from the oopsie dept
Ubisoft's history of DRM use has been...interesting. One could nearly write an entire book on how to fail at DRM using nothing but examples from the company. DRM that allows hackers to take control of gamers' machines. DRM punishing only paying customers when Ubisoft decides to move their servers. DRM that is, seriously, comprised of f$#%ing vuvuzelas. What you'll notice as a trend in these examples, however, is that at least Ubisoft was content to punish only their own customers or themselves, depending on the situation.
Not so, any longer. Their uPlay client for PCs was built so poorly that a simple tool developed by hackers can fool the client into thinking users already own copies of games, allowing for completely DRM-free versions of games from other publishers to be downloaded for free from their platform. As an apparent sign of solidarity by Ubisoft, they also managed to offer up their own unreleased game via the exploit as well.
The vulnerability is allegedly present in the uPlay launcher, which when exploited gives DRM free access to gaming titles from almost all game publishers including the likes of EA Games and Square Nix. Far Cry 3: Blood Dragon, which hasn’t been released yet, is lying on Ubisoft servers which hackers have downloaded. As a proof of the exploit, hackers even posted an 1 hour 30 mins long footage of the game.Typically, when one does something over a long period of time, one gets better at it. Ubisoft appears to be an anomaly in this respect, going so far backwards on the practice of DRM that even their own client software can strip it out with but a little assistance from hackers. Nevermind how stupid and useless DRM is to begin with; now publishers can't even trust the software that is supposed to deliver it. With enemies of DRM hidden everywhere, even in inanimate software, perhaps it's time to give it up entirely.