyrights. It is a reaction by law enforcement organizations to the fear that they might get accused of not catching someone early enough and more or worse crimes get committed. So they clamp down immediately and then try to dismiss any repercussions.
Basically they don't do the work up front and gather evidence to support any actions, because that would be difficult.
A classic example is the case of Operation Sundevil raiding Steve Jackson Games in 1990 and seized computers containing upcoming cyberpunk roleplaying game materials, because it had a "stolen" E911 file that turned out to be available to the public for $13.
Three years later Steve Jackson won in court, but in the meantime the game company almost went under because many man years worth of product work was on the seized computers that the government wouldn't give back.