from the really,-really-stupid dept
With all the recent coverage of how Microsoft handled the Xbox One release, in which it had originally planned on limiting used games use and requiring an internet connection to function, before subsequently walking all that back amid the understandable outcry, you may have been under the impression that Microsoft learned its lesson. Perhaps you thought that they would no longer go about product releases in a locked-up, protectionist fashion.
Well, you'd be wrong, of course. Recent reports indicate that Microsoft is reversing the way they handled tinkering capabilities on their Kinect device for their new console, locking the device up this go around.
Ars Technica reports that "the new generation Kinect that comes packaged with every Xbox One console has a proprietary connector that cannot be plugged directly into a PC and that Microsoft is not planning to release an adapter to allow such cross-platform use."This is a direct reversal of how they handled the Kinect for the Xbox 360, for which they encouraged developers to hack it and use it in ways Microsoft hadn't imagined themselves. This led to entire communities devoted to discovering new and interesting ways to use the device, not to mention a great deal of free R&D Microsoft could build upon for themselves.
Even if developers want to hack the sensor and use it, Microsoft won't like it. The company told Ars that Kinect for Xbox One "is not licensed for commercial use, supported, or under warranty when used on any other platform, including Windows."
But all that will be gone with the latest iteration. Unlike the exceptionally useful Xbox 360 controller, you can't even use the Microsoft Kinect with a Microsoft operating system. So thanks, Microsoft, for proving that hubris exists on a corporate level.