from what i read about this on CNET, they're giving small (and self) publishers the option to *add* DRM as previously, anyone who used their Digital Text Platform (DTP) didn't have any DRM on their ebooks at all. All of the "Big" Publishers use a totally different publishing platform that has a different (better?) DRM available for them to use.
"Or let me put it this way. My car is built to ALLOW it to go 130mph. There some situations where I could do this at no danger to others. But if I do in a public place, can you guess who wouldn't be driving again for quite some time?"
the terms of service are fairly broad, and as many people have pointed out, there are many other games with glitches that were abused and people weren't banned. it's more like the speed limit on a set of roads was 'not too fast' and people who have been driving at their normal speed on the new road got a suspension, then someone updates their twitter to say that on that particular road, "not too fast" has a lower limit that other roads.
The reason Microsoft is banning people is because Activision and Infinity Ward are cheap.
Many of you may not know this, but Microsoft charges publishers for certifying game updates, and also charges them for publishing them (iirc, the first is free) onto Xbox Live.
Activision doesn't want to pay out more money when they already have a planned update coming. They just want to roll up the fix for this into their big update.
So the compromise is Microsoft bans the small about of people using this glitch so Activision saves a few bucks, which is pretty despicable considering the MILLIONS of dollars they made selling the game.
It's all about the almighty dollar, as is extremely evident in the handling of the PC port.
Fowl is right. The current DVDROM drive modifications that Microsoft is banning consoles for are only capable of playing pirated and/or backed up Xbox 360 games.
They are not banning the Xbox 360's of people who modify their consoles to run homebrew/Linux, and the method for modifying Xbox 360's to do that is completely different from modding to play bootleg games.
You can modify your hardware all you want, you just aren't allowed to bring it onto Xbox Live after it's been modded.
As far as cheating goes, Microsoft does indeed ban the Xbox Live account that was cheating if the person was caught doing it. Microsoft also resets the Gamerscore and nullifies ill gained achievements when people hack gamesaves to obtain achievements that they did not earn.
I have wanted a digital only version of Netflix ever since last year, when the service came to the Xbox 360 (which i own), and now that it's coming to the PlayStation 3 (which i also own) it's just baffling to me as to why Netflix doesn't want my money...
You don't need *any* third party hardware to modify your gamertag and hack achievements. all you need is a standard Microsoft Xbox 360 Transfer cable. They come with the MS 120GB HDD Update kit, and also they will ship one to you for free if you call 1-800-4-MY-XBOX and ask for one.
i predict this will backfire, and this is coming from a Cablevision customer who loves their internet service and will NEVER use FIOS unless it's the *only* option available due to Verizon having gotten on my bad side twice already.
The Beatles Rock Band is selling in line with what Rock Band 2 and Rock Band did, analysts just overshot, because they're older and like the Beatles more and maybe overthought their signifigance. The REAL story is how bad Guitar Hero is selling. Guitar Hero 3 outsold Rock Band by a wide margin and Guitar Hero World Tour outsold Rock Band 2 by a pretty big margin too. However, while The Beatles Rock Band maintained the typical level of sales for the franchise, Guitar Hero 5 tanked to levels below Rock Band.
the only reason i'm still with Sprint is i have SERO and they keep getting the Windowa Mobile HTC Phones that i like (i use custom ROMs, not the slow and bloated Sprint ROMs) and i'm getting a Touch Pro2 soon.